2005-04-15 05:41:28 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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2003-01-22 00:45:36 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2002-12-17 01:00:05 +08:00
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#ifndef OSG_TRIANGLEFUNCTOR
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#define OSG_TRIANGLEFUNCTOR 1
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2005-02-09 18:39:45 +08:00
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#include <osg/PrimitiveSet>
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2003-06-24 23:40:09 +08:00
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#include <osg/Notify>
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2002-12-17 01:00:05 +08:00
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namespace osg {
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template<class T>
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2005-02-09 18:39:45 +08:00
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class TriangleFunctor : public PrimitiveFunctor, public T
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2002-12-17 01:00:05 +08:00
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{
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public:
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TriangleFunctor()
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{
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_vertexArraySize=0;
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_vertexArrayPtr=0;
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_modeCache=0;
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2003-09-26 05:54:33 +08:00
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_treatVertexDataAsTemporary=false;
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2002-12-17 01:00:05 +08:00
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}
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virtual ~TriangleFunctor() {}
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2003-09-26 05:54:33 +08:00
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void setTreatVertexDataAsTemporary(bool treatVertexDataAsTemporary) { _treatVertexDataAsTemporary=treatVertexDataAsTemporary; }
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bool getTreatVertexDataAsTemporary() const { return _treatVertexDataAsTemporary; }
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2002-12-17 01:00:05 +08:00
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2003-07-23 19:45:37 +08:00
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virtual void setVertexArray(unsigned int,const Vec2*)
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2003-06-24 23:40:09 +08:00
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{
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notify(WARN)<<"Triangle Functor does not support Vec2* vertex arrays"<<std::endl;
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}
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2002-12-17 01:00:05 +08:00
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virtual void setVertexArray(unsigned int count,const Vec3* vertices)
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{
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_vertexArraySize = count;
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_vertexArrayPtr = vertices;
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}
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2003-07-23 19:45:37 +08:00
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virtual void setVertexArray(unsigned int,const Vec4* )
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2003-06-24 23:40:09 +08:00
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{
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notify(WARN)<<"Triangle Functor does not support Vec4* vertex arrays"<<std::endl;
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}
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2002-12-17 01:00:05 +08:00
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virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
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{
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if (_vertexArrayPtr==0 && count==0) return;
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switch(mode)
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{
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case(GL_TRIANGLES):
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{
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const Vec3* vlast = &_vertexArrayPtr[first+count];
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for(const Vec3* vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=3)
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2004-08-01 16:26:44 +08:00
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this->operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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const Vec3* vptr = &_vertexArrayPtr[first];
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for(GLsizei i=2;i<count;++i,++vptr)
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{
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2005-11-18 01:44:48 +08:00
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if ((i%2)) this->operator()(*(vptr),*(vptr+2),*(vptr+1),_treatVertexDataAsTemporary);
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else this->operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_QUADS):
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{
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const Vec3* vptr = &_vertexArrayPtr[first];
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for(GLsizei i=3;i<count;i+=4,vptr+=4)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
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this->operator()(*(vptr),*(vptr+2),*(vptr+3),_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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const Vec3* vptr = &_vertexArrayPtr[first];
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for(GLsizei i=3;i<count;i+=2,vptr+=2)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+1),*(vptr+3),*(vptr+2),_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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const Vec3* vfirst = &_vertexArrayPtr[first];
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const Vec3* vptr = vfirst+1;
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for(GLsizei i=2;i<count;++i,++vptr)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(*(vfirst),*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_POINTS):
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case(GL_LINES):
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case(GL_LINE_STRIP):
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case(GL_LINE_LOOP):
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default:
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// can't be converted into to triangles.
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break;
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}
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices)
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{
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if (indices==0 || count==0) return;
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typedef const GLubyte* IndexPointer;
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switch(mode)
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{
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case(GL_TRIANGLES):
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{
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IndexPointer ilast = &indices[count];
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for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
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2004-08-01 16:26:44 +08:00
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this->operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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2005-11-18 01:44:48 +08:00
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if ((i%2)) this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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else this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_QUADS):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=4,iptr+=4)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=2,iptr+=2)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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IndexPointer iptr = indices;
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const Vec3& vfirst = _vertexArrayPtr[*iptr];
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++iptr;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_POINTS):
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case(GL_LINES):
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case(GL_LINE_STRIP):
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case(GL_LINE_LOOP):
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default:
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// can't be converted into to triangles.
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break;
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}
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices)
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{
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if (indices==0 || count==0) return;
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typedef const GLushort* IndexPointer;
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switch(mode)
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{
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case(GL_TRIANGLES):
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{
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IndexPointer ilast = &indices[count];
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for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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2005-11-18 01:44:48 +08:00
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if ((i%2)) this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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else this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_QUADS):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=4,iptr+=4)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=2,iptr+=2)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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IndexPointer iptr = indices;
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const Vec3& vfirst = _vertexArrayPtr[*iptr];
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++iptr;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_POINTS):
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case(GL_LINES):
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case(GL_LINE_STRIP):
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case(GL_LINE_LOOP):
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default:
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// can't be converted into to triangles.
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break;
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}
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices)
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{
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if (indices==0 || count==0) return;
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typedef const GLuint* IndexPointer;
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switch(mode)
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{
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case(GL_TRIANGLES):
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{
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IndexPointer ilast = &indices[count];
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for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
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2004-08-01 16:26:44 +08:00
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this->operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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2005-11-18 01:44:48 +08:00
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if ((i%2)) this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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else this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_QUADS):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=4,iptr+=4)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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IndexPointer iptr = indices;
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for(GLsizei i=3;i<count;i+=2,iptr+=2)
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{
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2004-08-01 16:26:44 +08:00
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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2002-12-17 01:00:05 +08:00
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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IndexPointer iptr = indices;
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const Vec3& vfirst = _vertexArrayPtr[*iptr];
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++iptr;
|
|
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
|
|
{
|
2004-08-01 16:26:44 +08:00
|
|
|
this->operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
2002-12-17 01:00:05 +08:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case(GL_POINTS):
|
|
|
|
case(GL_LINES):
|
|
|
|
case(GL_LINE_STRIP):
|
|
|
|
case(GL_LINE_LOOP):
|
|
|
|
default:
|
|
|
|
// can't be converted into to triangles.
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2004-09-13 23:14:11 +08:00
|
|
|
/** Note:
|
|
|
|
* begin(..),vertex(..) & end() are convenience methods for adapting
|
|
|
|
* non vertex array primitives to vertex array based primitives.
|
|
|
|
* This is done to simplify the implementation of primtive functor
|
|
|
|
* subclasses - users only need override drawArray and drawElements.
|
2005-11-18 01:44:48 +08:00
|
|
|
*/
|
2003-06-24 23:40:09 +08:00
|
|
|
virtual void begin(GLenum mode)
|
2002-12-17 01:00:05 +08:00
|
|
|
{
|
|
|
|
_modeCache = mode;
|
|
|
|
_vertexCache.clear();
|
|
|
|
}
|
|
|
|
|
2003-06-24 23:40:09 +08:00
|
|
|
virtual void vertex(const Vec2& vert) { _vertexCache.push_back(osg::Vec3(vert[0],vert[1],0.0f)); }
|
|
|
|
virtual void vertex(const Vec3& vert) { _vertexCache.push_back(vert); }
|
|
|
|
virtual void vertex(const Vec4& vert) { _vertexCache.push_back(osg::Vec3(vert[0],vert[1],vert[2])/vert[3]); }
|
|
|
|
virtual void vertex(float x,float y) { _vertexCache.push_back(osg::Vec3(x,y,0.0f)); }
|
|
|
|
virtual void vertex(float x,float y,float z) { _vertexCache.push_back(osg::Vec3(x,y,z)); }
|
|
|
|
virtual void vertex(float x,float y,float z,float w) { _vertexCache.push_back(osg::Vec3(x,y,z)/w); }
|
|
|
|
virtual void end()
|
2002-12-17 01:00:05 +08:00
|
|
|
{
|
|
|
|
if (!_vertexCache.empty())
|
|
|
|
{
|
|
|
|
setVertexArray(_vertexCache.size(),&_vertexCache.front());
|
2003-09-26 05:54:33 +08:00
|
|
|
_treatVertexDataAsTemporary = true;
|
2002-12-17 01:00:05 +08:00
|
|
|
drawArrays(_modeCache,0,_vertexCache.size());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int _vertexArraySize;
|
|
|
|
const Vec3* _vertexArrayPtr;
|
|
|
|
|
|
|
|
GLenum _modeCache;
|
|
|
|
std::vector<Vec3> _vertexCache;
|
2003-09-26 05:54:33 +08:00
|
|
|
bool _treatVertexDataAsTemporary;
|
2002-12-17 01:00:05 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|