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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and / or modified under
* the terms of the OpenSceneGraph Public License ( OSGPL ) version 0.0 or
* ( at your option ) any later version . The full license is in LICENSE file
* included with this distribution , and on the openscenegraph . org website .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* OpenSceneGraph Public License for more details .
*/
# include <osg/GLExtensions>
# include <osg/TextureRectangle>
# include <osg/State>
# include <osg/GLU>
# include <osg/Notify>
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# include <osg/Timer>
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# ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
# define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
# endif
# ifndef GL_APPLE_vertex_array_range
# define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
# define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
# define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
# define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
# define GL_STORAGE_CACHED_APPLE 0x85BE
# define GL_STORAGE_SHARED_APPLE 0x85BF
# endif
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// #define DO_TIMING
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using namespace osg ;
TextureRectangle : : TextureRectangle ( ) :
_textureWidth ( 0 ) ,
_textureHeight ( 0 )
{
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setWrap ( WRAP_S , CLAMP ) ;
setWrap ( WRAP_T , CLAMP ) ;
setFilter ( MIN_FILTER , LINEAR ) ;
setFilter ( MAG_FILTER , LINEAR ) ;
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}
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TextureRectangle : : TextureRectangle ( Image * image ) :
_textureWidth ( 0 ) ,
_textureHeight ( 0 )
{
setWrap ( WRAP_S , CLAMP ) ;
setWrap ( WRAP_T , CLAMP ) ;
setFilter ( MIN_FILTER , LINEAR ) ;
setFilter ( MAG_FILTER , LINEAR ) ;
setImage ( image ) ;
}
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TextureRectangle : : TextureRectangle ( const TextureRectangle & text , const CopyOp & copyop ) :
Texture ( text , copyop ) ,
_image ( copyop ( text . _image . get ( ) ) ) ,
_textureWidth ( text . _textureWidth ) ,
_textureHeight ( text . _textureHeight ) ,
_subloadCallback ( text . _subloadCallback )
{
}
TextureRectangle : : ~ TextureRectangle ( )
{
}
int TextureRectangle : : compare ( const StateAttribute & sa ) const
{
// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macro's below.
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COMPARE_StateAttribute_Types ( TextureRectangle , sa )
if ( _image ! = rhs . _image ) // smart pointer comparison.
{
if ( _image . valid ( ) )
{
if ( rhs . _image . valid ( ) )
{
int result = _image - > compare ( * rhs . _image ) ;
if ( result ! = 0 ) return result ;
}
else
{
return 1 ; // valid lhs._image is greater than null.
}
}
else if ( rhs . _image . valid ( ) )
{
return - 1 ; // valid rhs._image is greater than null.
}
}
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if ( ! _image & & ! rhs . _image )
{
// no image attached to either Texture2D
// but could these textures already be downloaded?
// check the _textureObjectBuffer to see if they have been
// downloaded
int result = compareTextureObjects ( rhs ) ;
if ( result ! = 0 ) return result ;
}
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int result = compareTexture ( rhs ) ;
if ( result ! = 0 ) return result ;
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// compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter ( _textureWidth )
COMPARE_StateAttribute_Parameter ( _textureHeight )
COMPARE_StateAttribute_Parameter ( _subloadCallback )
return 0 ; // passed all the above comparison macro's, must be equal.
}
void TextureRectangle : : setImage ( Image * image )
{
// delete old texture objects.
dirtyTextureObject ( ) ;
_image = image ;
}
void TextureRectangle : : apply ( State & state ) const
{
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static bool s_rectangleSupported = isGLExtensionSupported ( state . getContextID ( ) , " GL_ARB_texture_rectangle " )
| | isGLExtensionSupported ( state . getContextID ( ) , " GL_EXT_texture_rectangle " )
| | isGLExtensionSupported ( state . getContextID ( ) , " GL_NV_texture_rectangle " ) ;
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if ( ! s_rectangleSupported )
{
notify ( WARN ) < < " Warning: TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers. " < < std : : endl ;
return ;
}
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state . getContextID ( ) ;
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static OpenThreads : : Mutex s_mutex ;
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// get the texture object for the current contextID.
TextureObject * textureObject = getTextureObject ( contextID ) ;
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if ( textureObject ! = 0 )
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{
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textureObject - > bind ( ) ;
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if ( getTextureParameterDirty ( state . getContextID ( ) ) )
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applyTexParameters ( GL_TEXTURE_RECTANGLE , state ) ;
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if ( _subloadCallback . valid ( ) )
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{
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_subloadCallback - > subload ( * this , state ) ;
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}
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else if ( _image . valid ( ) & & getModifiedCount ( contextID ) ! = _image - > getModifiedCount ( ) )
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{
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applyTexImage_subload ( GL_TEXTURE_RECTANGLE , _image . get ( ) , state , _textureWidth , _textureHeight , _internalFormat ) ;
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// update the modified count to show that it is upto date.
getModifiedCount ( contextID ) = _image - > getModifiedCount ( ) ;
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}
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}
else if ( _subloadCallback . valid ( ) )
{
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// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
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_textureObjectBuffer [ contextID ] = textureObject = generateTextureObject ( contextID , GL_TEXTURE_RECTANGLE ) ;
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textureObject - > bind ( ) ;
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applyTexParameters ( GL_TEXTURE_RECTANGLE , state ) ;
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_subloadCallback - > load ( * this , state ) ;
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textureObject - > setAllocated ( 1 , _internalFormat , _textureWidth , _textureHeight , 1 , 0 ) ;
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// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
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//glBindTexture(GL_TEXTURE_RECTANGLE, handle);
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}
else if ( _image . valid ( ) & & _image - > data ( ) )
{
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OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( s_mutex ) ;
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// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
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_textureObjectBuffer [ contextID ] = textureObject = generateTextureObject ( contextID , GL_TEXTURE_RECTANGLE ) ;
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textureObject - > bind ( ) ;
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applyTexParameters ( GL_TEXTURE_RECTANGLE , state ) ;
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applyTexImage_load ( GL_TEXTURE_RECTANGLE , _image . get ( ) , state , _textureWidth , _textureHeight ) ;
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textureObject - > setAllocated ( 1 , _internalFormat , _textureWidth , _textureHeight , 1 , 0 ) ;
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if ( _unrefImageDataAfterApply & & areAllTextureObjectsLoaded ( ) & & _image - > getDataVariance ( ) = = STATIC )
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{
TextureRectangle * non_const_this = const_cast < TextureRectangle * > ( this ) ;
non_const_this - > _image = 0 ;
}
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}
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else if ( ( _textureWidth ! = 0 ) & & ( _textureHeight ! = 0 ) & & ( _internalFormat ! = 0 ) )
{
_textureObjectBuffer [ contextID ] = textureObject = generateTextureObject (
contextID , GL_TEXTURE_RECTANGLE , 0 , _internalFormat , _textureWidth , _textureHeight , 1 , 0 ) ;
textureObject - > bind ( ) ;
applyTexParameters ( GL_TEXTURE_RECTANGLE , state ) ;
// no image present, but dimensions at set so lets create the texture
glTexImage2D ( GL_TEXTURE_RECTANGLE , 0 , _internalFormat ,
_textureWidth , _textureHeight , _borderWidth ,
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_sourceFormat ? _sourceFormat : _internalFormat ,
_sourceType ? _sourceType : GL_UNSIGNED_BYTE ,
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0 ) ;
if ( _readPBuffer . valid ( ) )
{
_readPBuffer - > bindPBufferToTexture ( GL_FRONT ) ;
}
}
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else
{
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glBindTexture ( GL_TEXTURE_RECTANGLE , 0 ) ;
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}
}
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void TextureRectangle : : applyTexParameters ( GLenum target , State & state ) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state . getContextID ( ) ;
glTexParameteri ( target , GL_TEXTURE_WRAP_S , _wrap_s ) ;
glTexParameteri ( target , GL_TEXTURE_WRAP_T , _wrap_t ) ;
glTexParameteri ( target , GL_TEXTURE_MIN_FILTER , _min_filter ) ;
glTexParameteri ( target , GL_TEXTURE_MAG_FILTER , _mag_filter ) ;
getTextureParameterDirty ( contextID ) = false ;
}
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void TextureRectangle : : applyTexImage_load ( GLenum target , Image * image , State & state , GLsizei & inwidth , GLsizei & inheight ) const
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{
// if we don't have a valid image we can't create a texture!
if ( ! image | | ! image - > data ( ) )
return ;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state . getContextID ( ) ;
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const Extensions * extensions = getExtensions ( contextID , true ) ;
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// update the modified count to show that it is upto date.
getModifiedCount ( contextID ) = image - > getModifiedCount ( ) ;
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// compute the internal texture format, sets _internalFormat.
computeInternalFormat ( ) ;
glPixelStorei ( GL_UNPACK_ALIGNMENT , image - > getPacking ( ) ) ;
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bool useClientStorage = extensions - > isClientStorageSupported ( ) & & getClientStorageHint ( ) ;
if ( useClientStorage )
{
glPixelStorei ( GL_UNPACK_CLIENT_STORAGE_APPLE , GL_TRUE ) ;
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glTexParameterf ( target , GL_TEXTURE_PRIORITY , 0.0f ) ;
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# ifdef GL_TEXTURE_STORAGE_HINT_APPLE
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glTexParameteri ( target , GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_CACHED_APPLE ) ;
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# endif
}
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unsigned char * dataMinusOffset = 0 ;
unsigned char * dataPlusOffset = 0 ;
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const PixelBufferObject * pbo = image - > getPixelBufferObject ( ) ;
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if ( pbo & & pbo - > isPBOSupported ( contextID ) )
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{
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state . bindPixelBufferObject ( pbo ) ;
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dataMinusOffset = image - > data ( ) ;
dataPlusOffset = reinterpret_cast < unsigned char * > ( pbo - > offset ( ) ) ;
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}
else
{
pbo = 0 ;
}
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if ( isCompressedInternalFormat ( _internalFormat ) & & extensions - > isCompressedTexImage2DSupported ( ) )
{
extensions - > glCompressedTexImage2D ( target , 0 , _internalFormat ,
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image - > s ( ) , image - > t ( ) , 0 ,
image - > getImageSizeInBytes ( ) ,
image - > data ( ) - dataMinusOffset + dataPlusOffset ) ;
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}
else
{
glTexImage2D ( target , 0 , _internalFormat ,
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image - > s ( ) , image - > t ( ) , 0 ,
( GLenum ) image - > getPixelFormat ( ) ,
( GLenum ) image - > getDataType ( ) ,
image - > data ( ) - dataMinusOffset + dataPlusOffset ) ;
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}
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if ( pbo )
{
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state . unbindPixelBufferObject ( ) ;
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}
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inwidth = image - > s ( ) ;
inheight = image - > t ( ) ;
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if ( useClientStorage )
{
glPixelStorei ( GL_UNPACK_CLIENT_STORAGE_APPLE , GL_FALSE ) ;
}
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}
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void TextureRectangle : : applyTexImage_subload ( GLenum target , Image * image , State & state , GLsizei & inwidth , GLsizei & inheight , GLint & inInternalFormat ) const
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{
// if we don't have a valid image we can't create a texture!
if ( ! image | | ! image - > data ( ) )
return ;
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if ( image - > s ( ) ! = inwidth | | image - > t ( ) ! = inheight | | image - > getInternalTextureFormat ( ) ! = inInternalFormat )
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{
applyTexImage_load ( target , image , state , inwidth , inheight ) ;
return ;
}
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state . getContextID ( ) ;
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const Extensions * extensions = getExtensions ( contextID , true ) ;
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// update the modified count to show that it is upto date.
getModifiedCount ( contextID ) = image - > getModifiedCount ( ) ;
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// compute the internal texture format, sets _internalFormat.
computeInternalFormat ( ) ;
glPixelStorei ( GL_UNPACK_ALIGNMENT , image - > getPacking ( ) ) ;
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# ifdef DO_TIMING
osg : : Timer_t start_tick = osg : : Timer : : instance ( ) - > tick ( ) ;
osg : : notify ( osg : : NOTICE ) < < " glTexSubImage2D pixelFormat = " < < std : : hex < < image - > getPixelFormat ( ) < < std : : dec < < std : : endl ;
# endif
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unsigned char * dataMinusOffset = 0 ;
unsigned char * dataPlusOffset = 0 ;
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const PixelBufferObject * pbo = image - > getPixelBufferObject ( ) ;
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if ( pbo & & pbo - > isPBOSupported ( contextID ) )
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{
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state . bindPixelBufferObject ( pbo ) ;
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dataMinusOffset = image - > data ( ) ;
dataPlusOffset = reinterpret_cast < unsigned char * > ( pbo - > offset ( ) ) ; // -dataMinusOffset+dataPlusOffset
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# ifdef DO_TIMING
osg : : notify ( osg : : NOTICE ) < < " after PBO " < < osg : : Timer : : instance ( ) - > delta_m ( start_tick , osg : : Timer : : instance ( ) - > tick ( ) ) < < " ms " < < std : : endl ;
# endif
}
else
{
pbo = 0 ;
}
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if ( isCompressedInternalFormat ( _internalFormat ) & & extensions - > isCompressedTexSubImage2DSupported ( ) )
{
extensions - > glCompressedTexSubImage2D ( target , 0 ,
0 , 0 ,
image - > s ( ) , image - > t ( ) ,
( GLenum ) image - > getPixelFormat ( ) ,
( GLenum ) image - > getDataType ( ) ,
image - > data ( ) - dataMinusOffset + dataPlusOffset ) ;
}
else
{
glTexSubImage2D ( target , 0 ,
0 , 0 ,
image - > s ( ) , image - > t ( ) ,
( GLenum ) image - > getPixelFormat ( ) ,
( GLenum ) image - > getDataType ( ) ,
image - > data ( ) - dataMinusOffset + dataPlusOffset ) ;
}
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if ( pbo )
{
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state . unbindPixelBufferObject ( ) ;
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}
# ifdef DO_TIMING
osg : : notify ( osg : : NOTICE ) < < " glTexSubImage2D " < < osg : : Timer : : instance ( ) - > delta_m ( start_tick , osg : : Timer : : instance ( ) - > tick ( ) ) < < " ms " < < std : : endl ;
# endif
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}
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void TextureRectangle : : computeInternalFormat ( ) const
{
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if ( _image . valid ( ) ) computeInternalFormatWithImage ( * _image ) ;
else computeInternalFormatType ( ) ;
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}
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void TextureRectangle : : copyTexImage2D ( State & state , int x , int y , int width , int height )
{
const unsigned int contextID = state . getContextID ( ) ;
if ( _internalFormat = = 0 ) _internalFormat = GL_RGBA ;
// get the globj for the current contextID.
TextureObject * textureObject = getTextureObject ( contextID ) ;
if ( textureObject )
{
if ( width = = ( int ) _textureWidth & & height = = ( int ) _textureHeight )
{
// we have a valid texture object which is the right size
// so lets play clever and use copyTexSubImage2D instead.
// this allows use to reuse the texture object and avoid
// expensive memory allocations.
copyTexSubImage2D ( state , 0 , 0 , x , y , width , height ) ;
return ;
}
// the relevent texture object is not of the right size so
// needs to been deleted
// remove previously bound textures.
dirtyTextureObject ( ) ;
// note, dirtyTextureObject() dirties all the texture objects for
// this texture, is this right? Perhaps we should dirty just the
// one for this context. Note sure yet will leave till later.
// RO July 2001.
}
// remove any previously assigned images as these are nolonger valid.
_image = NULL ;
// switch off mip-mapping.
//
_textureObjectBuffer [ contextID ] = textureObject =
generateTextureObject ( contextID , GL_TEXTURE_RECTANGLE ) ;
textureObject - > bind ( ) ;
applyTexParameters ( GL_TEXTURE_RECTANGLE , state ) ;
/* bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST);
bool hardwareMipMapOn = false ;
if ( needHardwareMipMap )
{
const Extensions * extensions = getExtensions ( contextID , true ) ;
bool generateMipMapSupported = extensions - > isGenerateMipMapSupported ( ) ;
hardwareMipMapOn = _useHardwareMipMapGeneration & & generateMipMapSupported ;
if ( ! hardwareMipMapOn )
{
// have to swtich off mip mapping
notify ( NOTICE ) < < " Warning: Texture2D::copyTexImage2D(,,,,) switch of mip mapping as hardware support not available. " < < std : : endl ;
_min_filter = LINEAR ;
}
}
*/
// if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
glCopyTexImage2D ( GL_TEXTURE_RECTANGLE , 0 , _internalFormat , x , y , width , height , 0 ) ;
// if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
_textureWidth = width ;
_textureHeight = height ;
// _numMipmapLevels = 1;
textureObject - > setAllocated ( 1 , _internalFormat , _textureWidth , _textureHeight , 1 , 0 ) ;
// inform state that this texture is the current one bound.
state . haveAppliedTextureAttribute ( state . getActiveTextureUnit ( ) , this ) ;
}
void TextureRectangle : : copyTexSubImage2D ( State & state , int xoffset , int yoffset , int x , int y , int width , int height )
{
const unsigned int contextID = state . getContextID ( ) ;
if ( _internalFormat = = 0 ) _internalFormat = GL_RGBA ;
// get the texture object for the current contextID.
TextureObject * textureObject = getTextureObject ( contextID ) ;
if ( textureObject )
{
// we have a valid image
textureObject - > bind ( ) ;
applyTexParameters ( GL_TEXTURE_RECTANGLE , state ) ;
/* bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST);
bool hardwareMipMapOn = false ;
if ( needHardwareMipMap )
{
const Extensions * extensions = getExtensions ( contextID , true ) ;
bool generateMipMapSupported = extensions - > isGenerateMipMapSupported ( ) ;
hardwareMipMapOn = _useHardwareMipMapGeneration & & generateMipMapSupported ;
if ( ! hardwareMipMapOn )
{
// have to swtich off mip mapping
notify ( NOTICE ) < < " Warning: Texture2D::copyTexImage2D(,,,,) switch of mip mapping as hardware support not available. " < < std : : endl ;
_min_filter = LINEAR ;
}
}
*/
// if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
glCopyTexSubImage2D ( GL_TEXTURE_RECTANGLE , 0 , xoffset , yoffset , x , y , width , height ) ;
// if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
// inform state that this texture is the current one bound.
state . haveAppliedTextureAttribute ( state . getActiveTextureUnit ( ) , this ) ;
}
else
{
// no texture object already exsits for this context so need to
// create it upfront - simply call copyTexImage2D.
copyTexImage2D ( state , x , y , width , height ) ;
}
}
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void TextureRectangle : : allocateMipmap ( State & ) const
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{
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osg : : notify ( osg : : NOTICE ) < < " Warning: TextureRectangle::allocateMipmap(State&) called eroneously, GL_TEXTURE_RECTANGLE does not support mipmapping. " < < std : : endl ;
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}