OpenSceneGraph/examples/osgstereoimage/osgstereoimage.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgProducer/Viewer>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgUtil/Optimizer>
#include <osg/Geode>
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/Switch>
#include <osg/TexMat>
#include <osg/Texture2D>
typedef std::vector<std::string> FileList;
class SlideEventHandler : public osgGA::GUIEventHandler
{
public:
SlideEventHandler();
META_Object(osgStereImageApp,SlideEventHandler);
void set(osg::Switch* sw, float offsetX, float offsetY, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float timePerSlide, bool autoSteppingActive);
virtual void accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); }
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
virtual void getUsage(osg::ApplicationUsage& usage) const;
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
void nextSlide();
void previousSlide();
void scaleImage(float s);
void offsetImage(float ds,float dt);
void rotateImage(float rx,float ry);
void initTexMatrices();
protected:
~SlideEventHandler() {}
SlideEventHandler(const SlideEventHandler&,const osg::CopyOp&) {}
osg::ref_ptr<osg::Switch> _switch;
osg::ref_ptr<osg::TexMat> _texmatLeft;
osg::ref_ptr<osg::TexMat> _texmatRight;
bool _firstTraversal;
unsigned int _activeSlide;
double _previousTime;
double _timePerSlide;
bool _autoSteppingActive;
float _initSeperationX;
float _currentSeperationX;
float _initSeperationY;
float _currentSeperationY;
};
SlideEventHandler::SlideEventHandler():
_switch(0),
_texmatLeft(0),
_texmatRight(0),
_firstTraversal(true),
_activeSlide(0),
_previousTime(-1.0f),
_timePerSlide(5.0),
_autoSteppingActive(false)
{
}
void SlideEventHandler::set(osg::Switch* sw, float offsetX, float offsetY, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float timePerSlide, bool autoSteppingActive)
{
_switch = sw;
_switch->setUpdateCallback(this);
_texmatLeft = texmatLeft;
_texmatRight = texmatRight;
_timePerSlide = timePerSlide;
_autoSteppingActive = autoSteppingActive;
_initSeperationX = offsetX;
_currentSeperationX = _initSeperationX;
_initSeperationY = offsetY;
_currentSeperationY = _initSeperationY;
initTexMatrices();
}
bool SlideEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()=='a')
{
_autoSteppingActive = !_autoSteppingActive;
_previousTime = ea.time();
return true;
}
else if (ea.getKey()=='n')
{
nextSlide();
return true;
}
else if (ea.getKey()=='p')
{
previousSlide();
return true;
}
else if (ea.getKey()=='w')
{
scaleImage(0.99f);
return true;
}
else if (ea.getKey()=='s')
{
scaleImage(1.01f);
return true;
}
else if (ea.getKey()=='j')
{
offsetImage(-0.001f,0.0f);
return true;
}
else if (ea.getKey()=='k')
{
offsetImage(0.001f,0.0f);
return true;
}
else if (ea.getKey()=='i')
{
offsetImage(0.0f,-0.001f);
return true;
}
else if (ea.getKey()=='m')
{
offsetImage(0.0f,0.001f);
return true;
}
else if (ea.getKey()==' ')
{
initTexMatrices();
return true;
}
return false;
}
case(osgGA::GUIEventAdapter::DRAG):
case(osgGA::GUIEventAdapter::MOVE):
{
static float px = ea.getXnormalized();
static float py = ea.getYnormalized();
float dx = ea.getXnormalized()-px;
float dy = ea.getYnormalized()-py;
px = ea.getXnormalized();
py = ea.getYnormalized();
rotateImage(dx,dy);
return true;
}
default:
return false;
}
}
void SlideEventHandler::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("Space","Reset the image position to center");
usage.addKeyboardMouseBinding("a","Toggle on/off the automatic advancement for image to image");
usage.addKeyboardMouseBinding("n","Advance to next image");
usage.addKeyboardMouseBinding("p","Move to previous image");
usage.addKeyboardMouseBinding("q","Zoom into the image");
usage.addKeyboardMouseBinding("a","Zoom out of the image");
usage.addKeyboardMouseBinding("j","Reduce horizontal offset");
usage.addKeyboardMouseBinding("k","Increase horizontal offset");
usage.addKeyboardMouseBinding("m","Reduce vertical offset");
usage.addKeyboardMouseBinding("i","Increase vertical offset");
}
void SlideEventHandler::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (_autoSteppingActive && nv->getFrameStamp())
{
double time = nv->getFrameStamp()->getReferenceTime();
if (_firstTraversal)
{
_firstTraversal = false;
_previousTime = time;
}
else if (time-_previousTime>_timePerSlide)
{
_previousTime = time;
nextSlide();
}
}
traverse(node,nv);
}
void SlideEventHandler::nextSlide()
{
if (_switch->getNumChildren()==0) return;
++_activeSlide;
if (_activeSlide>=_switch->getNumChildren()) _activeSlide = 0;
_switch->setSingleChildOn(_activeSlide);
}
void SlideEventHandler::previousSlide()
{
if (_switch->getNumChildren()==0) return;
if (_activeSlide==0) _activeSlide = _switch->getNumChildren()-1;
else --_activeSlide;
_switch->setSingleChildOn(_activeSlide);
}
void SlideEventHandler::scaleImage(float s)
{
_texmatLeft->setMatrix(_texmatLeft->getMatrix()*osg::Matrix::translate(-0.5f,-0.5f,0.0f)*osg::Matrix::scale(s,s,1.0f)*osg::Matrix::translate(0.5f,0.5f,0.0f));
_texmatRight->setMatrix(_texmatRight->getMatrix()*osg::Matrix::translate(-0.5f,-0.5f,0.0f)*osg::Matrix::scale(s,s,1.0f)*osg::Matrix::translate(0.5f,0.5f,0.0f));
}
void SlideEventHandler::offsetImage(float ds,float dt)
{
_currentSeperationX+=ds;
_currentSeperationY+=dt;
osg::notify(osg::NOTICE)<<"image offset x = "<<_currentSeperationX<<" y ="<<_currentSeperationY<<std::endl;
_texmatLeft->setMatrix(_texmatLeft->getMatrix()*osg::Matrix::translate(ds,dt,0.0f));
_texmatRight->setMatrix(_texmatRight->getMatrix()*osg::Matrix::translate(-ds,-dt,0.0f));
}
void SlideEventHandler::rotateImage(float rx,float ry)
{
const float scale = 0.5f;
_texmatLeft->setMatrix(_texmatLeft->getMatrix()*osg::Matrix::translate(-rx*scale,-ry*scale,0.0f));
_texmatRight->setMatrix(_texmatRight->getMatrix()*osg::Matrix::translate(-rx*scale,-ry*scale,0.0f));
}
void SlideEventHandler::initTexMatrices()
{
_texmatLeft->setMatrix(osg::Matrix::translate(_initSeperationX,_initSeperationY,0.0f));
_texmatRight->setMatrix(osg::Matrix::translate(-_initSeperationX,-_initSeperationY,0.0f));
}
osg::Geode* createSectorForImage(osg::Image* image, osg::TexMat* texmat, float s,float t, float radius, float height, float length)
{
int numSegments = 20;
float Theta = length/radius;
float dTheta = Theta/(float)(numSegments-1);
float ThetaZero = height*s/(t*radius);
// set up the texture.
osg::Texture2D* texture = new osg::Texture2D;
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
texture->setImage(image);
// set up the drawstate.
osg::StateSet* dstate = new osg::StateSet;
dstate->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);
dstate->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
dstate->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
dstate->setTextureAttribute(0, texmat);
// set up the geoset.
osg::Geometry* geom = new osg::Geometry;
geom->setStateSet(dstate);
osg::Vec3Array* coords = new osg::Vec3Array();
osg::Vec2Array* tcoords = new osg::Vec2Array();
int i;
float angle = -Theta/2.0f;
for(i=0;
i<numSegments;
++i, angle+=dTheta)
{
coords->push_back(osg::Vec3(sinf(angle)*radius,cosf(angle)*radius,height*0.5f)); // top
coords->push_back(osg::Vec3(sinf(angle)*radius,cosf(angle)*radius,-height*0.5f)); // bottom.
tcoords->push_back(osg::Vec2(angle/ThetaZero+0.5f,1.0f)); // top
tcoords->push_back(osg::Vec2(angle/ThetaZero+0.5f,0.0f)); // bottom.
}
osg::Vec4Array* colors = new osg::Vec4Array();
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
osg::DrawArrays* elements = new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP,0,coords->size());
geom->setVertexArray(coords);
geom->setTexCoordArray(0,tcoords);
geom->setColorArray(colors);
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
geom->addPrimitiveSet(elements);
// set up the geode.
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
return geode;
}
// create a switch containing a set of child each containing a
// stereo image pair.
osg::Switch* createScene(const FileList& fileList, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float radius, float height, float length)
{
osg::Switch* sw = new osg::Switch;
// load the images.
for(unsigned int i=0;i+1<fileList.size();i+=2)
{
osg::ref_ptr<osg::Image> imageLeft = osgDB::readImageFile(fileList[i]);
osg::ref_ptr<osg::Image> imageRight = osgDB::readImageFile(fileList[i+1]);
if (imageLeft.valid() && imageRight.valid())
{
float average_s = (imageLeft->s()+imageRight->s())*0.5f;
float average_t = (imageLeft->t()+imageRight->t())*0.5f;
osg::Geode* geodeLeft = createSectorForImage(imageLeft.get(),texmatLeft,average_s,average_t, radius, height, length);
geodeLeft->setNodeMask(0x01);
osg::Geode* geodeRight = createSectorForImage(imageRight.get(),texmatRight,average_s,average_t, radius, height, length);
geodeRight->setNodeMask(0x02);
osg::ref_ptr<osg::Group> imageGroup = new osg::Group;
imageGroup->addChild(geodeLeft);
imageGroup->addChild(geodeRight);
sw->addChild(imageGroup.get());
}
else
{
std::cout << "Warning: Unable to load both image files, '"<<fileList[i]<<"' & '"<<fileList[i+1]<<"', required for stereo imaging."<<std::endl;
}
}
if (sw->getNumChildren()>0)
{
// select first child.
sw->setSingleChildOn(0);
}
return sw;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use node masks to create stereo images.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] image_file_left_eye image_file_right_eye");
arguments.getApplicationUsage()->addCommandLineOption("-d <float>","Time delay in sceonds between the display of successive image pairs when in auto advance mode.");
arguments.getApplicationUsage()->addCommandLineOption("-a","Enter auto advance of image pairs on start up.");
arguments.getApplicationUsage()->addCommandLineOption("-x <float>","Horizontal offset of left and right images.");
arguments.getApplicationUsage()->addCommandLineOption("-y <float>","Vertical offset of left and right images.");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::ESCAPE_SETS_DONE);
// register the handler to add keyboard and mosue handling.
SlideEventHandler* seh = new SlideEventHandler();
viewer.getEventHandlerList().push_front(seh);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// read any time delay argument.
float timeDelayBetweenSlides = 5.0f;
while (arguments.read("-d",timeDelayBetweenSlides)) {}
bool autoSteppingActive = false;
while (arguments.read("-a")) autoSteppingActive = true;
float offsetX=0.0f;
while (arguments.read("-x",offsetX)) {}
float offsetY=0.0f;
while (arguments.read("-y",offsetY)) {}
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
// extract the filenames from the arguments list.
FileList fileList;
for(int pos=1;pos<arguments.argc();++pos)
{
if (arguments.isString(pos)) fileList.push_back(arguments[pos]);
}
if (fileList.size()<2)
{
return 1;
}
// set up the use of stereo by default.
osg::DisplaySettings* ds = viewer.getDisplaySettings();
if (!ds) ds = osg::DisplaySettings::instance();
if (ds) ds->setStereo(true);
// create the windows and run the threads.
viewer.realize();
// now the windows have been realized we switch off the cursor to prevent it
// distracting the people seeing the stereo images.
float fovy = 1.0f;
for( unsigned int i = 0; i < viewer.getCameraConfig()->getNumberOfCameras(); i++ )
{
Producer::Camera* cam = viewer.getCameraConfig()->getCamera(i);
Producer::RenderSurface* rs = cam->getRenderSurface();
rs->useCursor(false);
fovy = osg::DegreesToRadians(cam->getLensVerticalFov());
}
float radius = 1.0f;
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float height = 2*radius*tan(fovy*0.5f);
float length = osg::PI*radius; // half a cylinder.
// use a texure matrix to control the placement of the image.
osg::TexMat* texmatLeft = new osg::TexMat;
osg::TexMat* texmatRight = new osg::TexMat;
// creat the scene from the file list.
osg::ref_ptr<osg::Switch> rootNode = createScene(fileList,texmatLeft,texmatRight,radius,height,length);
//osgDB::writeNodeFile(*rootNode,"test.osg");
// set the scene to render
viewer.setSceneData(rootNode.get());
viewer.getCullSettings().setCullMask(0xffffffff);
viewer.getCullSettings().setCullMaskLeft(0x00000001);
viewer.getCullSettings().setCullMaskRight(0x00000002);
// set all the sceneview's up so that their left and right add cull masks are set up.
for(osgProducer::OsgCameraGroup::SceneHandlerList::iterator itr=viewer.getSceneHandlerList().begin();
itr!=viewer.getSceneHandlerList().end();
++itr)
{
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osgUtil::SceneView* sceneview = (*itr)->getSceneView();
sceneview->setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE,radius);
}
// set up the SlideEventHandler.
seh->set(rootNode.get(),offsetX,offsetY,texmatLeft,texmatRight,timeDelayBetweenSlides,autoSteppingActive);
osg::Matrix homePosition;
homePosition.makeLookAt(osg::Vec3(0.0f,0.0f,0.0f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f));
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
viewer.setView(homePosition);
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}