OpenSceneGraph/src/osgPlugins/ive/BlendColor.cpp

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/**********************************************************************
*
* FILE: BlendColor.cpp
*
* DESCRIPTION: Read/Write osg::BlendColor in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
* and then some more by Ulrich Hertlein
*
* HISTORY: Created 21.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "BlendColor.h"
#include "Object.h"
#include <osg/Notify>
#include <iostream>
using namespace ive;
void BlendColor::write(DataOutputStream* out)
{
// Write BlendColor's identification.
out->writeInt(IVEBLENDCOLOR);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if (obj) {
((ive::Object*)(obj))->write(out);
} else {
throw Exception("BlendColor::write(): Could not cast this osg::BlendColor to an osg::Object.");
}
// Write BlendColor's properties.
// Write constant color
out->writeVec4(getConstantColor());
}
void BlendColor::read(DataInputStream* in)
{
// Peek on BlendColor's identification.
int id = in->peekInt();
if (id == IVEBLENDCOLOR) {
// Read BlendColor's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if (obj) {
((ive::Object*)(obj))->read(in);
} else {
throw Exception("BlendColor::read(): Could not cast this osg::BlendColor to an osg::Object.");
}
// Read BlendColor's properties
// Read constant color
setConstantColor(in->readVec4());
} else {
throw Exception("BlendColor::read(): Expected BlendColor identification.");
}
}