OpenSceneGraph/src/osgAnimation/Action.cpp

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/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/Action>
using namespace osgAnimation;
Action::Action()
{
_numberFrame = 25;
_fps = 25;
_speed = 1.0;
_loop = 1;
}
Action::Action(const Action&,const osg::CopyOp&) {}
Action::Callback* Action::getFrameCallback(unsigned int frame)
{
if (_framesCallback.find(frame) != _framesCallback.end())
{
return _framesCallback[frame].get();
}
return 0;
}
void Action::removeCallback(Callback* cb)
{
std::vector<unsigned int> keyToRemove;
for (FrameCallback::iterator it = _framesCallback.begin(); it != _framesCallback.end(); ++it)
{
if (it->second.get())
{
if (it->second.get() == cb)
{
it->second = it->second->getNestedCallback();
if (!it->second.valid())
keyToRemove.push_back(it->first);
}
else
{
it->second->removeCallback(cb);
}
}
}
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for (std::vector<unsigned int>::iterator it = keyToRemove.begin(); it != keyToRemove.end(); ++it)
_framesCallback.erase(*it);
}
Action::Callback* Action::getFrameCallback(double time)
{
unsigned int frame = static_cast<unsigned int>(floor(time * _fps));
return getFrameCallback(frame);
}
bool osgAnimation::Action::evaluateFrame(unsigned int frame, unsigned int& resultframe, unsigned int& nbloop )
{
unsigned int nbFrames = getNumFrames();
if (!nbFrames) {
nbFrames = 1;
osg::notify(osg::WARN) << "osgAnimation::Action::evaluateFrame your action " << getName() << " has 0 frames, it seems like an error in the data" << std::endl;
}
nbloop = frame / nbFrames;
resultframe = frame;
if (frame > nbFrames-1)
{
if (!getLoop())
resultframe = frame % nbFrames;
else
{
if (nbloop >= getLoop())
return false;
else
resultframe = frame % nbFrames;
}
}
return true;
}