OpenSceneGraph/include/osgParticle/ModularEmitter

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2006-07-18 23:21:48 +08:00
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_MODULAREMITTER
#define OSGPARTICLE_MODULAREMITTER 1
#include <osgParticle/Export>
#include <osgParticle/Emitter>
#include <osgParticle/Particle>
#include <osgParticle/RandomRateCounter>
#include <osgParticle/Placer>
#include <osgParticle/PointPlacer>
#include <osgParticle/Shooter>
#include <osgParticle/RadialShooter>
#include <osgParticle/ParticleSystem>
#include <osg/ref_ptr>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Node>
#include <osg/NodeVisitor>
namespace osgParticle
{
/** An emitter class that holds three objects to control the creation of particles.
These objects are a <I>counter</I>, a <I>placer</I> and a <I>shooter</I>.
The counter controls the number of particles to be emitted at each frame;
the placer must initialize the particle's position vector, while the shooter initializes
its velocity vector.
You can use the predefined counter/placer/shooter classes, or you can create your own.
*/
class OSGPARTICLE_EXPORT ModularEmitter: public Emitter {
public:
ModularEmitter();
ModularEmitter(const ModularEmitter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgParticle,ModularEmitter);
/// Get the counter object.
inline Counter* getCounter();
/// Get the const Counter object.
inline const Counter* getCounter() const;
/// Set the Counter object.
inline void setCounter(Counter* c);
/// Get the ratio between number of particle to create in compensation for movement of the emitter
inline float getNumParticlesToCreateMovementCompensationRatio() const;
/// Set the ratio between number of particle to create in compenstation for movement of the emitter
inline void setNumParticlesToCreateMovementCompensationRatio(float r);
/// Get the Placer object.
inline Placer* getPlacer();
/// Get the const Placer object.
inline const Placer* getPlacer() const;
/// Set the Placer object.
inline void setPlacer(Placer* p);
/// Get the Shooter object.
inline Shooter *getShooter();
/// Get the const Shooter object.
inline const Shooter *getShooter() const;
/// Set the Shooter object.
inline void setShooter(Shooter *s);
protected:
virtual ~ModularEmitter() {}
ModularEmitter &operator=(const ModularEmitter &) { return *this; }
virtual void emitParticles(double dt);
private:
float _numParticleToCreateMovementCompensationRatio;
osg::ref_ptr<Counter> _counter;
osg::ref_ptr<Placer> _placer;
osg::ref_ptr<Shooter> _shooter;
};
// INLINE FUNCTIONS
inline Counter* ModularEmitter::getCounter()
{
return _counter.get();
}
inline const Counter* ModularEmitter::getCounter() const
{
return _counter.get();
}
inline void ModularEmitter::setCounter(Counter* c)
{
_counter = c;
}
inline float ModularEmitter::getNumParticlesToCreateMovementCompensationRatio() const
{
return _numParticleToCreateMovementCompensationRatio;
}
inline void ModularEmitter::setNumParticlesToCreateMovementCompensationRatio(float r)
{
_numParticleToCreateMovementCompensationRatio = r;
}
inline Placer* ModularEmitter::getPlacer()
{
return _placer.get();
}
inline const Placer* ModularEmitter::getPlacer() const
{
return _placer.get();
}
inline void ModularEmitter::setPlacer(Placer* p)
{
_placer = p;
}
inline Shooter *ModularEmitter::getShooter()
{
return _shooter.get();
}
inline const Shooter *ModularEmitter::getShooter() const
{
return _shooter.get();
}
inline void ModularEmitter::setShooter(Shooter *s)
{
_shooter = s;
}
}
#endif