OpenSceneGraph/VisualStudio/osgPlugins/lib3ds/lib3ds.dsp

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# Microsoft Developer Studio Project File - Name="osgPlugin 3ds" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (x86) Static Library" 0x0104
2002-04-14 06:19:29 +08:00
CFG=osgPlugin 3ds - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "lib3ds.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
2002-04-14 06:19:29 +08:00
!MESSAGE NMAKE /f "lib3ds.mak" CFG="osgPlugin 3ds - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osgPlugin 3ds - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osgPlugin 3ds - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osgPlugin 3ds - Win32 Release Static" (based on "Win32 (x86) Static Library")
!MESSAGE "osgPlugin 3ds - Win32 Debug Static" (based on "Win32 (x86) Static Library")
!MESSAGE
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RSC=rc.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# SUBTRACT LINK32 /nodefaultlib
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# ADD LINK32 OpenThreadsWin32d.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OutDir)/osgdb_3dsd.dll" /pdbtype:sept /implib:"../../../lib/$(PlatformName)/osgdb_3dsd.lib" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
# SUBTRACT LINK32 /nodefaultlib
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# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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F90=df.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /GR /GX /Z7 /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_WINDOWS" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "_MBCS" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD LIB32 /nodefaultlib /nologo /out:"$(OutDir)/osgdb_3dsd_s.lib"
# SUBTRACT LIB32 /nodefaultlib
!ENDIF
# Begin Target
# Name "osgPlugin 3ds - Win32 Release"
# Name "osgPlugin 3ds - Win32 Debug"
# Name "osgPlugin 3ds - Win32 Release Static"
# Name "osgPlugin 3ds - Win32 Debug Static"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\atmosphere.cpp
# End Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\background.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Camera.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Lib3ds_float.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\ReaderWriter3DS.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Shadow.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tcb.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tracks.cpp
# End Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Vector.cpp
# End Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Node.h
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