247 lines
7.5 KiB
C
247 lines
7.5 KiB
C
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/* -*-c++-*- Producer - Copyright (C) 2001-2004 Don Burns
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef PRODUCER_CAMERA_CONFIG
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#define PRODUCER_CAMERA_CONFIG
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#include <stdio.h>
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#include "Camera.h"
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#include "RenderSurface.h"
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#include <osg/Referenced>
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#include <osg/Matrix>
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#include <osgViewer/View>
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#include <string>
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#include <map>
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#include <vector>
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#include <osg/Notify>
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#include <osg/Vec2>
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#include <iostream>
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//#undef SUPPORT_CPP
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namespace osgProducer {
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#define notImplemented {std::cout << __FILE__ << " " << __LINE__ << std::endl;}
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struct CameraGroup : public osg::Referenced {
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enum ThreadModel {
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SingleThreaded,
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ThreadPerRenderSurface,
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ThreadPerCamera,
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};
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static ThreadModel getDefaultThreadModel() { return SingleThreaded;}
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};
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struct InputArea : public osg::Referenced {
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void addRenderSurface(RenderSurface* s) { _rs.push_back(s); }
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std::vector<osg::ref_ptr<RenderSurface> > _rs;
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};
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#undef notImplemented
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class CameraConfig : public osg::Referenced
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{
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public :
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CameraConfig();
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void beginVisual( void );
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void beginVisual( const char * name );
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void setVisualSimpleConfiguration( void );
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void setVisualByID( unsigned int id );
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void addVisualAttribute( VisualChooser::AttributeName token, int param );
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void addVisualAttribute( VisualChooser::AttributeName token );
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void addVisualExtendedAttribute( unsigned int token );
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void addVisualExtendedAttribute( unsigned int token, int param );
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void endVisual( void );
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VisualChooser *findVisual( const char *name );
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bool parseFile( const std::string &file );
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void beginRenderSurface( const char *name );
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void setRenderSurfaceVisualChooser( const char *name );
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void setRenderSurfaceVisualChooser( void );
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void setRenderSurfaceWindowRectangle( int x, int y, unsigned int width, unsigned int height );
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void setRenderSurfaceCustomFullScreenRectangle( int x, int y, unsigned int width, unsigned int height );
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void setRenderSurfaceOverrideRedirect( bool flag );
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void setRenderSurfaceHostName( const std::string &name );
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void setRenderSurfaceDisplayNum( int n );
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void setRenderSurfaceScreen( int n );
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void setRenderSurfaceBorder( bool flag );
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void setRenderSurfaceDrawableType( RenderSurface::DrawableType drawableType );
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void setRenderSurfaceRenderToTextureMode( RenderSurface::RenderToTextureMode rttMode );
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void setRenderSurfaceReadDrawable( const char *name );
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void setRenderSurfaceInputRectangle( float x0, float x1, float y0, float y1 );
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void endRenderSurface( void );
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RenderSurface *findRenderSurface( const char *name );
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unsigned int getNumberOfRenderSurfaces();
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RenderSurface *getRenderSurface( unsigned int index );
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void addCamera( std::string name, Camera *camera );
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void beginCamera( std::string name );
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void setCameraRenderSurface( const char *name );
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void setCameraRenderSurface( void );
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void setCameraProjectionRectangle( float x0, float x1, float y0, float y1 );
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void setCameraProjectionRectangle( int x0, int x1, int y0, int y1 );
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void setCameraOrtho( float left, float right, float bottom, float top, float nearClip, float farClip,
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float xshear=0.0, float yshear=0.0 );
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void setCameraPerspective( float hfov, float vfov, float nearClip, float farClip,
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float xshear=0.0, float yshear=0.0 );
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void setCameraFrustum( float left, float right, float bottom, float top, float nearClip, float farClip,
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float xshear=0.0, float yshear=0.0 );
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void setCameraLensShear( osg::Matrix::value_type xshear, osg::Matrix::value_type yshear );
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void setCameraShareLens( bool shared );
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void setCameraShareView( bool shared );
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void setCameraClearColor( float r, float g, float b, float a );
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void beginCameraOffset();
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void rotateCameraOffset( osg::Matrix::value_type deg, osg::Matrix::value_type x, osg::Matrix::value_type y, osg::Matrix::value_type z );
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void translateCameraOffset( osg::Matrix::value_type x, osg::Matrix::value_type y, osg::Matrix::value_type z );
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void scaleCameraOffset( osg::Matrix::value_type x, osg::Matrix::value_type y, osg::Matrix::value_type z );
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void shearCameraOffset( osg::Matrix::value_type shearx, osg::Matrix::value_type sheary );
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void setCameraOffsetMultiplyMethod( Camera::Offset::MultiplyMethod method );
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void endCameraOffset();
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void endCamera( void );
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Camera *findCamera( const char *name );
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unsigned int getNumberOfCameras() const;
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const Camera *getCamera( unsigned int n ) const;
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Camera *getCamera( unsigned int n );
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void beginInputArea();
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void addInputAreaEntry( char *renderSurfaceName );
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void endInputArea() ;
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void setInputArea(InputArea *ia);
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InputArea *getInputArea();
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const InputArea *getInputArea() const;
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void realize( void );
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bool defaultConfig();
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struct StereoSystemCommand
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{
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int _screen;
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std::string _setStereoCommand;
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std::string _restoreMonoCommand;
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StereoSystemCommand(int screen, std::string setStereoCommand, std::string restoreMonoCommand ):
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_screen(screen),
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_setStereoCommand(setStereoCommand),
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_restoreMonoCommand(restoreMonoCommand) {}
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};
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static std::string findFile( std::string );
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void addStereoSystemCommand( int screen, std::string stereoCmd, std::string monoCmd );
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const std::vector<StereoSystemCommand> &getStereoSystemCommands();
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void setThreadModelDirective( CameraGroup::ThreadModel directive ) { _threadModelDirective = directive; }
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CameraGroup::ThreadModel getThreadModelDirective() { return _threadModelDirective; }
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protected:
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virtual ~CameraConfig();
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private :
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std::map <std::string, VisualChooser *> _visual_map;
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osg::ref_ptr< VisualChooser >_current_visual_chooser;
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bool _can_add_visual_attributes;
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std::map <std::string, osg::ref_ptr<RenderSurface > > _render_surface_map;
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osg::ref_ptr<RenderSurface> _current_render_surface;
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bool _can_add_render_surface_attributes;
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std::map <std::string, osg::ref_ptr< Camera > > _camera_map;
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osg::ref_ptr<Camera> _current_camera;
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bool _can_add_camera_attributes;
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osg::ref_ptr< InputArea > _input_area;
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bool _can_add_input_area_entries;
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unsigned int getNumberOfScreens();
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static bool fileExists(const std::string& );
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osg::Matrix::value_type _offset_matrix[16];
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osg::Matrix::value_type _offset_shearx, _offset_sheary;
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std::vector<StereoSystemCommand> _stereoSystemCommands;
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bool _postmultiply;
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CameraGroup::ThreadModel _threadModelDirective;
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};
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};
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#endif
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