OpenSceneGraph/include/osgSim/InsertImpostorsVisitor

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGSIM_INSERTIMPOSTORSVISITOR
#define OSGSIM_INSERTIMPOSTORSVISITOR
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#include <osg/NodeVisitor>
#include <osgSim/Impostor>
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namespace osgSim {
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/** Insert impostor nodes into scene graph.
* For example of usage see examples/osgimpostor.
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*/
class OSGSIM_EXPORT InsertImpostorsVisitor : public osg::NodeVisitor
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{
public:
/** Default to traversing all children. */
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InsertImpostorsVisitor();
META_NodeVisitor("osgSim","InsertImpostorsVisitor")
void setImpostorThresholdRatio(float ratio) { _impostorThresholdRatio = ratio; }
float getImpostorThresholdRatio() const { return _impostorThresholdRatio; }
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void setMaximumNumberOfNestedImpostors(unsigned int num) { _maximumNumNestedImpostors = num; }
unsigned int getMaximumNumberOfNestedImpostors() const { return _maximumNumNestedImpostors; }
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/** Empty visitor, make it ready for next traversal. */
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void reset();
virtual void apply(osg::Node& node);
virtual void apply(osg::Group& node);
virtual void apply(osg::LOD& node);
/* Insert the required impostors into the scene graph. */
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void insertImpostors();
protected:
typedef std::vector< osg::Group* > GroupList;
typedef std::vector< osg::LOD* > LODList;
GroupList _groupList;
LODList _lodList;
float _impostorThresholdRatio;
unsigned int _maximumNumNestedImpostors;
unsigned int _numNestedImpostors;
};
}
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#endif