2008-07-26 04:04:41 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2008-07-16 01:21:25 +08:00
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// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
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// $Id: ScriptEngine 2 2008-01-24 16:11:26Z cubicool $
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#ifndef OSGWIDGET_SCRIPT_ENGINE
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#define OSGWIDGET_SCRIPT_ENGINE
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#include <osg/Referenced>
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namespace osgWidget {
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// An interface for our scripting API so that we can have a unified way to talk to both
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// Lua and Python; perhaps even more! Furthermore, this will allow us to put the
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// entire implementation into a source file...
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2008-07-26 03:57:17 +08:00
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class ScriptEngine: public osg::Referenced
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{
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public:
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virtual bool initialize () { return false; }
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virtual bool close () { return false; }
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virtual bool eval (const std::string&) { return false; }
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virtual bool runFile (const std::string&) { return false; }
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virtual const std::string& getLastErrorText() const { return _err; }
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protected:
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std::string _err;
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2008-07-16 01:21:25 +08:00
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};
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}
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#endif
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