OpenSceneGraph/include/osgProducer/KeyboardMouseCallback

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPRODUCER_EVENTCALLBACK
#define OSGPRODUCER_EVENTCALLBACK 1
#include <OpenThreads/Mutex>
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#include <osgProducer/Export> // To disable MSVC warnings
#include <Producer/RenderSurface> // For definition of KeySymbol
#include <Producer/KeyboardMouse>
#include <osgProducer/EventAdapter>
#include <osg/ref_ptr>
#include <osg/Timer>
namespace osgProducer {
class OSGPRODUCER_EXPORT KeyboardMouseCallback : public Producer::KeyboardMouseCallback
{
public:
KeyboardMouseCallback(Producer::KeyboardMouse* keyboardMouse, bool &done, bool escapeKeySetsDone=true) :
Producer::KeyboardMouseCallback(),
_keyboardMouse(keyboardMouse),
_mx(0.0f),_my(0.0f),_mbutton(0),
_done(done),
_escapeKeySetsDone(escapeKeySetsDone)
{}
virtual ~KeyboardMouseCallback() {}
// override KeyboardMouseCallback methods.
virtual void mouseScroll( Producer::KeyboardMouseCallback::ScrollingMotion sm );
virtual void mouseMotion( float mx, float my);
virtual void passiveMouseMotion( float mx, float my);
virtual void mouseWarp( float mx, float my);
virtual void buttonPress( float mx, float my, unsigned int mbutton );
virtual void doubleButtonPress( float mx, float my, unsigned int mbutton);
virtual void buttonRelease( float mx, float my, unsigned int mbutton );
virtual void keyPress( Producer::KeyCharacter key );
virtual void keyRelease( Producer::KeyCharacter key );
virtual void specialKeyPress( Producer::KeyCharacter key);
virtual void specialKeyRelease( Producer::KeyCharacter key);
virtual void windowConfig( int x, int y, unsigned int width, unsigned int height );
virtual void shutdown();
void setEscapeSetDone(bool esc) { _escapeKeySetsDone = esc; }
bool getEscapeSetDone() const { return _escapeKeySetsDone; }
// local methods and members
typedef std::vector< osg::ref_ptr<EventAdapter> > EventQueue;
double getEventQueue(EventQueue& queue);
double copyEventQueue(EventQueue& queue) const;
double setEventQueue(EventQueue& queue);
double appendEventQueue(EventQueue& queue);
bool done() const { return _done; }
float mx() const { return _mx; }
float my() const { return _my; }
unsigned int mbutton() const { return _mbutton; }
void setStartTick(osg::Timer_t tick) { _startTick = tick; }
osg::Timer_t getStartTick() const { return _startTick; }
double getTime() const { return _timer.delta_s(_startTick,_timer.tick()); }
Producer::KeyboardMouse* getKeyboardMouse() { return _keyboardMouse; }
const Producer::KeyboardMouse* getKeyboardMouse() const { return _keyboardMouse; }
EventAdapter* createEventAdapter();
protected:
Producer::KeyboardMouse* _keyboardMouse;
float _mx, _my;
unsigned int _mbutton;
bool &_done;
bool _escapeKeySetsDone;
osg::Timer_t _startTick;
osg::Timer _timer;
mutable OpenThreads::Mutex _eventQueueMutex;
EventQueue _eventQueue;
};
}
#endif