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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This application is open source and may be redistributed and / or modified
* freely and without restriction , both in commericial and non commericial applications ,
* as long as this copyright notice is maintained .
*
* This application is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
*/
# include <osgDB/ReadFile>
# include <osgDB/Registry>
# include <osgUtil/Optimizer>
# include <osgProducer/Viewer>
# include <Demeter/Terrain.h>
# include <Demeter/Loader.h>
# include <Demeter/DemeterDrawable.h>
Demeter : : Terrain * loadTerrain ( )
{
# ifdef _WIN32
char fileSeparator = ' \\ ' ;
# else
char fileSeparator = ' / ' ;
# endif
char szMediaPath [ 17 ] ;
sprintf ( szMediaPath , " ..%cdata%cLlano " , fileSeparator , fileSeparator ) ;
Demeter : : Settings : : GetInstance ( ) - > SetMediaPath ( szMediaPath ) ;
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Demeter : : Settings : : GetInstance ( ) - > SetTessellateMethod ( Demeter : : Settings : : TM_2D_ROLLONLY ) ;
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// Load a terrain that was generated in the Demeter Texture Editor
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Demeter : : Terrain * pTerrain = new Demeter : : Terrain ( 500000 , 0.0f , 0.0f ) ;
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try
{
# ifdef _DEBUG
Demeter : : Loader : : GetInstance ( ) - > LoadElevations ( " DemeterElevationLoaderDebug " , " Llano.terrain " , pTerrain ) ;
Demeter : : Loader : : GetInstance ( ) - > LoadTerrainTexture ( " DemeterTextureLoaderDebug " , " Llano.terrain " , pTerrain ) ;
# else
Demeter : : Loader : : GetInstance ( ) - > LoadElevations ( " DemeterElevationLoader " , " Llano.terrain " , pTerrain ) ;
Demeter : : Loader : : GetInstance ( ) - > LoadTerrainTexture ( " DemeterTextureLoader " , " Llano.terrain " , pTerrain ) ;
# endif
}
catch ( Demeter : : DemeterException * pEx )
{
std : : cerr < < pEx - > GetErrorMessage ( ) < < std : : endl ;
return 0 ;
}
return pTerrain ;
}
osg : : Node * createSceneWithTerrain ( Demeter : : Terrain * pTerrain )
{
Demeter : : DemeterDrawable * pDrawable = new Demeter : : DemeterDrawable ;
pDrawable - > SetTerrain ( pTerrain ) ;
osg : : Geode * pGeode = new osg : : Geode ;
pGeode - > addDrawable ( pDrawable ) ;
float detailThreshold = 9.0f ;
pTerrain - > SetDetailThreshold ( detailThreshold ) ;
return pGeode ;
}
class KeyboardEventHandler : public osgGA : : GUIEventHandler
{
public :
KeyboardEventHandler ( Demeter : : Terrain * pTerrain ) :
_pTerrain ( pTerrain ) { }
virtual bool handle ( const osgGA : : GUIEventAdapter & ea , osgGA : : GUIActionAdapter & )
{
switch ( ea . getEventType ( ) )
{
case ( osgGA : : GUIEventAdapter : : KEYDOWN ) :
{
if ( ea . getKey ( ) = = ' n ' )
{
_pTerrain - > SetDetailThreshold ( _pTerrain - > GetDetailThreshold ( ) + 0.1f ) ;
std : : cout < < " _pTerrain->GetDetailThreshold() = " < < _pTerrain - > GetDetailThreshold ( ) < < std : : endl ;
return true ;
}
else if ( ea . getKey ( ) = = ' n ' )
{
_pTerrain - > SetDetailThreshold ( _pTerrain - > GetDetailThreshold ( ) - 0.1f ) ;
std : : cout < < " _pTerrain->GetDetailThreshold() = " < < _pTerrain - > GetDetailThreshold ( ) < < std : : endl ;
return true ;
}
break ;
}
default :
break ;
}
return false ;
}
virtual void accept ( osgGA : : GUIEventHandlerVisitor & v )
{
v . visit ( * this ) ;
}
Demeter : : Terrain * _pTerrain ;
} ;
int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
arguments . getApplicationUsage ( ) - > setApplicationName ( arguments . getApplicationName ( ) ) ;
arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is the standard OpenSceneGraph example which loads and visualises 3d models. " ) ;
arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
// construct the viewer.
osgProducer : : Viewer viewer ( arguments ) ;
// set up the value with sensible default event handlers.
viewer . setUpViewer ( osgProducer : : Viewer : : STANDARD_SETTINGS ) ;
// get details on keyboard and mouse bindings used by the viewer.
viewer . getUsage ( * arguments . getApplicationUsage ( ) ) ;
// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
//
// if (arguments.argc()<=1)
// {
// arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
// return 1;
// }
osg : : Timer timer ;
osg : : Timer_t start_tick = timer . tick ( ) ;
Demeter : : Terrain * pTerrain = loadTerrain ( ) ;
// read the scene from the list of file specified commandline args.
osg : : ref_ptr < osg : : Node > loadedModel = createSceneWithTerrain ( pTerrain ) ;
// if no model has been successfully loaded report failure.
if ( ! loadedModel )
{
std : : cout < < arguments . getApplicationName ( ) < < " : No data loaded " < < std : : endl ;
return 1 ;
}
osg : : Timer_t end_tick = timer . tick ( ) ;
std : : cout < < " Time to load = " < < timer . delta_s ( start_tick , end_tick ) < < std : : endl ;
// set the scene to render
viewer . setSceneData ( loadedModel . get ( ) ) ;
viewer . getEventHandlerList ( ) . push_front ( new KeyboardEventHandler ( pTerrain ) ) ;
// create the windows and run the threads.
viewer . realize ( ) ;
while ( ! viewer . done ( ) )
{
// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer . update ( ) ;
// fire off the cull and draw traversals of the scene.
viewer . frame ( ) ;
}
// wait for all cull and draw threads to complete before exit.
viewer . sync ( ) ;
return 0 ;
}