OpenSceneGraph/src/osgVolume/VolumeTile.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/VolumeTile>
#include <osgVolume/Volume>
using namespace osg;
using namespace osgVolume;
/////////////////////////////////////////////////////////////////////////////////
//
// VolumeTile
//
VolumeTile::VolumeTile():
_volume(0),
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_dirty(false),
_hasBeenTraversal(false)
{
setThreadSafeRefUnref(true);
}
VolumeTile::VolumeTile(const VolumeTile& volumeTile,const osg::CopyOp& copyop):
Group(volumeTile,copyop),
_volume(0),
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_dirty(false),
_hasBeenTraversal(false),
_layer(volumeTile._layer)
{
if (volumeTile.getVolumeTechnique())
{
setVolumeTechnique(osg::clone(volumeTile.getVolumeTechnique()));
}
}
VolumeTile::~VolumeTile()
{
if (_volume) setVolume(0);
}
void VolumeTile::setVolume(Volume* volume)
{
if (_volume == volume) return;
if (_volume) _volume->unregisterVolumeTile(this);
_volume = volume;
if (_volume) _volume->registerVolumeTile(this);
}
void VolumeTile::setTileID(const TileID& tileID)
{
if (_tileID == tileID) return;
if (_volume) _volume->unregisterVolumeTile(this);
_tileID = tileID;
if (_volume) _volume->registerVolumeTile(this);
}
void VolumeTile::traverse(osg::NodeVisitor& nv)
{
if (!_hasBeenTraversal)
{
if (!_volume)
{
osg::NodePath& nodePath = nv.getNodePath();
if (!nodePath.empty())
{
for(osg::NodePath::reverse_iterator itr = nodePath.rbegin();
itr != nodePath.rend() && !_volume;
++itr)
{
osgVolume::Volume* volume = dynamic_cast<Volume*>(*itr);
if (volume)
{
osg::notify(osg::INFO)<<"Assigning volume system "<<volume<<std::endl;
setVolume(volume);
}
}
}
}
_hasBeenTraversal = true;
}
if (_volumeTechnique.valid())
{
_volumeTechnique->traverse(nv);
}
else
{
osg::Group::traverse(nv);
}
}
void VolumeTile::init()
{
if (_volumeTechnique.valid() && getDirty())
{
_volumeTechnique->init();
setDirty(false);
}
}
void VolumeTile::setVolumeTechnique(VolumeTechnique* volumeTechnique)
{
if (_volumeTechnique == volumeTechnique) return;
int dirtyDelta = _dirty ? -1 : 0;
if (_volumeTechnique.valid())
{
_volumeTechnique->_volumeTile = 0;
}
_volumeTechnique = volumeTechnique;
if (_volumeTechnique.valid())
{
_volumeTechnique->_volumeTile = this;
++dirtyDelta;
}
if (dirtyDelta>0) setDirty(true);
else if (dirtyDelta<0) setDirty(false);
}
void VolumeTile::setDirty(bool dirty)
{
if (_dirty==dirty) return;
_dirty = dirty;
if (_dirty)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
}
else if (getNumChildrenRequiringUpdateTraversal()>0)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()-1);
}
}
osg::BoundingSphere VolumeTile::computeBound() const
{
const Locator* masterLocator = getLocator();
if (_layer.valid() && !masterLocator)
{
masterLocator = _layer->getLocator();
}
if (masterLocator)
{
osg::Vec3d left, right;
masterLocator->computeLocalBounds(left, right);
return osg::BoundingSphere((left+right)*0.5, (right-left).length()*0.5);
}
else if (_layer.valid())
{
// we have a layer but no Locator defined so will assume a Identity Locator
return osg::BoundingSphere( osg::Vec3(0.5,0.5,0.5), 0.867);
}
else
{
return osg::BoundingSphere();
}
}