OpenSceneGraph/include/osg/ProceduralGeometry

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_ProceduralGeometry
#define OSG_ProceduralGeometry 1
#include <osg/Drawable>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Array>
#include <osg/PrimitiveSet>
namespace osg {
class TessellationHints : public Object
{
public:
TessellationHints():
_TessellationMode(USE_SHAPE_DEFAULTS),
_targetNumFaces(100),
_createFrontFace(true),
_createBackFace(false),
_createNormals(true),
_createTextureCoords(false),
_createTop(true),
_createBody(true),
_createBottom(true) {}
TessellationHints(const TessellationHints& tess, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(tess,copyop),
_TessellationMode(tess._TessellationMode),
_targetNumFaces(tess._targetNumFaces),
_createFrontFace(tess._createFrontFace),
_createBackFace(tess._createBackFace),
_createNormals(tess._createNormals),
_createTextureCoords(tess._createTextureCoords),
_createTop(tess._createTop),
_createBody(tess._createBody),
_createBottom(tess._createBottom) {}
META_Object(osg,TessellationHints)
enum TessellationMode
{
USE_SHAPE_DEFAULTS,
USE_TARGET_NUM_FACES
};
inline void setTessellationMode(TessellationMode mode) { _TessellationMode=mode; }
inline TessellationMode getTessellationMode() const { return _TessellationMode; }
inline void setTargetNumFaces(unsigned int target) { _targetNumFaces=target; }
inline unsigned int getTargetNumFaces() const { return _targetNumFaces; }
inline void setCreateFrontFace(bool on) { _createFrontFace=on; }
inline bool getCreateFrontFace() const { return _createFrontFace; }
inline void setCreateBackFace(bool on) { _createFrontFace=on; }
inline bool getCreateBackFace() const { return _createFrontFace; }
inline void setCreateNormals(bool on) { _createNormals=on; }
inline bool getCreateNormals() const { return _createNormals; }
inline void setCreateTextureCoords(bool on) { _createTextureCoords=on; }
inline bool getCreateTextureCoords() const { return _createTextureCoords; }
inline void setCreateTop(bool on) { _createTop=on; }
inline bool getCreateTop() const { return _createTop; }
inline void setCreateBody(bool on) { _createBody=on; }
inline bool getCreateBody() const { return _createBody; }
inline void setCreateBottom(bool on) { _createBottom=on; }
inline bool getCreateBottom() const { return _createBottom; }
protected:
~TessellationHints() {}
TessellationMode _TessellationMode;
unsigned int _targetNumFaces;
bool _createFrontFace;
bool _createBackFace;
bool _createNormals;
bool _createTextureCoords;
bool _createTop;
bool _createBody;
bool _createBottom;
};
class SG_EXPORT ProceduralGeometry : public Drawable
{
public:
ProceduralGeometry();
ProceduralGeometry(Shape* shape);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ProceduralGeometry(const ProceduralGeometry& pg,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual Object* cloneType() const { return osgNew ProceduralGeometry(); }
virtual Object* clone(const CopyOp& copyop) const { return osgNew ProceduralGeometry(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const ProceduralGeometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "ProceduralGeometry"; }
void setTessellationHints(TessellationHints* hints) { _tessellationHints = hints; }
TessellationHints* getTessellationHints() { return _tessellationHints.get(); }
const TessellationHints* getTessellationHints() const { return _tessellationHints.get(); }
/** draw ProceduralGeometry directly ignoring an OpenGL display list which could be attached.
* This is the internal draw method which does the drawing itself,
* and is the method to override when deriving from ProceduralGeometry for user-drawn objects.
*/
virtual void drawImmediateMode(State& state);
/** accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
virtual void accept(AttributeFunctor& af);
/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
virtual void accept(PrimitiveFunctor& pf);
protected:
ProceduralGeometry& operator = (const ProceduralGeometry&) { return *this;}
virtual ~ProceduralGeometry();
virtual bool computeBound() const;
ref_ptr<TessellationHints> _tessellationHints;
};
}
#endif