OpenSceneGraph/include/osgVolume/Volume

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUME
#define OSGVOLUME 1
#include <osg/Group>
#include <osg/CoordinateSystemNode>
#include <osgVolume/Brick>
namespace osgVolume {
/** Volume provides a framework for loosely coupling 3d image Brick's with volume algorithms.
* This allows VolumeTechnique's to be plugged in at runtime.*/
class OSGVOLUME_EXPORT Volume : public osg::Group
{
public:
Volume();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Volume(const Volume&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgVolume, Volume);
virtual void traverse(osg::NodeVisitor& nv);
/** Get the Brick for a given BrickID.*/
Brick* getBrick(const BrickID& brickID);
/** Get the const Brick for a given BrickID.*/
const Brick* getBrick(const BrickID& brickID) const;
protected:
virtual ~Volume();
friend class Brick;
void dirtyRegisteredBricks();
void registerBrick(Brick* tile);
void unregisterBrick(Brick* tile);
typedef std::map< BrickID, Brick* > BrickMap;
typedef std::set< Brick* > BrickSet;
mutable OpenThreads::Mutex _mutex;
BrickSet _brickSet;
BrickMap _brickMap;
};
}
#endif