OpenSceneGraph/include/osgWidget/ViewerEventHandlers

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2008-07-26 04:04:41 +08:00
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: ViewerEventHandlers 31 2008-04-01 19:36:41Z cubicool $
#ifndef OSGWIDGET_VIEWER_EVENT_HANDLERS
#define OSGWIDGET_VIEWER_EVENT_HANDLERS
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIEventHandler>
#include <osgWidget/WindowManager>
// NOTE! These are all just examples of some default event handlers--they are not
// required. You are more than welcome to provide your own even handlers that
// communicate with a WindowManager using it's public API.
namespace osgWidget {
// This handles the pressing/moving of mouse buttons, etc.
class OSGWIDGET_EXPORT MouseHandler: public osgGA::GUIEventHandler
{
public:
MouseHandler(WindowManager*);
virtual bool handle(
const osgGA::GUIEventAdapter&,
osgGA::GUIActionAdapter&,
osg::Object*,
osg::NodeVisitor*
);
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typedef bool (MouseHandler::*MouseAction)(float, float, int);
typedef bool (WindowManager::*MouseEvent)(float, float);
protected:
osg::ref_ptr<WindowManager> _wm;
bool _handleMousePush (float, float, int);
bool _handleMouseRelease (float, float, int);
bool _handleMouseDoubleClick (float, float, int);
bool _handleMouseDrag (float, float, int);
bool _handleMouseMove (float, float, int);
bool _handleMouseScroll (float, float, int);
MouseAction _isMouseEvent (osgGA::GUIEventAdapter::EventType) const;
bool _doMouseEvent (float, float, MouseEvent);
};
// This handles the forwarding of keypress events.
class OSGWIDGET_EXPORT KeyboardHandler: public osgGA::GUIEventHandler
{
public:
KeyboardHandler(WindowManager*);
virtual bool handle(
const osgGA::GUIEventAdapter&,
osgGA::GUIActionAdapter&,
osg::Object*,
osg::NodeVisitor*
);
protected:
osg::ref_ptr<WindowManager> _wm;
};
// This class offers a default kind of handling for resizing.
class OSGWIDGET_EXPORT ResizeHandler: public osgGA::GUIEventHandler
{
public:
ResizeHandler(WindowManager*, osg::Camera*);
virtual bool handle(
const osgGA::GUIEventAdapter&,
osgGA::GUIActionAdapter&,
osg::Object*,
osg::NodeVisitor*
);
protected:
osg::ref_ptr<WindowManager> _wm;
osg::ref_ptr<osg::Camera> _camera;
};
}
#endif