OpenSceneGraph/src/osgManipulator/TranslateAxisDragger.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/TranslateAxisDragger>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/LineWidth>
#include <osg/Quat>
using namespace osgManipulator;
TranslateAxisDragger::TranslateAxisDragger()
{
_xDragger = new Translate1DDragger(osg::Vec3(0.0,0.0,0.0), osg::Vec3(0.0,0.0,1.0));
addChild(_xDragger.get());
addDragger(_xDragger.get());
_yDragger = new Translate1DDragger(osg::Vec3(0.0,0.0,0.0), osg::Vec3(0.0,0.0,1.0));
addChild(_yDragger.get());
addDragger(_yDragger.get());
_zDragger = new Translate1DDragger(osg::Vec3(0.0,0.0,0.0), osg::Vec3(0.0,0.0,1.0));
addChild(_zDragger.get());
addDragger(_zDragger.get());
setParentDragger(getParentDragger());
}
TranslateAxisDragger::~TranslateAxisDragger()
{
}
void TranslateAxisDragger::setupDefaultGeometry()
{
// Create a line.
osg::Geode* lineGeode = new osg::Geode;
{
osg::Geometry* geometry = new osg::Geometry();
osg::Vec3Array* vertices = new osg::Vec3Array(2);
(*vertices)[0] = osg::Vec3(0.0f,0.0f,0.0f);
(*vertices)[1] = osg::Vec3(0.0f,0.0f,1.0f);
geometry->setVertexArray(vertices);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,2));
lineGeode->addDrawable(geometry);
}
// Turn of lighting for line and set line width.
{
osg::LineWidth* linewidth = new osg::LineWidth();
linewidth->setWidth(2.0f);
lineGeode->getOrCreateStateSet()->setAttributeAndModes(linewidth, osg::StateAttribute::ON);
lineGeode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
}
// Add line to all the individual 1D draggers.
_xDragger->addChild(lineGeode);
_yDragger->addChild(lineGeode);
_zDragger->addChild(lineGeode);
osg::Geode* geode = new osg::Geode;
// Create a cone.
{
osg::Cone* cone = new osg::Cone (osg::Vec3(0.0f, 0.0f, 1.0f), 0.025f, 0.10f);
geode->addDrawable(new osg::ShapeDrawable(cone));
}
// Create an invisible cylinder for picking the line.
{
osg::Cylinder* cylinder = new osg::Cylinder (osg::Vec3(0.0f,0.0f,0.5f), 0.015f, 1.0f);
osg::Drawable* geometry = new osg::ShapeDrawable(cylinder);
setDrawableToAlwaysCull(*geometry);
geode->addDrawable(geometry);
}
// Add geode to all 1D draggers.
_xDragger->addChild(geode);
_yDragger->addChild(geode);
_zDragger->addChild(geode);
// Rotate X-axis dragger appropriately.
{
osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), osg::Vec3(1.0f, 0.0f, 0.0f));
_xDragger->setMatrix(osg::Matrix(rotation));
}
// Rotate Y-axis dragger appropriately.
{
osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), osg::Vec3(0.0f, 1.0f, 0.0f));
_yDragger->setMatrix(osg::Matrix(rotation));
}
// Send different colors for each dragger.
_xDragger->setColor(osg::Vec4(1.0f,0.0f,0.0f,1.0f));
_yDragger->setColor(osg::Vec4(0.0f,1.0f,0.0f,1.0f));
_zDragger->setColor(osg::Vec4(0.0f,0.0f,1.0f,1.0f));
}