OpenSceneGraph/include/osg/Notify

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
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#ifndef OSG_NOTIFY
#define OSG_NOTIFY 1
#include <osg/Export>
#include <iostream>
#include <fstream>
namespace osg {
/** Range of notify levels from DEBUG_FP through to FATAL, ALWAYS
* is reserved for forcing the absorption of all messages. The
* keywords are also used verbatim when specified by the environmental
* variable OSGNOTIFYLEVEL. See documentation on osg::notify() for
* further details.
*/
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enum NotifySeverity {
ALWAYS=0,
FATAL=1,
WARN=2,
NOTICE=3,
INFO=4,
DEBUG_INFO=5,
DEBUG_FP=6
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};
/** global notify level. */
SG_EXPORT extern NotifySeverity g_NotifyLevel;
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/** global notify nul stream. added for Mac OSX */
SG_EXPORT extern std::ofstream *g_NotifyNulStream;
/** global notify nul stream. added for Mac OSX */
SG_EXPORT extern bool g_NotifyInit;
/** set the notify level, overriding the default or value set by
* the environmental variable OSGNOTIFYLEVEL.
*/
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SG_EXPORT extern void setNotifyLevel(NotifySeverity severity);
/** get the notify level. */
SG_EXPORT extern NotifySeverity getNotifyLevel();
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/** initialize notify level. */
SG_EXPORT extern bool initNotifyLevel();
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/** notify messaging function for providing fatal through to verbose
* debugging messages. Level of messages sent to the console can
* be controlled by setting the NotifyLevel either within your
* application or via the an environmental variable. For instance
* setenv OSGNOTIFYLEVEL DEBUG (for tsh), export OSGNOTIFYLEVEL=DEBUG
* (for bourne shell) or set OSGNOTIFYLEVEL=DEBUG (for Windows) all
* set tell the osg to redirect all debugging and more important messages
* to the console (useful for debugging :-) setting ALWAYS will force
* all messages to be absorbed, which might be appropriate for final
* applications. Default NotifyLevel is NOTICE. Check the enum
* NotifySeverity for full range of possibilities. To use the notify
* with your code simply use the notify function as a normal file
* stream (like cout) i.e osg::notify(osg::DEBUG) << "Hello Bugs!"<<endl;
*/
//
// PJA MAC OSX 30-09-01
// previous implementation was causing Mac OSX to misbehave. This version
// places less stress on compiler and runs on Mac
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inline std::ostream& notify(const NotifySeverity severity)
{
if (!g_NotifyInit) initNotifyLevel();
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if (severity<=g_NotifyLevel)
{
if (severity<=osg::WARN) return std::cerr;
else return std::cout;
}
return *osg::g_NotifyNulStream;
}
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inline std::ostream& notify(void) { return notify(osg::INFO); }
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};
#endif