OpenSceneGraph/src/osgPlugins/osg/Matrix.cpp

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#include "Matrix.h"
bool readMatrix(osg::Matrix& matrix, osgDB::Input& fr)
{
bool iteratorAdvanced = false;
if (fr.matchSequence("Matrix {"))
{
int entry = fr[0].getNoNestedBrackets();
fr += 2;
int row=0;
int col=0;
double v;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
if (fr[0].getFloat(v))
{
matrix(row,col)=v;
++col;
if (col>=4)
{
col = 0;
++row;
}
++fr;
}
else fr.advanceOverCurrentFieldOrBlock();
}
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool writeMatrix(const osg::Matrix& matrix, osgDB::Output& fw)
{
fw.indent() << "Matrix {" << std::endl;
fw.moveIn();
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fw.indent() << matrix(0,0) << " " << matrix(0,1) << " " << matrix(0,2) << " " << matrix(0,3) << std::endl;
fw.indent() << matrix(1,0) << " " << matrix(1,1) << " " << matrix(1,2) << " " << matrix(1,3) << std::endl;
fw.indent() << matrix(2,0) << " " << matrix(2,1) << " " << matrix(2,2) << " " << matrix(2,3) << std::endl;
fw.indent() << matrix(3,0) << " " << matrix(3,1) << " " << matrix(3,2) << " " << matrix(3,3) << std::endl;
fw.moveOut();
fw.indent() << "}"<< std::endl;
return true;
}