OpenSceneGraph/include/osgUI/Style

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUI_STYLE
#define OSGUI_STYLE
#include <osg/Object>
#include <osg/BoundingBox>
#include <osg/Texture2D>
#include <osg/Depth>
#include <osg/ColorMask>
#include <osg/Vec4>
#include <osgUI/AlignmentSettings>
#include <osgUI/FrameSettings>
#include <osgUI/TextSettings>
namespace osgUI
{
class OSGUI_EXPORT Style : public osg::Object
{
public:
Style();
Style(const Style& style, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgUI, Style);
static osg::ref_ptr<Style>& instance();
void setBackgroundColor(const osg::Vec4& color) { _backgroundColor = color; }
const osg::Vec4& getBackgroundColor() const { return _backgroundColor; }
void setTextColor(const osg::Vec4& color) { _textColor = color; }
const osg::Vec4& getTextColor() const { return _textColor; }
void setDisabledTextColor(const osg::Vec4& color) { _disabledTextColor = color; }
const osg::Vec4& getDisabledTextColor() const { return _disabledTextColor; }
virtual osg::Node* createDepthSetPanel(const osg::BoundingBox& extents);
virtual osg::Node* createPanel(const osg::BoundingBox& extents, const osg::Vec4& colour);
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virtual osg::Node* createFrame(const osg::BoundingBox& extents, const FrameSettings* frameSettings, const osg::Vec4& colour);
virtual osg::Node* createText(const osg::BoundingBox& extents, const AlignmentSettings* as, const TextSettings* textSettings, const std::string& text);
virtual osg::Node* createIcon(const osg::BoundingBox& extents, const std::string& filename, const osg::Vec4& colour);
virtual void setupDialogStateSet(osg::StateSet* stateset, int binNum);
virtual void setupPopupStateSet(osg::StateSet* stateset, int binNum);
virtual void setupClipStateSet(const osg::BoundingBox& extents, osg::StateSet* stateset);
protected:
virtual ~Style() {}
osg::ref_ptr<osg::Depth> _disabledDepthWrite;
osg::ref_ptr<osg::Depth> _enabledDepthWrite;
osg::ref_ptr<osg::ColorMask> _disableColorWriteMask;
osg::ref_ptr<osg::Texture2D> _clipTexture;
osg::Vec4 _backgroundColor;
osg::Vec4 _textColor;
osg::Vec4 _disabledTextColor;
};
}
#endif