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# include <osg/Geode>
# include <osg/Group>
# include <osg/Notify>
# include <osg/BlendEquation>
# include <osgDB/Registry>
# include <osgDB/ReadFile>
# include <osgProducer/Viewer>
# include <osgUtil/Optimizer>
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const int _eq_nb = 8 ;
const osg : : BlendEquation : : Equation _equations [ _eq_nb ] =
{
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osg : : BlendEquation : : FUNC_ADD ,
osg : : BlendEquation : : FUNC_SUBTRACT ,
osg : : BlendEquation : : FUNC_REVERSE_SUBTRACT ,
osg : : BlendEquation : : RGBA_MIN ,
osg : : BlendEquation : : RGBA_MAX ,
osg : : BlendEquation : : ALPHA_MIN ,
osg : : BlendEquation : : ALPHA_MAX ,
osg : : BlendEquation : : LOGIC_OP
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} ;
const char * _equations_name [ _eq_nb ] =
{
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" osg::BlendEquation::FUNC_ADD " ,
" osg::BlendEquation::FUNC_SUBTRACT " ,
" osg::BlendEquation::FUNC_REVERSE_SUBTRACT " ,
" osg::BlendEquation::RGBA_MIN " ,
" osg::BlendEquation::RGBA_MAX " ,
" osg::BlendEquation::ALPHA_MIN " ,
" osg::BlendEquation::ALPHA_MAX " ,
" osg::BlendEquation::LOGIC_OP "
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} ;
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class TechniqueEventHandler : public osgGA : : GUIEventHandler
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{
public :
TechniqueEventHandler ( osg : : BlendEquation * blendEq ) { _blendEq = blendEq ; _eq_index = 0 ; }
TechniqueEventHandler ( ) { std : : cerr < < " Error, can't initialize it! " ; }
META_Object ( osgBlendEquationApp , TechniqueEventHandler ) ;
virtual bool handle ( const osgGA : : GUIEventAdapter & ea , osgGA : : GUIActionAdapter & ) ;
virtual void getUsage ( osg : : ApplicationUsage & usage ) const ;
protected :
~ TechniqueEventHandler ( ) { }
TechniqueEventHandler ( const TechniqueEventHandler & , const osg : : CopyOp & ) { }
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osg : : BlendEquation * _blendEq ;
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int _eq_index ;
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} ;
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bool TechniqueEventHandler : : handle ( const osgGA : : GUIEventAdapter & ea , osgGA : : GUIActionAdapter & )
{
switch ( ea . getEventType ( ) )
{
case ( osgGA : : GUIEventAdapter : : KEYDOWN ) :
{
if ( ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_Right | |
ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_KP_Right )
{
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_eq_index + + ;
if ( _eq_index > = _eq_nb ) _eq_index = 0 ;
_blendEq - > setEquation ( _equations [ _eq_index ] ) ;
std : : cout < < " Equation name = " < < _equations_name [ _eq_index ] < < std : : endl ;
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return true ;
}
else if ( ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_Left | |
ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_KP_Left )
{
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_eq_index - - ;
if ( _eq_index < 0 ) _eq_index = _eq_nb - 1 ;
_blendEq - > setEquation ( _equations [ _eq_index ] ) ;
std : : cout < < " Operation name = " < < _equations_name [ _eq_index ] < < std : : endl ;
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return true ;
}
return false ;
}
default :
return false ;
}
}
void TechniqueEventHandler : : getUsage ( osg : : ApplicationUsage & usage ) const
{
usage . addKeyboardMouseBinding ( " Left Arrow " , " Advance to next equation " ) ;
usage . addKeyboardMouseBinding ( " Right Array " , " Move to previous equation " ) ;
}
int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is the example which demonstrates how to use glBlendEquation for mixing rendered scene and the frame-buffer. " ) ;
arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
// construct the viewer.
osgProducer : : Viewer viewer ( arguments ) ;
// load the nodes from the commandline arguments.
osg : : Node * loadedModel = osgDB : : readNodeFiles ( arguments ) ;
if ( ! loadedModel )
{
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std : : cout < < arguments . getApplicationName ( ) < < " : No data loaded " < < std : : endl ;
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return 1 ;
}
osg : : Group * root = new osg : : Group ;
root - > addChild ( loadedModel ) ;
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osg : : StateSet * stateset = new osg : : StateSet ;
osg : : BlendEquation * blendEquation = new osg : : BlendEquation ( osg : : BlendEquation : : FUNC_ADD ) ;
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stateset - > setAttributeAndModes ( blendEquation , osg : : StateAttribute : : OVERRIDE | osg : : StateAttribute : : ON ) ;
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//tell to sort the mesh before displaying it
stateset - > setRenderingHint ( osg : : StateSet : : TRANSPARENT_BIN ) ;
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loadedModel - > setStateSet ( stateset ) ;
// set up the value with sensible default event handlers.
viewer . setUpViewer ( osgProducer : : Viewer : : STANDARD_SETTINGS ) ;
viewer . getEventHandlerList ( ) . push_front ( new TechniqueEventHandler ( blendEquation ) ) ;
// get details on keyboard and mouse bindings used by the viewer.
viewer . getUsage ( * arguments . getApplicationUsage ( ) ) ;
// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
if ( arguments . argc ( ) < = 1 )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout , osg : : ApplicationUsage : : COMMAND_LINE_OPTION ) ;
return 1 ;
}
// run optimization over the scene graph
osgUtil : : Optimizer optimzer ;
optimzer . optimize ( root ) ;
// add a viewport to the viewer and attach the scene graph.
viewer . setSceneData ( root ) ;
// create the windows and run the threads.
viewer . realize ( ) ;
while ( ! viewer . done ( ) )
{
// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer . update ( ) ;
// fire off the cull and draw traversals of the scene.
viewer . frame ( ) ;
}
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// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// run a clean up frame to delete all OpenGL objects.
viewer . cleanup_frame ( ) ;
// wait for all the clean up frame to complete.
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viewer . sync ( ) ;
return 0 ;
}