OpenSceneGraph/examples/osgprerender/osgprerender.cpp

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#include <osg/GLExtensions>
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/Texture2D>
#include <osg/Stencil>
#include <osg/ColorMask>
#include <osg/Depth>
#include <osg/Billboard>
#include <osg/Material>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgUtil/TransformCallback>
#include <osgUtil/RenderToTextureStage>
#include <osgUtil/SmoothingVisitor>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
class MyUpdateCallback : public osg::NodeCallback
{
public:
MyUpdateCallback(osg::Node* subgraph):
_subgraph(subgraph) {}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
// traverse the subgraph to update any nodes.
if (_subgraph.valid()) _subgraph->accept(*nv);
// must traverse the Node's subgraph
traverse(node,nv);
}
osg::ref_ptr<osg::Node> _subgraph;
};
class MyCullCallback : public osg::NodeCallback
{
public:
MyCullCallback(osg::Node* subgraph,osg::Texture2D* texture):
_subgraph(subgraph),
_texture(texture),
_localState(new osg::StateSet) {}
MyCullCallback(osg::Node* subgraph,osg::Image* image):
_subgraph(subgraph),
_image(image),
_localState(new osg::StateSet) {}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osgUtil::CullVisitor* cullVisitor = dynamic_cast<osgUtil::CullVisitor*>(nv);
if (cullVisitor && (_texture.valid()|| _image.valid()) && _subgraph.valid())
{
doPreRender(*node,*cullVisitor);
// must traverse the subgraph
traverse(node,nv);
}
else
{
// must traverse the subgraph
traverse(node,nv);
}
}
void doPreRender(osg::Node& node, osgUtil::CullVisitor& cv);
osg::ref_ptr<osg::Node> _subgraph;
osg::ref_ptr<osg::Texture2D> _texture;
osg::ref_ptr<osg::Image> _image;
osg::ref_ptr<osg::StateSet> _localState;
};
void MyCullCallback::doPreRender(osg::Node&, osgUtil::CullVisitor& cv)
{
const osg::BoundingSphere& bs = _subgraph->getBound();
if (!bs.valid())
{
osg::notify(osg::WARN) << "bb invalid"<<_subgraph.get()<<std::endl;
return;
}
// create the render to texture stage.
osg::ref_ptr<osgUtil::RenderToTextureStage> rtts = new osgUtil::RenderToTextureStage;
// set up lighting.
// currently ignore lights in the scene graph itself..
// will do later.
osgUtil::RenderStage* previous_stage = cv.getCurrentRenderBin()->getStage();
// set up the background color and clear mask.
rtts->setClearColor(osg::Vec4(0.1f,0.1f,0.3f,1.0f));
rtts->setClearMask(previous_stage->getClearMask());
// set up to charge the same RenderStageLighting is the parent previous stage.
rtts->setRenderStageLighting(previous_stage->getRenderStageLighting());
// record the render bin, to be restored after creation
// of the render to text
osgUtil::RenderBin* previousRenderBin = cv.getCurrentRenderBin();
// set the current renderbin to be the newly created stage.
cv.setCurrentRenderBin(rtts.get());
float znear = 1.0f*bs.radius();
float zfar = 3.0f*bs.radius();
// 2:1 aspect ratio as per flag geomtry below.
float top = 0.25f*znear;
float right = 0.5f*znear;
znear *= 0.9f;
zfar *= 1.1f;
// set up projection.
osg::RefMatrix* projection = new osg::RefMatrix;
projection->makeFrustum(-right,right,-top,top,znear,zfar);
cv.pushProjectionMatrix(projection);
osg::RefMatrix* matrix = new osg::RefMatrix;
matrix->makeLookAt(bs.center()+osg::Vec3(0.0f,2.0f,0.0f)*bs.radius(),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
cv.pushModelViewMatrix(matrix);
cv.pushStateSet(_localState.get());
{
// traverse the subgraph
_subgraph->accept(cv);
}
cv.popStateSet();
// restore the previous model view matrix.
cv.popModelViewMatrix();
// restore the previous model view matrix.
cv.popProjectionMatrix();
// restore the previous renderbin.
cv.setCurrentRenderBin(previousRenderBin);
if (rtts->getRenderGraphList().size()==0 && rtts->getRenderBinList().size()==0)
{
// getting to this point means that all the subgraph has been
// culled by small feature culling or is beyond LOD ranges.
return;
}
int height = 256;
int width = 512;
const osg::Viewport& viewport = *cv.getViewport();
// offset the impostor viewport from the center of the main window
// viewport as often the edges of the viewport might be obscured by
// other windows, which can cause image/reading writing problems.
int center_x = viewport.x()+viewport.width()/2;
int center_y = viewport.y()+viewport.height()/2;
osg::Viewport* new_viewport = new osg::Viewport;
new_viewport->setViewport(center_x-width/2,center_y-height/2,width,height);
rtts->setViewport(new_viewport);
_localState->setAttribute(new_viewport);
// and the render to texture stage to the current stages
// dependancy list.
cv.getCurrentRenderBin()->getStage()->addToDependencyList(rtts.get());
// if one exist attach texture to the RenderToTextureStage.
if (_texture.valid()) rtts->setTexture(_texture.get());
// if one exist attach image to the RenderToTextureStage.
if (_image.valid()) rtts->setImage(_image.get());
}
// call back which cretes a deformation field to oscilate the model.
class MyGeometryCallback :
public osg::Drawable::UpdateCallback,
public osg::Drawable::AttributeFunctor
{
public:
MyGeometryCallback(const osg::Vec3& o,
const osg::Vec3& x,const osg::Vec3& y,const osg::Vec3& z,
double period,double xphase,double amplitude):
_firstCall(true),
_startTime(0.0),
_time(0.0),
_period(period),
_xphase(xphase),
_amplitude(amplitude),
_origin(o),
_xAxis(x),
_yAxis(y),
_zAxis(z) {}
virtual void update(osg::NodeVisitor* nv,osg::Drawable* drawable)
{
const osg::FrameStamp* fs = nv->getFrameStamp();
double referenceTime = fs->getReferenceTime();
if (_firstCall)
{
_firstCall = false;
_startTime = referenceTime;
}
_time = referenceTime-_startTime;
drawable->accept(*this);
drawable->dirtyBound();
osg::Geometry* geometry = dynamic_cast<osg::Geometry*>(drawable);
if (geometry)
{
osgUtil::SmoothingVisitor::smooth(*geometry);
}
}
virtual void apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3* begin)
{
if (type == osg::Drawable::VERTICES)
{
const float TwoPI=2.0f*osg::PI;
const float phase = -_time/_period;
osg::Vec3* end = begin+count;
for (osg::Vec3* itr=begin;itr<end;++itr)
{
osg::Vec3 dv(*itr-_origin);
osg::Vec3 local(dv*_xAxis,dv*_yAxis,dv*_zAxis);
local.z() = local.x()*_amplitude*
sinf(TwoPI*(phase+local.x()*_xphase));
(*itr) = _origin +
_xAxis*local.x()+
_yAxis*local.y()+
_zAxis*local.z();
}
}
}
bool _firstCall;
double _startTime;
double _time;
double _period;
double _xphase;
float _amplitude;
osg::Vec3 _origin;
osg::Vec3 _xAxis;
osg::Vec3 _yAxis;
osg::Vec3 _zAxis;
};
osg::Node* createPreRenderSubGraph(osg::Node* subgraph)
{
if (!subgraph) return 0;
// create the quad to visualize.
osg::Geometry* polyGeom = new osg::Geometry();
polyGeom->setSupportsDisplayList(false);
osg::Vec3 origin(0.0f,0.0f,0.0f);
osg::Vec3 xAxis(1.0f,0.0f,0.0f);
osg::Vec3 yAxis(0.0f,0.0f,1.0f);
osg::Vec3 zAxis(0.0f,-1.0f,0.0f);
float height = 100.0f;
float width = 200.0f;
int noSteps = 20;
osg::Vec3Array* vertices = new osg::Vec3Array;
osg::Vec3 bottom = origin;
osg::Vec3 top = origin; top.z()+= height;
osg::Vec3 dv = xAxis*(width/((float)(noSteps-1)));
osg::Vec2Array* texcoords = new osg::Vec2Array;
osg::Vec2 bottom_texcoord(0.0f,0.0f);
osg::Vec2 top_texcoord(0.0f,1.0f);
osg::Vec2 dv_texcoord(1.0f/(float)(noSteps-1),0.0f);
for(int i=0;i<noSteps;++i)
{
vertices->push_back(top);
vertices->push_back(bottom);
top+=dv;
bottom+=dv;
texcoords->push_back(top_texcoord);
texcoords->push_back(bottom_texcoord);
top_texcoord+=dv_texcoord;
bottom_texcoord+=dv_texcoord;
}
// pass the created vertex array to the points geometry object.
polyGeom->setVertexArray(vertices);
polyGeom->setTexCoordArray(0,texcoords);
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
polyGeom->setColorArray(colors);
polyGeom->setColorBinding(osg::Geometry::BIND_OVERALL);
polyGeom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP,0,vertices->size()));
// new we need to add the texture to the Drawable, we do so by creating a
// StateSet to contain the Texture StateAttribute.
osg::StateSet* stateset = new osg::StateSet;
osg::Texture2D* texture = new osg::Texture2D;
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
polyGeom->setStateSet(stateset);
polyGeom->setUpdateCallback(new MyGeometryCallback(origin,xAxis,yAxis,zAxis,1.0,1.0/width,0.2f));
osg::Geode* geode = new osg::Geode();
geode->addDrawable(polyGeom);
osg::Group* parent = new osg::Group;
parent->setUpdateCallback(new MyUpdateCallback(subgraph));
parent->setCullCallback(new MyCullCallback(subgraph,texture));
parent->addChild(geode);
return parent;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
2003-04-09 19:44:32 +08:00
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates pre rendering of scene to a texture, and then apply this texture to geometry.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
// load the nodes from the commandline arguments.
osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
// write_usage(osg::notify(osg::NOTICE),argv[0]);
return 1;
}
// create a transform to spin the model.
osg::MatrixTransform* loadedModelTransform = new osg::MatrixTransform;
loadedModelTransform->addChild(loadedModel);
osg::NodeCallback* nc = new osgUtil::TransformCallback(loadedModelTransform->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
loadedModelTransform->setUpdateCallback(nc);
osg::Group* rootNode = new osg::Group();
// rootNode->addChild(loadedModelTransform);
rootNode->addChild(createPreRenderSubGraph(loadedModelTransform));
// add model to the viewer.
viewer.setSceneData( rootNode );
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}