2003-05-19 23:15:17 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGGA_GliderMANIPULATOR
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#define OSGGA_GliderMANIPULATOR 1
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#include <osgGA/MatrixManipulator>
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#include <osg/Quat>
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/**
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GliderManipulator is a MatrixManipulator which provides Glider simulator-like
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updating of the camera position & orientation. By default, the left mouse
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button accelerates, the right mouse button decelerates, and the middle mouse
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button (or left and right simultaneously) stops dead.
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*/
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2003-05-21 20:15:45 +08:00
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class GliderManipulator : public osgGA::MatrixManipulator
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{
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public:
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2003-05-19 23:15:17 +08:00
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GliderManipulator();
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virtual const char* className() const { return "Glider"; }
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrix& matrix);
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByInverseMatrix(const osg::Matrix& matrix) { setByMatrix(osg::Matrix::inverse(matrix)); }
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/** get the position of the manipulator as 4x4 Matrix.*/
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virtual osg::Matrix getMatrix() const;
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
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virtual osg::Matrix getInverseMatrix() const;
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2003-03-15 04:35:45 +08:00
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virtual void setNode(osg::Node*);
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virtual const osg::Node* getNode() const;
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2003-05-19 23:15:17 +08:00
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virtual osg::Node* getNode();
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virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
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virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
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2003-05-19 23:15:17 +08:00
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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enum YawControlMode {
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YAW_AUTOMATICALLY_WHEN_BANKED,
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NO_AUTOMATIC_YAW
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};
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2003-05-19 23:15:17 +08:00
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/** Configure the Yaw control for the Glider model. */
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void setYawControlMode(YawControlMode ycm) { _yawMode = ycm; }
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2003-05-19 23:15:17 +08:00
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protected:
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virtual ~GliderManipulator();
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/** Reset the internal GUIEvent stack.*/
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void flushMouseEventStack();
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/** Add the current mouse GUIEvent to internal stack.*/
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void addMouseEvent(const osgGA::GUIEventAdapter& ea);
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2003-05-19 23:15:17 +08:00
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void computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up);
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2003-03-15 04:35:45 +08:00
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/** For the give mouse movement calculate the movement of the camera.
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Return true is camera has moved and a redraw is required.*/
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bool calcMovement();
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2003-05-19 23:15:17 +08:00
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// Internal event stack comprising last three mouse events.
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osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t1;
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osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
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float _modelScale;
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float _velocity;
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2003-03-15 04:35:45 +08:00
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YawControlMode _yawMode;
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osg::Vec3 _eye;
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osg::Quat _rotation;
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float _distance;
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2003-03-15 04:35:45 +08:00
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};
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#endif
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