OpenSceneGraph/src/osgPlugins/cfg/CameraConfig.h

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/* -*-c++-*- Producer - Copyright (C) 2001-2004 Don Burns
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef PRODUCER_CAMERA_CONFIG
#define PRODUCER_CAMERA_CONFIG
#include <stdio.h>
#include "Camera.h"
#include "RenderSurface.h"
#include <osg/Referenced>
#include <osg/Matrix>
#include <osgViewer/View>
#include <string>
#include <map>
#include <vector>
#include <osg/Notify>
#include <osg/Vec2>
#include <iostream>
//#undef SUPPORT_CPP
namespace osgProducer {
#define notImplemented {std::cout << __FILE__ << " " << __LINE__ << std::endl;}
struct CameraGroup : public osg::Referenced {
enum ThreadModel {
SingleThreaded,
ThreadPerRenderSurface,
ThreadPerCamera,
};
static ThreadModel getDefaultThreadModel() { return SingleThreaded;}
};
struct InputArea : public osg::Referenced {
void addRenderSurface(RenderSurface* s) { _rs.push_back(s); }
std::vector<osg::ref_ptr<RenderSurface> > _rs;
};
#undef notImplemented
class CameraConfig : public osg::Referenced
{
public :
CameraConfig();
void beginVisual( void );
void beginVisual( const char * name );
void setVisualSimpleConfiguration( void );
void setVisualByID( unsigned int id );
void addVisualAttribute( VisualChooser::AttributeName token, int param );
void addVisualAttribute( VisualChooser::AttributeName token );
void addVisualExtendedAttribute( unsigned int token );
void addVisualExtendedAttribute( unsigned int token, int param );
void endVisual( void );
VisualChooser *findVisual( const char *name );
bool parseFile( const std::string &file );
void beginRenderSurface( const char *name );
void setRenderSurfaceVisualChooser( const char *name );
void setRenderSurfaceVisualChooser( void );
void setRenderSurfaceWindowRectangle( int x, int y, unsigned int width, unsigned int height );
void setRenderSurfaceCustomFullScreenRectangle( int x, int y, unsigned int width, unsigned int height );
void setRenderSurfaceOverrideRedirect( bool flag );
void setRenderSurfaceHostName( const std::string &name );
void setRenderSurfaceDisplayNum( int n );
void setRenderSurfaceScreen( int n );
void setRenderSurfaceBorder( bool flag );
void setRenderSurfaceDrawableType( RenderSurface::DrawableType drawableType );
void setRenderSurfaceRenderToTextureMode( RenderSurface::RenderToTextureMode rttMode );
void setRenderSurfaceReadDrawable( const char *name );
void setRenderSurfaceInputRectangle( float x0, float x1, float y0, float y1 );
void endRenderSurface( void );
RenderSurface *findRenderSurface( const char *name );
unsigned int getNumberOfRenderSurfaces();
RenderSurface *getRenderSurface( unsigned int index );
void addCamera( std::string name, Camera *camera );
void beginCamera( std::string name );
void setCameraRenderSurface( const char *name );
void setCameraRenderSurface( void );
void setCameraProjectionRectangle( float x0, float x1, float y0, float y1 );
void setCameraProjectionRectangle( int x0, int x1, int y0, int y1 );
void setCameraOrtho( float left, float right, float bottom, float top, float nearClip, float farClip,
float xshear=0.0, float yshear=0.0 );
void setCameraPerspective( float hfov, float vfov, float nearClip, float farClip,
float xshear=0.0, float yshear=0.0 );
void setCameraFrustum( float left, float right, float bottom, float top, float nearClip, float farClip,
float xshear=0.0, float yshear=0.0 );
void setCameraLensShear( osg::Matrix::value_type xshear, osg::Matrix::value_type yshear );
void setCameraShareLens( bool shared );
void setCameraShareView( bool shared );
void setCameraClearColor( float r, float g, float b, float a );
void beginCameraOffset();
void rotateCameraOffset( osg::Matrix::value_type deg, osg::Matrix::value_type x, osg::Matrix::value_type y, osg::Matrix::value_type z );
void translateCameraOffset( osg::Matrix::value_type x, osg::Matrix::value_type y, osg::Matrix::value_type z );
void scaleCameraOffset( osg::Matrix::value_type x, osg::Matrix::value_type y, osg::Matrix::value_type z );
void shearCameraOffset( osg::Matrix::value_type shearx, osg::Matrix::value_type sheary );
void setCameraOffsetMultiplyMethod( Camera::Offset::MultiplyMethod method );
void endCameraOffset();
void endCamera( void );
Camera *findCamera( const char *name );
unsigned int getNumberOfCameras() const;
const Camera *getCamera( unsigned int n ) const;
Camera *getCamera( unsigned int n );
void beginInputArea();
void addInputAreaEntry( char *renderSurfaceName );
void endInputArea() ;
void setInputArea(InputArea *ia);
InputArea *getInputArea();
const InputArea *getInputArea() const;
void realize( void );
bool defaultConfig();
struct StereoSystemCommand
{
int _screen;
std::string _setStereoCommand;
std::string _restoreMonoCommand;
StereoSystemCommand(int screen, std::string setStereoCommand, std::string restoreMonoCommand ):
_screen(screen),
_setStereoCommand(setStereoCommand),
_restoreMonoCommand(restoreMonoCommand) {}
};
static std::string findFile( std::string );
void addStereoSystemCommand( int screen, std::string stereoCmd, std::string monoCmd );
const std::vector<StereoSystemCommand> &getStereoSystemCommands();
void setThreadModelDirective( CameraGroup::ThreadModel directive ) { _threadModelDirective = directive; }
CameraGroup::ThreadModel getThreadModelDirective() { return _threadModelDirective; }
protected:
virtual ~CameraConfig();
private :
std::map <std::string, VisualChooser *> _visual_map;
osg::ref_ptr< VisualChooser >_current_visual_chooser;
bool _can_add_visual_attributes;
std::map <std::string, osg::ref_ptr<RenderSurface > > _render_surface_map;
osg::ref_ptr<RenderSurface> _current_render_surface;
bool _can_add_render_surface_attributes;
std::map <std::string, osg::ref_ptr< Camera > > _camera_map;
osg::ref_ptr<Camera> _current_camera;
bool _can_add_camera_attributes;
osg::ref_ptr< InputArea > _input_area;
bool _can_add_input_area_entries;
unsigned int getNumberOfScreens();
static bool fileExists(const std::string& );
osg::Matrix::value_type _offset_matrix[16];
osg::Matrix::value_type _offset_shearx, _offset_sheary;
std::vector<StereoSystemCommand> _stereoSystemCommands;
bool _postmultiply;
CameraGroup::ThreadModel _threadModelDirective;
};
};
#endif