OpenSceneGraph/examples/osgshaders/GL2Scene.h

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2006-07-18 23:21:48 +08:00
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
/* file: examples/osgglsl/GL2Scene.h
* author: Mike Weiblen 2005-03-30
*
* See http://www.3dlabs.com/opengl2/ for more information regarding
* the OpenGL Shading Language.
*/
#include <osg/Node>
#include <osg/Referenced>
#include <osg/ref_ptr>
#include <osg/Program>
class GL2Scene : public osg::Referenced
{
public:
GL2Scene();
osg::ref_ptr<osg::Group> getRootNode() { return _rootNode; }
void reloadShaderSource();
void toggleShaderEnable();
protected:
~GL2Scene();
private: /*methods*/
osg::ref_ptr<osg::Group> buildScene();
private: /*data*/
osg::ref_ptr<osg::Group> _rootNode;
std::vector< osg::ref_ptr<osg::Program> > _programList;
bool _shadersEnabled;
};
typedef osg::ref_ptr<GL2Scene> GL2ScenePtr;
/*EOF*/