OpenSceneGraph/src/osgPlugins/osgParticle/IO_RadialShooter.cpp

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#include <osgParticle/RadialShooter>
#include <osgParticle/range>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
bool RadialShooter_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool RadialShooter_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy RadialShooter_Proxy
(
new osgParticle::RadialShooter,
"RadialShooter",
"Object Shooter RadialShooter",
RadialShooter_readLocalData,
RadialShooter_writeLocalData
);
bool RadialShooter_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::RadialShooter &myobj = static_cast<osgParticle::RadialShooter &>(obj);
bool itAdvanced = false;
osgParticle::rangef r;
if (fr[0].matchWord("thetaRange")) {
if (fr[1].getFloat(r.minimum) && fr[2].getFloat(r.maximum)) {
myobj.setThetaRange(r);
fr += 3;
itAdvanced = true;
}
}
if (fr[0].matchWord("phiRange")) {
if (fr[1].getFloat(r.minimum) && fr[2].getFloat(r.maximum)) {
myobj.setPhiRange(r);
fr += 3;
itAdvanced = true;
}
}
if (fr[0].matchWord("initialSpeedRange")) {
if (fr[1].getFloat(r.minimum) && fr[2].getFloat(r.maximum)) {
myobj.setInitialSpeedRange(r);
fr += 3;
itAdvanced = true;
}
}
return itAdvanced;
}
bool RadialShooter_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::RadialShooter &myobj = static_cast<const osgParticle::RadialShooter &>(obj);
osgParticle::rangef r;
r = myobj.getThetaRange();
fw.indent() << "thetaRange " << r.minimum << " " << r.maximum << std::endl;
r = myobj.getPhiRange();
fw.indent() << "phiRange " << r.minimum << " " << r.maximum << std::endl;
r = myobj.getInitialSpeedRange();
fw.indent() << "initialSpeedRange " << r.minimum << " " << r.maximum << std::endl;
return true;
}