2006-07-18 23:21:48 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2003-01-22 00:45:36 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2001-09-20 05:08:56 +08:00
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#include <osgDB/Output>
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#include <osgDB/Registry>
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#include <osgDB/FileNameUtils>
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#include <osg/Notify>
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2005-09-19 22:07:44 +08:00
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#include <sstream>
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2001-09-20 05:08:56 +08:00
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#include <stdio.h>
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2008-12-13 02:47:30 +08:00
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#include <string.h>
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2001-09-20 05:08:56 +08:00
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2001-12-15 07:18:28 +08:00
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using namespace std;
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2001-09-20 05:08:56 +08:00
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using namespace osgDB;
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2007-09-20 00:53:40 +08:00
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static osg::ApplicationUsageProxy Output_e0(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_WRITE_OUT_DEFAULT_VALUES", "ON | OFF");
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2001-09-20 05:08:56 +08:00
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Output::Output()
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{
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init();
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}
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2008-11-07 23:08:08 +08:00
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Output::Output(const char* name) : osgDB::ofstream(name)
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2001-09-20 05:08:56 +08:00
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{
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init();
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_filename = name;
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}
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Output::~Output()
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{
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}
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void Output::init()
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{
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_indent = 0;
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_indentStep = 2;
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_numIndicesPerLine = 10;
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_pathNameHint = AS_IS;
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2008-03-04 22:04:48 +08:00
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2005-09-19 22:07:44 +08:00
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_outputTextureFiles = false;
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_textureFileNameNumber = 0;
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2008-03-04 22:04:48 +08:00
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_outputShaderFiles = false;
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_shaderFileNameNumber = 0;
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2007-09-17 01:46:33 +08:00
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_writeOutDefaultValues = false;
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2007-09-20 00:53:40 +08:00
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const char* env = getenv("OSG_WRITE_OUT_DEFAULT_VALUES");
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if (env)
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{
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_writeOutDefaultValues = strcmp(env,"ON")==0;
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}
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2007-09-17 01:46:33 +08:00
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}
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void Output::setOptions(const ReaderWriter::Options* options)
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{
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_options = options;
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2001-09-20 05:08:56 +08:00
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}
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void Output::open(const char *name)
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{
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init();
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2008-11-07 23:08:08 +08:00
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osgDB::ofstream::open(name);
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2001-09-20 05:08:56 +08:00
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_filename = name;
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}
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2002-01-21 00:24:54 +08:00
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// Comment out to avoid compile errors under new compilers, the int mode
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// is now a replaced by a class to wrap the mode.
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// This method is not used right now to hopefully nobody will miss it...
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// Jan 2002.
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// void Output::open(const char *name,int mode)
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// {
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// init();
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// ofstream::open(name,mode);
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// _filename = name;
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// }
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2001-09-20 05:08:56 +08:00
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Output& Output::indent()
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{
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for(int i=0;i<_indent;++i) *this<<' ';
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return *this;
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}
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2002-10-28 20:55:19 +08:00
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2001-09-20 05:08:56 +08:00
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void Output::moveIn()
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{
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_indent += _indentStep;
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}
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void Output::moveOut()
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{
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_indent -= _indentStep;
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if (_indent<0) _indent=0;
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}
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2008-06-19 00:45:21 +08:00
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std::string Output::wrapString(const char* str)
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{
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if (!str) return std::string("\"\"");
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return wrapString(std::string(str));
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}
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2002-10-28 20:55:19 +08:00
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std::string Output::wrapString(const std::string& str)
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{
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std::string newstring;
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2002-11-04 23:33:08 +08:00
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newstring += '"';
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2002-10-28 20:55:19 +08:00
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for(unsigned int i=0;i<str.size();++i)
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{
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2008-05-28 00:32:17 +08:00
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if (str[i]=='\\')
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{
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newstring += '\\';
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newstring += '\\';
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}
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else if (str[i]=='"')
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2005-11-17 21:35:53 +08:00
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{
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newstring += '\\';
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newstring += '"';
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}
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else newstring += (str[i]);
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2002-10-28 20:55:19 +08:00
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}
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2002-11-04 23:33:08 +08:00
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newstring += '"';
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2002-10-28 20:55:19 +08:00
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return newstring;
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}
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2001-09-20 05:08:56 +08:00
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bool Output::writeObject(const osg::Object& obj)
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{
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return Registry::instance()->writeObject(obj,*this);
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}
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2007-05-09 18:01:15 +08:00
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void Output::writeBeginObject(const std::string& name)
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{
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indent() << name << " {" << std::endl;
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}
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void Output::writeEndObject()
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{
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indent() << "}" << std::endl;
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}
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void Output::writeUseID(const std::string& id)
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{
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indent() << "Use " << id << std::endl;
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}
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void Output::writeUniqueID(const std::string& id)
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{
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indent() << "UniqueID " << id << std::endl;
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}
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2001-09-20 05:08:56 +08:00
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bool Output::getUniqueIDForObject(const osg::Object* obj,std::string& uniqueID)
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{
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UniqueIDToLabelMapping::iterator fitr = _objectToUniqueIDMap.find(obj);
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if (fitr != _objectToUniqueIDMap.end())
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{
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uniqueID = (*fitr).second;
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return true;
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}
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else return false;
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}
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bool Output::createUniqueIDForObject(const osg::Object* obj,std::string& uniqueID)
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{
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char str[256];
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2002-07-14 05:17:40 +08:00
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sprintf(str,"%s_%i",obj->className(),(unsigned int)_objectToUniqueIDMap.size());
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2001-09-20 05:08:56 +08:00
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uniqueID = str;
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return true;
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}
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bool Output::registerUniqueIDForObject(const osg::Object* obj,std::string& uniqueID)
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{
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_objectToUniqueIDMap[obj] = uniqueID;
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return true;
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}
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2003-05-17 21:15:54 +08:00
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std::string Output::getFileNameForOutput(const std::string& filename) const
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2001-09-20 05:08:56 +08:00
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{
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switch(_pathNameHint)
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{
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case(FULL_PATH):
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{
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// need to think about how best to implement this first...
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2001-12-15 07:18:28 +08:00
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osg::notify(osg::WARN)<<"Warning: Output::getFileNameForOutput() does not support FULL_PATH yet."<< std::endl;
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2001-09-20 05:08:56 +08:00
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return filename;
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}
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case(RELATIVE_PATH):
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{
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// need to think about how best to implement this as well...
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2001-12-15 07:18:28 +08:00
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osg::notify(osg::WARN)<<"Warning: Output::getFileNameForOutput() does not support RELATIVE_PATH yet."<< std::endl;
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2001-09-20 05:08:56 +08:00
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return filename;
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}
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case(FILENAME_ONLY):
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// this one is straight forward.
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return getSimpleFileName(filename);
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case(AS_IS):
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default:
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// and this one is even more trivial.
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return filename;
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}
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}
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2005-09-19 22:07:44 +08:00
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std::string Output::getTextureFileNameForOutput()
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{
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std::string fileName = osgDB::getNameLessExtension(_filename);
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if (_textureFileNameNumber>0)
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{
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std::ostringstream o;
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o << '_' << _textureFileNameNumber;
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fileName += o.str();
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}
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fileName += ".dds";
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++_textureFileNameNumber;
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return fileName;
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}
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2008-03-04 22:04:48 +08:00
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std::string Output::getShaderFileNameForOutput()
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{
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std::string fileName = osgDB::getNameLessExtension(_filename);
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if (_shaderFileNameNumber>0)
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{
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std::ostringstream o;
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o << '_' << _shaderFileNameNumber;
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fileName += o.str();
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}
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fileName += ".glsl";
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++_shaderFileNameNumber;
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return fileName;
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}
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