83 lines
2.6 KiB
Plaintext
83 lines
2.6 KiB
Plaintext
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
|
||
|
*
|
||
|
* This library is open source and may be redistributed and/or modified under
|
||
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||
|
* (at your option) any later version. The full license is in LICENSE file
|
||
|
* included with this distribution, and on the openscenegraph.org website.
|
||
|
*
|
||
|
* This library is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* OpenSceneGraph Public License for more details.
|
||
|
*/
|
||
|
|
||
|
#ifndef OSG_SHADERATTRIBUTE
|
||
|
#define OSG_SHADERATTRIBUTE 1
|
||
|
|
||
|
#include <osg/StateAttribute>
|
||
|
#include <osg/Shader>
|
||
|
#include <osg/Uniform>
|
||
|
|
||
|
namespace osg {
|
||
|
|
||
|
class OSG_EXPORT ShaderAttribute : public StateAttribute
|
||
|
{
|
||
|
public :
|
||
|
|
||
|
ShaderAttribute();
|
||
|
|
||
|
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
|
||
|
ShaderAttribute(const ShaderAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||
|
|
||
|
META_Object(osg, ShaderAttribute);
|
||
|
|
||
|
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
|
||
|
virtual int compare(const StateAttribute& sa) const;
|
||
|
|
||
|
|
||
|
void setType(Type type);
|
||
|
virtual Type getType() const { return _type; }
|
||
|
|
||
|
unsigned int addShader(Shader* shader);
|
||
|
void removeShader(unsigned int i);
|
||
|
unsigned int getNumShaders() const { return _shaders.size(); }
|
||
|
Shader* getShader(unsigned int i) { return _shaders[i].get(); }
|
||
|
Shader* getShader(unsigned int i) const { return _shaders[i].get(); }
|
||
|
|
||
|
|
||
|
unsigned int addUniform(Uniform* uniform);
|
||
|
void removeUniform(unsigned int i);
|
||
|
unsigned int getNumUniforms() const { return _uniforms.size(); }
|
||
|
Uniform* getUniform(unsigned int i) { return _uniforms[i].get(); }
|
||
|
const Uniform* getUniform(unsigned int i) const { return _uniforms[i].get(); }
|
||
|
|
||
|
|
||
|
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const;
|
||
|
|
||
|
virtual void apply(State& state) const;
|
||
|
|
||
|
virtual void compose(ShaderComposer& composer) const;
|
||
|
|
||
|
virtual void compileGLObjects(State& state) const;
|
||
|
|
||
|
virtual void resizeGLObjectBuffers(unsigned int maxSize);
|
||
|
|
||
|
virtual void releaseGLObjects(State* state=0) const;
|
||
|
|
||
|
protected :
|
||
|
|
||
|
virtual ~ShaderAttribute();
|
||
|
|
||
|
typedef std::vector< osg::ref_ptr<osg::Shader> > Shaders;
|
||
|
typedef std::vector< osg::ref_ptr<osg::Uniform> > Uniforms;
|
||
|
|
||
|
Type _type;
|
||
|
Shaders _shaders;
|
||
|
Uniforms _uniforms;
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|