OpenSceneGraph/include/osg/CullStack

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_CULLSTACK
#define OSG_CULLSTACK 1
#include <osg/CullingSet>
#include <osg/CullSettings>
#include <osg/Viewport>
#include <osg/fast_back_stack>
#include <osg/Transform>
namespace osg {
/** A CullStack class which accumulates the current project, modelview matrices
and the CullingSet. */
class OSG_EXPORT CullStack : public osg::CullSettings
{
public:
CullStack();
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CullStack(const CullStack& cs);
~CullStack();
typedef std::vector<ShadowVolumeOccluder> OccluderList;
void reset();
void pushCullingSet();
void popCullingSet();
void setOccluderList(const ShadowVolumeOccluderList& svol) { _occluderList = svol; }
ShadowVolumeOccluderList& getOccluderList() { return _occluderList; }
const ShadowVolumeOccluderList& getOccluderList() const { return _occluderList; }
void pushViewport(osg::Viewport* viewport);
void popViewport();
void pushProjectionMatrix(osg::RefMatrix* matrix);
void popProjectionMatrix();
void pushModelViewMatrix(osg::RefMatrix* matrix, Transform::ReferenceFrame referenceFrame);
void popModelViewMatrix();
inline float getFrustumVolume() { if (_frustumVolume<0.0f) computeFrustumVolume(); return _frustumVolume; }
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/** Compute the pixel size of an object at position v, with specified radius.*/
float pixelSize(const Vec3& v,float radius) const
{
return getCurrentCullingSet().pixelSize(v,radius);
}
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/** Compute the pixel size of the bounding sphere.*/
float pixelSize(const BoundingSphere& bs) const
{
return pixelSize(bs.center(),bs.radius());
}
/** Compute the pixel size of an object at position v, with specified radius. fabs()ed to always be positive. */
float clampedPixelSize(const Vec3& v,float radius) const
{
return getCurrentCullingSet().clampedPixelSize(v,radius);
}
/** Compute the pixel size of the bounding sphere. fabs()ed to always be positive. */
float clampedPixelSize(const BoundingSphere& bs) const
{
return clampedPixelSize(bs.center(),bs.radius());
}
inline void disableAndPushOccludersCurrentMask(NodePath& nodePath)
{
getCurrentCullingSet().disableAndPushOccludersCurrentMask(nodePath);
}
inline void popOccludersCurrentMask(NodePath& nodePath)
{
getCurrentCullingSet().popOccludersCurrentMask(nodePath);
}
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inline bool isCulled(const std::vector<Vec3>& vertices)
{
return getCurrentCullingSet().isCulled(vertices);
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}
inline bool isCulled(const BoundingBox& bb)
{
return bb.valid() && getCurrentCullingSet().isCulled(bb);
}
inline bool isCulled(const BoundingSphere& bs)
{
return getCurrentCullingSet().isCulled(bs);
}
inline bool isCulled(const osg::Node& node)
{
if (node.isCullingActive())
{
return getCurrentCullingSet().isCulled(node.getBound());
}
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else
{
getCurrentCullingSet().resetCullingMask();
return false;
}
}
inline void pushCurrentMask()
{
getCurrentCullingSet().pushCurrentMask();
}
inline void popCurrentMask()
{
getCurrentCullingSet().popCurrentMask();
}
typedef std::vector< CullingSet > CullingStack;
inline CullingStack& getClipSpaceCullingStack() { return _clipspaceCullingStack; }
inline CullingStack& getProjectionCullingStack() { return _projectionCullingStack; }
inline CullingStack& getModelViewCullingStack() { return _modelviewCullingStack; }
inline CullingSet& getCurrentCullingSet() { return *_back_modelviewCullingStack; }
inline const CullingSet& getCurrentCullingSet() const { return *_back_modelviewCullingStack; }
inline osg::Viewport* getViewport();
inline osg::RefMatrix* getModelViewMatrix();
inline osg::RefMatrix* getProjectionMatrix();
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inline osg::Matrix getWindowMatrix() const;
inline const osg::RefMatrix* getMVPW();
inline const osg::Vec3& getReferenceViewPoint() const { return _referenceViewPoints.back(); }
inline void pushReferenceViewPoint(const osg::Vec3& viewPoint) { _referenceViewPoints.push_back(viewPoint); }
inline void popReferenceViewPoint() { _referenceViewPoints.pop_back(); }
inline const osg::Vec3& getEyeLocal() const { return _eyePointStack.back(); }
inline const osg::Vec3& getViewPointLocal() const { return _viewPointStack.back(); }
inline const osg::Vec3 getUpLocal() const
{
const osg::Matrix& matrix = *_modelviewStack.back();
return osg::Vec3(matrix(0,1),matrix(1,1),matrix(2,1));
}
inline const osg::Vec3 getLookVectorLocal() const
{
const osg::Matrix& matrix = *_modelviewStack.back();
return osg::Vec3(-matrix(0,2),-matrix(1,2),-matrix(2,2));
}
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typedef fast_back_stack< ref_ptr<RefMatrix> > MatrixStack;
MatrixStack& getProjectionStack() { return _projectionStack; }
const MatrixStack& getProjectionStack() const { return _projectionStack; }
MatrixStack& getModelViewStack() { return _modelviewStack; }
const MatrixStack& getModelViewStack() const { return _modelviewStack; }
MatrixStack& getMVPWStack() { return _MVPW_Stack; }
const MatrixStack& getMVPWStack() const { return _MVPW_Stack; }
protected:
// base set of shadow volume occluder to use in culling.
ShadowVolumeOccluderList _occluderList;
MatrixStack _projectionStack;
MatrixStack _modelviewStack;
MatrixStack _MVPW_Stack;
typedef fast_back_stack<ref_ptr<Viewport> > ViewportStack;
ViewportStack _viewportStack;
typedef fast_back_stack<Vec3> EyePointStack;
EyePointStack _referenceViewPoints;
EyePointStack _eyePointStack;
EyePointStack _viewPointStack;
CullingStack _clipspaceCullingStack;
CullingStack _projectionCullingStack;
CullingStack _modelviewCullingStack;
unsigned int _index_modelviewCullingStack;
CullingSet* _back_modelviewCullingStack;
void computeFrustumVolume();
float _frustumVolume;
unsigned int _bbCornerNear;
unsigned int _bbCornerFar;
ref_ptr<osg::RefMatrix> _identity;
typedef std::vector< osg::ref_ptr<osg::RefMatrix> > MatrixList;
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MatrixList _reuseMatrixList;
unsigned int _currentReuseMatrixIndex;
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inline osg::RefMatrix* createOrReuseMatrix(const osg::Matrix& value);
};
inline osg::Viewport* CullStack::getViewport()
{
if (!_viewportStack.empty())
{
return _viewportStack.back().get();
}
else
{
return 0L;
}
}
inline osg::RefMatrix* CullStack::getModelViewMatrix()
{
if (!_modelviewStack.empty())
{
return _modelviewStack.back().get();
}
else
{
return _identity.get();
}
}
inline osg::RefMatrix* CullStack::getProjectionMatrix()
{
if (!_projectionStack.empty())
{
return _projectionStack.back().get();
}
else
{
return _identity.get();
}
}
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inline osg::Matrix CullStack::getWindowMatrix() const
{
if (!_viewportStack.empty())
{
osg::Viewport* viewport = _viewportStack.back().get();
return viewport->computeWindowMatrix();
}
else
{
return *_identity;
}
}
inline const osg::RefMatrix* CullStack::getMVPW()
{
if (!_MVPW_Stack.empty())
{
if (!_MVPW_Stack.back())
{
_MVPW_Stack.back() = createOrReuseMatrix(*getModelViewMatrix());
(*_MVPW_Stack.back()) *= *(getProjectionMatrix());
(*_MVPW_Stack.back()) *= getWindowMatrix();
}
return _MVPW_Stack.back().get();
}
else
{
return _identity.get();
}
}
inline RefMatrix* CullStack::createOrReuseMatrix(const osg::Matrix& value)
{
// skip of any already reused matrix.
while (_currentReuseMatrixIndex<_reuseMatrixList.size() &&
_reuseMatrixList[_currentReuseMatrixIndex]->referenceCount()>1)
{
++_currentReuseMatrixIndex;
}
// if still within list, element must be singularly referenced
// there return it to be reused.
if (_currentReuseMatrixIndex<_reuseMatrixList.size())
{
RefMatrix* matrix = _reuseMatrixList[_currentReuseMatrixIndex++].get();
matrix->set(value);
return matrix;
}
// otherwise need to create new matrix.
osg::RefMatrix* matrix = new RefMatrix(value);
_reuseMatrixList.push_back(matrix);
++_currentReuseMatrixIndex;
return matrix;
}
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} // end of namespace
#endif