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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This application is open source and may be redistributed and / or modified
* freely and without restriction , both in commericial and non commericial applications ,
* as long as this copyright notice is maintained .
*
* This application is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
*/
# include <osgDB/ReadFile>
# include <osgDB/FileUtils>
# include <osgUtil/Optimizer>
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# include <osgUtil/CullVisitor>
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# include <osgProducer/Viewer>
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# include <osg/MatrixTransform>
# include <osgUtil/TransformCallback>
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# include <osgParticle/PrecipitationEffect>
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class MyGustCallback : public osg : : NodeCallback
{
public :
MyGustCallback ( ) { }
virtual void operator ( ) ( osg : : Node * node , osg : : NodeVisitor * nv )
{
osgParticle : : PrecipitationEffect * pe = dynamic_cast < osgParticle : : PrecipitationEffect * > ( node ) ;
float value = sin ( nv - > getFrameStamp ( ) - > getReferenceTime ( ) ) ;
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if ( value < - 0.5 )
{
pe - > snow ( 1.0 ) ;
}
else
{
pe - > rain ( 0.5 ) ;
}
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traverse ( node , nv ) ;
}
} ;
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int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
arguments . getApplicationUsage ( ) - > setApplicationName ( arguments . getApplicationName ( ) ) ;
arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " example provides an interactive viewer for visualising point clouds.. " ) ;
arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " " , " " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " " , " " ) ;
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// construct the viewer.
osgProducer : : Viewer viewer ( arguments ) ;
// set up the value with sensible default event handlers.
viewer . setUpViewer ( osgProducer : : Viewer : : STANDARD_SETTINGS ) ;
// get details on keyboard and mouse bindings used by the viewer.
viewer . getUsage ( * arguments . getApplicationUsage ( ) ) ;
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osg : : ref_ptr < osgParticle : : PrecipitationEffect > precipitationEffect = new osgParticle : : PrecipitationEffect ;
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float intensity ;
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while ( arguments . read ( " --snow " , intensity ) ) precipitationEffect - > snow ( intensity ) ;
while ( arguments . read ( " --rain " , intensity ) ) precipitationEffect - > rain ( intensity ) ;
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float value ;
while ( arguments . read ( " --particleSize " , value ) ) precipitationEffect - > setParticleSize ( value ) ;
osg : : Vec4 color ;
while ( arguments . read ( " --particleColor " , color . r ( ) , color . g ( ) , color . b ( ) , color . a ( ) ) ) precipitationEffect - > setParticleColor ( color ) ;
while ( arguments . read ( " --particleColour " , color . r ( ) , color . g ( ) , color . b ( ) , color . a ( ) ) ) precipitationEffect - > setParticleColor ( color ) ;
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osg : : Vec3 wind ;
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while ( arguments . read ( " --wind " , wind . x ( ) , wind . y ( ) , wind . z ( ) ) ) precipitationEffect - > setWind ( wind ) ;
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while ( arguments . read ( " --particleSpeed " , value ) ) precipitationEffect - > setParticleSpeed ( value ) ;
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while ( arguments . read ( " --nearTransition " , value ) ) precipitationEffect - > setNearTransition ( value ) ;
while ( arguments . read ( " --farTransition " , value ) ) precipitationEffect - > setFarTransition ( value ) ;
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while ( arguments . read ( " --particleDensity " , value ) ) precipitationEffect - > setMaximumParticleDensity ( value ) ;
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osg : : Vec3 cellSize ;
while ( arguments . read ( " --cellSize " , cellSize . x ( ) , cellSize . y ( ) , cellSize . z ( ) ) ) precipitationEffect - > setCellSize ( cellSize ) ;
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osg : : BoundingBox bb ;
while ( arguments . read ( " --boundingBox " , bb . xMin ( ) ,
bb . yMin ( ) ,
bb . zMin ( ) ,
bb . xMax ( ) ,
bb . yMax ( ) ,
bb . zMax ( ) ) ) { }
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while ( arguments . read ( " --fogDensity " , value ) ) precipitationEffect - > getFog ( ) - > setDensity ( value ) ;
while ( arguments . read ( " --fogColor " , color . r ( ) , color . g ( ) , color . b ( ) , color . a ( ) ) ) precipitationEffect - > getFog ( ) - > setColor ( color ) ;
while ( arguments . read ( " --fogColour " , color . r ( ) , color . g ( ) , color . b ( ) , color . a ( ) ) ) precipitationEffect - > getFog ( ) - > setColor ( color ) ;
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while ( arguments . read ( " --useFarLineSegments " ) ) { precipitationEffect - > setUseFarLineSegments ( true ) ; }
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viewer . setClearColor ( precipitationEffect - > getFog ( ) - > getColor ( ) ) ;
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// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
// read the scene from the list of file specified commandline args.
osg : : ref_ptr < osg : : Node > loadedModel = osgDB : : readNodeFiles ( arguments ) ;
if ( ! loadedModel )
{
std : : cout < < arguments . getApplicationName ( ) < < " : No data loaded " < < std : : endl ;
return 1 ;
}
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// precipitationEffect->setUpdateCallback(new MyGustCallback);
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osg : : ref_ptr < osg : : Group > group = new osg : : Group ;
group - > addChild ( precipitationEffect . get ( ) ) ;
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group - > addChild ( loadedModel . get ( ) ) ;
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loadedModel - > getOrCreateStateSet ( ) - > setAttributeAndModes ( precipitationEffect - > getFog ( ) ) ;
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// create the light
osg : : LightSource * lightSource = new osg : : LightSource ;
group - > addChild ( lightSource ) ;
osg : : Light * light = lightSource - > getLight ( ) ;
light - > setLightNum ( 0 ) ;
light - > setPosition ( osg : : Vec4 ( 0.0f , 0.0f , 1.0f , 0.0f ) ) ; // directional light from above
light - > setAmbient ( osg : : Vec4 ( 0.8f , 0.8f , 0.8f , 1.0f ) ) ;
light - > setDiffuse ( osg : : Vec4 ( 0.2f , 0.2f , 0.2f , 1.0f ) ) ;
light - > setSpecular ( osg : : Vec4 ( 0.2f , 0.2f , 0.2f , 1.0f ) ) ;
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// set the scene to render
viewer . setSceneData ( group . get ( ) ) ;
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// create the windows and run the threads.
viewer . realize ( ) ;
while ( ! viewer . done ( ) )
{
// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer . update ( ) ;
// fire off the cull and draw traversals of the scene.
viewer . frame ( ) ;
}
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// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// run a clean up frame to delete all OpenGL objects.
viewer . cleanup_frame ( ) ;
// wait for all the clean up frame to complete.
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viewer . sync ( ) ;
return 0 ;
}