OpenSceneGraph/include/osgFX/Registry

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgFX - Copyright (C) 2003 Marco Jez
#ifndef OSGFX_REGISTRY_
#define OSGFX_REGISTRY_
#include <osgFX/Export>
#include <osgFX/Effect>
#include <osg/ref_ptr>
#include <map>
#include <string>
namespace osgFX
{
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class OSGFX_EXPORT Registry : public osg::Referenced
{
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public:
struct Proxy {
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Proxy(const Effect* effect)
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{
Registry::instance()->registerEffect(effect);
}
};
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typedef std::map<std::string, osg::ref_ptr<const Effect> > EffectMap;
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static Registry* instance();
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inline void registerEffect(const Effect* effect);
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inline const EffectMap& getEffectMap() const;
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protected:
// Registry is a singleton; constructor and destructor must be protected
Registry();
~Registry() {}
private:
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EffectMap _effects;
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};
// INLINE METHODS
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inline const Registry::EffectMap& Registry::getEffectMap() const
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{
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return _effects;
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}
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inline void Registry::registerEffect(const Effect* effect)
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{
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_effects[effect->effectName()] = effect;
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}
}
#endif