OpenSceneGraph/include/osgDB/ReadFile

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_READFILE
#define OSGDB_READFILE 1
#include <string>
#include <osg/Node>
#include <osg/Image>
#include <osg/ArgumentParser>
#include <osgDB/Export>
#include <osgDB/Registry>
namespace osgDB {
/** Read an osg::Object from file.
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* Return valid osg::Object on success,
* return NULL on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::Object* readObjectFile(const std::string& filename,const Options* options);
/** Read an osg::Object from file.
* Return valid osg::Object on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::Object* readObjectFile(const std::string& filename)
{
return readObjectFile(filename, Registry::instance()->getOptions());
}
template<typename T>
inline T* readFile(const std::string& filename, const Options* options)
{
osg::ref_ptr<osg::Object> object = readObjectFile(filename, options);
osg::ref_ptr<T> t = dynamic_cast<T*>(object.get());
object = 0;
return t.release();
}
template<typename T>
inline T* readFile(const std::string& filename)
{
return readFile<T>(filename, Registry::instance()->getOptions());
}
/** Read an osg::Image from file.
* Return valid osg::Image on success,
* return NULL on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::Image* readImageFile(const std::string& filename,const Options* options);
/** Read an osg::Image from file.
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* Return valid osg::Image on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::Image* readImageFile(const std::string& filename)
{
return readImageFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::HeightField from file.
* Return valid osg::HeightField on success,
* return NULL on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::HeightField* readHeightFieldFile(const std::string& filename,const Options* options);
/** Read an osg::HeightField from file.
* Return valid osg::HeightField on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::HeightField* readHeightFieldFile(const std::string& filename)
{
return readHeightFieldFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Node from file.
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* Return valid osg::Node on success,
* return NULL on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::Node* readNodeFile(const std::string& filename,const Options* options);
/** Read an osg::Node from file.
* Return valid osg::Node on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::Node* readNodeFile(const std::string& filename)
{
return readNodeFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
* than one subgraph has been loaded.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* Does NOT ignore strings beginning with a dash '-' character. */
extern OSGDB_EXPORT osg::Node* readNodeFiles(std::vector<std::string>& fileList,const Options* options);
/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
* than one subgraph has been loaded.*/
inline osg::Node* readNodeFiles(std::vector<std::string>& fileList)
{
return readNodeFiles(fileList,Registry::instance()->getOptions());
}
/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
* than one subgraph has been loaded.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.*/
extern OSGDB_EXPORT osg::Node* readNodeFiles(osg::ArgumentParser& parser,const Options* options);
/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
* than one subgraph has been loaded.*/
inline osg::Node* readNodeFiles(osg::ArgumentParser& parser)
{
return readNodeFiles(parser,Registry::instance()->getOptions());
}
/** Read an osg::Shader from file.
* Return valid osg::Shader on success,
* return NULL on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::Shader* readShaderFile(const std::string& filename,const Options* options);
/** Read an osg::Shader from file.
* Return valid osg::Shader on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::Shader* readShaderFile(const std::string& filename)
{
return readShaderFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Shader from file and set to specified shader type.
* Return valid osg::Shader on success,
* return NULL on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::Shader* readShaderFile(osg::Shader::Type type, const std::string& filename,const Options* options)
{
osg::Shader* shader = readShaderFile(filename, options);
if (shader && type != osg::Shader::UNDEFINED) shader->setType(type);
return shader;
}
/** Read an osg::Shader from file and set to specified shader type
* Return valid osg::Shader on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::Shader* readShaderFile(osg::Shader::Type type, const std::string& filename)
{
return readShaderFile(type, filename,Registry::instance()->getOptions());
}
/** Read an osg::Shader from file and set to specified shader type, if a shader isn't loaded fallback to specific shader source.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::Shader* readShaderFileWithFallback(osg::Shader::Type type, const std::string& filename, const Options* options, const char* fallback)
{
osg::Shader* shader = readShaderFile(filename, options);
if (shader && type != osg::Shader::UNDEFINED) shader->setType(type);
if (!shader) shader = new osg::Shader(type, fallback);
return shader;
}
/** Read an osg::Shader from file and set to specified shader type, if a shader isn't loaded fallback to specific shader source.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::Shader* readShaderFileWithFallback(osg::Shader::Type type, const std::string& filename, const char* fallback)
{
return osgDB::readShaderFileWithFallback(type, filename, Registry::instance()->getOptions(), fallback);
}
/** Read an osg::Script from file.
* Return valid osg::Script on success,
* return NULL on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::Script* readScriptFile(const std::string& filename,const Options* options);
/** Read an osg::Script from file.
* Return valid osg::Script on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::Script* readScriptFile(const std::string& filename)
{
return readScriptFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Object from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Object> readRefObjectFile(const std::string& filename,const Options* options);
/** Read an osg::Object from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Object> readRefObjectFile(const std::string& filename)
{
return readRefObjectFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Image from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Image> readRefImageFile(const std::string& filename,const Options* options);
/** Read an osg::Image from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Image> readRefImageFile(const std::string& filename)
{
return readRefImageFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::HeightField from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::HeightField> readRefHeightFieldFile(const std::string& filename,const Options* options);
/** Read an osg::HeightField from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::HeightField> readRefHeightFieldFile(const std::string& filename)
{
return readRefHeightFieldFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Node from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Node> readRefNodeFile(const std::string& filename,const Options* options);
/** Read an osg::Node from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Node> readRefNodeFile(const std::string& filename)
{
return readRefNodeFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Shader from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Shader> readRefShaderFile(const std::string& filename,const Options* options);
/** Read an osg::Shader from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(const std::string& filename)
{
return readRefShaderFile(filename, Registry::instance()->getOptions());
}
/** Read an osg::Shader from file and set to specified shader type.
* Return valid osg::Shader on success,
* return NULL on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(osg::Shader::Type type, const std::string& filename, const Options* options)
{
osg::ref_ptr<osg::Shader> shader = readShaderFile(filename, options);
if (shader.valid() && type != osg::Shader::UNDEFINED) shader->setType(type);
return shader;
}
/** Read an osg::Shader from file and set to specified shader type
* Return valid osg::Shader on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(osg::Shader::Type type, const std::string& filename)
{
return readRefShaderFile(type, filename, Registry::instance()->getOptions());
}
/** Read an osg::Script from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Script> readRefScriptFile(const std::string& filename,const Options* options);
/** Read an osg::Script from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Script> readRefScriptFile(const std::string& filename)
{
return readRefScriptFile(filename,Registry::instance()->getOptions());
}
}
#endif