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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and / or modified under
* the terms of the OpenSceneGraph Public License ( OSGPL ) version 0.0 or
* ( at your option ) any later version . The full license is in LICENSE file
* included with this distribution , and on the openscenegraph . org website .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* OpenSceneGraph Public License for more details .
*/
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# include "TextNode.h"
# include "../../src/osgText/GlyphGeometry.h"
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# include <osg/PositionAttitudeTransform>
# include <osg/Geode>
# include <osgUtil/SmoothingVisitor>
# include <osg/io_utils>
using namespace osgText ;
/////////////////////////////////////////////////////////////////////////////////////////
//
// Layout
//
Layout : : Layout ( )
{
}
Layout : : Layout ( const Layout & layout , const osg : : CopyOp & copyop ) :
osg : : Object ( layout , copyop )
{
}
osg : : ref_ptr < Layout > & Layout : : getDefaultLayout ( )
{
static OpenThreads : : Mutex s_DefaultLayoutMutex ;
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( s_DefaultLayoutMutex ) ;
static osg : : ref_ptr < Layout > s_defaultLayout = new Layout ;
return s_defaultLayout ;
}
void Layout : : layout ( TextNode & text ) const
{
OSG_NOTICE < < " Layout::layout " < < std : : endl ;
Font * font = text . getActiveFont ( ) ;
Style * style = text . getActiveStyle ( ) ;
TextTechnique * technique = text . getTextTechnique ( ) ;
const String & str = text . getText ( ) ;
if ( ! text . getTextTechnique ( ) )
{
OSG_NOTICE < < " Warning: no TextTechnique assigned to Layout " < < std : : endl ;
return ;
}
osg : : Vec3 pos ( 0.0f , 0.0f , 0.0f ) ;
float characterSize = text . getCharacterSize ( ) ;
osg : : Vec3 size ( characterSize , characterSize , 0.0 ) ;
if ( style )
{
size . y ( ) = characterSize ;
size . z ( ) = characterSize ;
}
osgText : : FontResolution resolution ( 32 , 32 ) ;
if ( style )
{
resolution . first = static_cast < unsigned int > ( static_cast < float > ( resolution . first ) * style - > getSampleDensity ( ) ) ;
resolution . second = static_cast < unsigned int > ( static_cast < float > ( resolution . second ) * style - > getSampleDensity ( ) ) ;
}
float characterWidthScale = 1.0f ;
bool textIs3D = ( style & & style - > getThicknessRatio ( ) ! = 0.0 ) ;
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if ( ! textIs3D )
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{
characterWidthScale = 1.0f / static_cast < float > ( resolution . first ) ;
}
osgText : : KerningType kerningType = osgText : : KERNING_DEFAULT ;
technique - > start ( ) ;
unsigned int previousCharcode = 0 ;
for ( unsigned int i = 0 ; i < str . size ( ) ; + + i )
{
unsigned int charcode = str [ i ] ;
if ( size . z ( ) = = 0.0f )
{
osgText : : Glyph * glyph = font - > getGlyph ( resolution , charcode ) ;
if ( glyph )
{
technique - > addCharacter ( pos , size , glyph , style ) ;
pos + = osg : : Vec3 ( size . x ( ) * ( glyph - > getHorizontalAdvance ( ) * characterWidthScale ) , 0.0f , 0.0f ) ;
}
}
else
{
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osgText : : Glyph3D * glyph = font - > getGlyph3D ( resolution , charcode ) ;
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OSG_NOTICE < < " pos = " < < pos < < " , charcode= " < < charcode < < " , glyph= " < < glyph < < std : : endl ;
if ( glyph )
{
osg : : Vec3 local_scale ( size ) ;
technique - > addCharacter ( pos , local_scale , glyph , style ) ;
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pos + = osg : : Vec3 ( size . x ( ) * glyph - > getWidth ( ) , 0.0f , 0.0f ) ;
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}
}
if ( previousCharcode ! = 0 & & charcode ! = 0 )
{
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osg : : Vec2 offset = font - > getKerning ( resolution , previousCharcode , charcode , kerningType ) ;
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OSG_NOTICE < < " offset = " < < offset < < std : : endl ;
pos . x ( ) + = offset . x ( ) ;
pos . y ( ) + = offset . y ( ) ;
}
previousCharcode = charcode ;
}
technique - > finish ( ) ;
}
/////////////////////////////////////////////////////////////////////////////////////////
//
// TextTechnique
//
TextTechnique : : TextTechnique ( ) :
_textNode ( 0 )
{
}
TextTechnique : : TextTechnique ( const TextTechnique & technique , const osg : : CopyOp & copyop ) :
osg : : Object ( technique , copyop ) ,
_textNode ( 0 )
{
}
osg : : ref_ptr < TextTechnique > & TextTechnique : : getDefaultTextTechinque ( )
{
static OpenThreads : : Mutex s_DefaultTextTechniqueMutex ;
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( s_DefaultTextTechniqueMutex ) ;
static osg : : ref_ptr < TextTechnique > s_defaultTextTechnique = new TextTechnique ;
return s_defaultTextTechnique ;
}
void TextTechnique : : start ( )
{
OSG_NOTICE < < " TextTechnique::start() " < < std : : endl ;
}
void TextTechnique : : addCharacter ( const osg : : Vec3 & position , const osg : : Vec3 & size , Glyph * glyph , Style * style )
{
OSG_NOTICE < < " TextTechnique::addCharacter 2D( " < < position < < " , " < < size < < " , " < < glyph < < " , " < < style < < " ) " < < std : : endl ;
}
void TextTechnique : : addCharacter ( const osg : : Vec3 & position , const osg : : Vec3 & size , Glyph3D * glyph , Style * style )
{
OSG_NOTICE < < " TextTechnique::addCharacter 3D( " < < position < < " , " < < size < < " , " < < glyph < < " , " < < style < < " ) " < < std : : endl ;
osg : : ref_ptr < osg : : PositionAttitudeTransform > transform = new osg : : PositionAttitudeTransform ;
transform - > setPosition ( position ) ;
transform - > setAttitude ( osg : : Quat ( osg : : inDegrees ( 90.0 ) , osg : : Vec3d ( 1.0 , 0.0 , 0.0 ) ) ) ;
transform - > setScale ( size ) ;
osg : : ref_ptr < osg : : Geode > geode = new osg : : Geode ;
const Bevel * bevel = style ? style - > getBevel ( ) : 0 ;
bool outline = style ? style - > getOutlineRatio ( ) > 0.0f : false ;
float width = style - > getThicknessRatio ( ) ;
float creaseAngle = 30.0f ;
bool smooth = true ;
if ( bevel )
{
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osg : : ref_ptr < osg : : Geometry > glyphGeometry = osgText : : computeGlyphGeometry ( glyph , * bevel , width ) ;
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osg : : ref_ptr < osg : : Geometry > textGeometry = osgText : : computeTextGeometry ( glyphGeometry . get ( ) , * bevel , width ) ;
osg : : ref_ptr < osg : : Geometry > shellGeometry = outline ? osgText : : computeShellGeometry ( glyphGeometry . get ( ) , * bevel , width ) : 0 ;
if ( textGeometry . valid ( ) ) geode - > addDrawable ( textGeometry . get ( ) ) ;
if ( shellGeometry . valid ( ) ) geode - > addDrawable ( shellGeometry . get ( ) ) ;
// create the normals
if ( smooth & & textGeometry . valid ( ) )
{
osgUtil : : SmoothingVisitor : : smooth ( * textGeometry , osg : : DegreesToRadians ( creaseAngle ) ) ;
}
}
else
{
osg : : ref_ptr < osg : : Geometry > textGeometry = osgText : : computeTextGeometry ( glyph , width ) ;
if ( textGeometry . valid ( ) ) geode - > addDrawable ( textGeometry . get ( ) ) ;
// create the normals
if ( smooth & & textGeometry . valid ( ) )
{
osgUtil : : SmoothingVisitor : : smooth ( * textGeometry , osg : : DegreesToRadians ( creaseAngle ) ) ;
}
}
transform - > addChild ( geode . get ( ) ) ;
_textNode - > addChild ( transform . get ( ) ) ;
transform - > getOrCreateStateSet ( ) - > setMode ( GL_NORMALIZE , osg : : StateAttribute : : ON ) ;
}
void TextTechnique : : finish ( )
{
OSG_NOTICE < < " TextTechnique::finish() " < < std : : endl ;
}
void TextTechnique : : traverse ( osg : : NodeVisitor & nv )
{
// OSG_NOTICE<<"TextTechnique::traverse()"<<std::endl;
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if ( _textNode ) _textNode - > osg : : Group : : traverse ( nv ) ;
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}
/////////////////////////////////////////////////////////////////////////////////////////
//
// TextNode
//
TextNode : : TextNode ( ) :
_characterSize ( 1.0f )
{
}
TextNode : : TextNode ( const TextNode & text , const osg : : CopyOp & copyop ) :
osg : : Group ( text , copyop )
{
}
TextNode : : ~ TextNode ( )
{
setTextTechnique ( 0 ) ;
}
void TextNode : : traverse ( osg : : NodeVisitor & nv )
{
if ( _technique . valid ( ) )
{
_technique - > traverse ( nv ) ;
}
else
{
Group : : traverse ( nv ) ;
}
}
void TextNode : : setTextTechnique ( TextTechnique * technique )
{
if ( _technique = = technique ) return ;
if ( _technique . valid ( ) ) _technique - > setTextNode ( 0 ) ;
if ( TextTechnique : : getDefaultTextTechinque ( ) = = technique )
{
OSG_NOTICE < < " Warning: Attempt to assign DefaultTextTechnique() prototype to TextNode::setTextTechnique(..), assigning a clone() of it instead. " < < std : : endl ;
technique = new TextTechnique ( * TextTechnique : : getDefaultTextTechinque ( ) ) ;
}
_technique = technique ;
if ( _technique . valid ( ) ) _technique - > setTextNode ( this ) ;
}
void TextNode : : update ( )
{
getActiveLayout ( ) - > layout ( * this ) ;
}
void TextNode : : setText ( const std : : string & str )
{
_string . set ( str ) ;
}