OpenSceneGraph/include/osg/FrontFace

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_FRONTFACE
#define OSG_FRONTFACE 1
#include <osg/StateAttribute>
#include <osg/GL>
namespace osg {
/** Class to specify the orientation of front-facing polygons.
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*/
class SG_EXPORT FrontFace : public StateAttribute
{
public :
FrontFace();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
FrontFace(const FrontFace& ff,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(ff,copyop),
_mode(ff._mode) {}
META_StateAttribute(osg, FrontFace, FRONTFACE);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(FrontFace,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_mode)
return 0; // passed all the above comparison macro's, must be equal.
}
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enum Mode {
CLOCKWISE = GL_CW,
COUNTER_CLOCKWISE = GL_CCW
};
inline void setMode(Mode mode) { _mode = mode; }
inline Mode getMode() const { return _mode; }
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virtual void apply(State& state) const;
protected:
virtual ~FrontFace();
Mode _mode;
};
}
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#endif