OpenSceneGraph/include/osg/TexEnv

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
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#ifndef OSG_TEXENV
#define OSG_TEXENV 1
#include <osg/GL>
#include <osg/StateAttribute>
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namespace osg {
/** TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state.*/
class SG_EXPORT TexEnv : public StateAttribute
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{
public :
TexEnv();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TexEnv(const TexEnv& texenv,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(texenv,copyop),
_mode(texenv._mode) {}
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META_StateAttribute(TexEnv, TEXENV);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(TexEnv,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_mode)
return 0; // passed all the above comparison macro's, must be equal.
}
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enum Mode {
DECAL = GL_DECAL,
MODULATE = GL_MODULATE,
BLEND = GL_BLEND,
REPLACE = GL_REPLACE
};
void setMode( const Mode mode );
const Mode getMode() const { return _mode; }
virtual void apply(State& state) const;
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protected :
virtual ~TexEnv( void );
Mode _mode;
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};
};
#endif