2017-08-28 10:51:52 +08:00
|
|
|
/* -*-c++-*-
|
2017-08-29 20:11:44 +08:00
|
|
|
* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
|
2017-08-28 10:51:52 +08:00
|
|
|
*
|
|
|
|
* This library is open source and may be redistributed and/or modified under
|
|
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* OpenSceneGraph Public License for more details.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef OSGANIMATION_MORPH_TRANSFORM_HARDWARE
|
|
|
|
#define OSGANIMATION_MORPH_TRANSFORM_HARDWARE 1
|
|
|
|
|
|
|
|
#include <osgAnimation/Export>
|
|
|
|
#include <osgAnimation/RigTransform>
|
|
|
|
#include <osgAnimation/VertexInfluence>
|
|
|
|
#include <osgAnimation/Bone>
|
|
|
|
#include <osg/Matrix>
|
|
|
|
#include <osg/Array>
|
|
|
|
|
2017-09-02 01:13:01 +08:00
|
|
|
///texture unit reserved for morphtarget TBO
|
|
|
|
#define MORPHTRANSHW_DEFAULTMORPHTEXTUREUNIT 7
|
|
|
|
|
2017-08-28 10:51:52 +08:00
|
|
|
namespace osgAnimation
|
|
|
|
{
|
|
|
|
class MorphGeometry;
|
|
|
|
|
|
|
|
/// This class manage format for hardware morphing
|
|
|
|
class OSGANIMATION_EXPORT MorphTransformHardware : public MorphTransform
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
MorphTransformHardware();
|
|
|
|
|
|
|
|
MorphTransformHardware(const MorphTransformHardware& rth, const osg::CopyOp& copyop);
|
|
|
|
|
|
|
|
META_Object(osgAnimation,MorphTransformHardware);
|
|
|
|
|
|
|
|
virtual void operator()(MorphGeometry&);
|
2017-08-30 23:07:11 +08:00
|
|
|
|
2017-09-02 01:13:01 +08:00
|
|
|
inline void setShader( osg::Shader*s ) { _shader=s; }
|
|
|
|
inline const osg::Shader * getShader() const{ return _shader; }
|
|
|
|
inline osg::Shader * getShader() { return _shader; }
|
2017-08-30 23:07:11 +08:00
|
|
|
|
|
|
|
///texture unit reserved for morphtarget TBO default is 7
|
2017-09-02 01:13:01 +08:00
|
|
|
void setReservedTextureUnit(unsigned int t) { _reservedTextureUnit=t; }
|
|
|
|
unsigned int getReservedTextureUnit() const { return _reservedTextureUnit;}
|
2017-08-28 10:51:52 +08:00
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
bool init(MorphGeometry&);
|
|
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Uniform> _uniformTargetsWeight;
|
|
|
|
osg::ref_ptr<osg::Shader> _shader;
|
|
|
|
|
|
|
|
bool _needInit;
|
2017-08-30 23:07:11 +08:00
|
|
|
unsigned int _reservedTextureUnit;
|
2017-08-28 10:51:52 +08:00
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|