2006-10-06 22:16:11 +08:00
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# Microsoft Developer Studio Project File - Name="Core osgShadow" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=Core osgShadow - Win32 Release
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!MESSAGE NMAKE /f "osgShadow.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgShadow.mak" CFG="Core osgShadow - Win32 Release"
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!MESSAGE "Core osgShadow - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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2006-10-06 22:46:50 +08:00
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2006-10-06 22:16:11 +08:00
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib glu32.lib /nologo /dll /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgShadow.dll" /implib:"../../lib/$(PlatformName)/osgShadow.lib" /libpath:"../../lib/$(PlatformName)" /libpath:"../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../Producer/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib"
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2006-10-06 22:46:50 +08:00
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2006-10-06 22:16:11 +08:00
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib glu32.lib /nologo /dll /debug /machine:I386 /out:"$(OutDir)/osgShadowd.dll" /pdbtype:sept /implib:"../../lib/$(PlatformName)/osgShadowd.lib" /libpath:"../../lib/$(PlatformName)" /libpath:"../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../Producer/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "OSG_LIBRARY_STATIC" "OT_LIBRARY_STATIC" "PR_LIBRARY_STATIC" /YX /FD /c
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "OSG_LIBRARY_STATIC" "OT_LIBRARY_STATIC" "PR_LIBRARY_STATIC" /YX /FD /GZ /c
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2006-11-07 21:43:01 +08:00
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SOURCE=..\..\src\osgShadow\OccluderGeometry.cpp
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# End Source File
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# Begin Source File
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2006-10-06 22:16:11 +08:00
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SOURCE=..\..\src\osgShadow\ShadowedScene.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgShadow\ShadowTechnique.cpp
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SOURCE=..\..\src\osgShadow\ShadowTexture.cpp
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SOURCE=..\..\src\osgShadow\ShadowMap.cpp
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SOURCE=..\..\src\osgShadow\ShadowVolume.cpp
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SOURCE=..\..\src\osgShadow\ParallelSplitShadowMap.cpp
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2006-11-07 21:43:01 +08:00
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SOURCE=..\..\include\osgShadow\OccluderGeometry
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# End Source File
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2006-10-06 22:16:11 +08:00
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SOURCE=..\..\include\osgShadow\ShadowedScene
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgShadow\ShadowTechnique
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# End Source File
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SOURCE=..\..\include\osgShadow\ShadowTexture
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SOURCE=..\..\include\osgShadow\ShadowMap
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SOURCE=..\..\include\osgShadow\ShadowVolume
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SOURCE=..\..\include\osgShadow\ParallelSplitShadowMap
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SOURCE=..\..\include\osgShadow\Version
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