OpenSceneGraph/src/osg/TransferFunction.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/TransferFunction>
using namespace osg;
///////////////////////////////////////////////////////////////////////
//
// TransferFunction base class
//
TransferFunction::TransferFunction()
{
}
TransferFunction::~TransferFunction()
{
}
///////////////////////////////////////////////////////////////////////
//
// TransferFunction1D class
//
TransferFunction1D::TransferFunction1D()
{
_minimum = 0.0;
_maximum = 1.0;
}
void TransferFunction1D::setInputRange(float minimum, float maximum)
{
_minimum = minimum;
_maximum = maximum;
}
void TransferFunction1D::allocate(unsigned int numX)
{
_colors.resize(numX);
_image = new osg::Image;
_image->setImage(numX,1,1,GL_RGBA, GL_RGBA, GL_FLOAT, (unsigned char*)&_colors[0], osg::Image::NO_DELETE);
}
void TransferFunction1D::clear(const osg::Vec4& color)
{
for(Colors::iterator itr = _colors.begin();
itr != _colors.end();
++itr)
{
*itr = color;
}
}