155 lines
5.2 KiB
C
155 lines
5.2 KiB
C
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- */
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/* OpenSceneGraph example, osgstereomatch.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef STEREOMULTIPASS_H
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#define STEREOMULTIPASS_H 1
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#include <osg/ref_ptr>
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#include <osg/Group>
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#include <osg/Camera>
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#include <osg/MatrixTransform>
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#include <osg/Projection>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/Texture2D>
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#include <osg/TextureRectangle>
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class SubtractPass {
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public:
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SubtractPass(osg::TextureRectangle *left_tex,
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osg::TextureRectangle *right_tex,
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int width, int height,
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int start_disparity);
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~SubtractPass();
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osg::ref_ptr<osg::Group> getRoot() { return _RootGroup; }
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osg::ref_ptr<osg::TextureRectangle> getOutputTexture(int i) { return _OutTexture[i]; }
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void setShader(std::string filename);
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private:
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osg::ref_ptr<osg::Group> createTexturedQuad();
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void createOutputTextures();
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void setupCamera();
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osg::ref_ptr<osg::Group> _RootGroup;
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osg::ref_ptr<osg::Camera> _Camera;
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osg::ref_ptr<osg::TextureRectangle> _InTextureLeft;
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osg::ref_ptr<osg::TextureRectangle> _InTextureRight;
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osg::ref_ptr<osg::TextureRectangle> _OutTexture[4];
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int _TextureWidth;
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int _TextureHeight;
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int _StartDisparity;
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osg::ref_ptr<osg::Program> _FragmentProgram;
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osg::ref_ptr<osg::StateSet> _StateSet;
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};
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class AggregatePass {
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public:
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AggregatePass(osg::TextureRectangle *diff_tex0,
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osg::TextureRectangle *diff_tex1,
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osg::TextureRectangle *diff_tex2,
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osg::TextureRectangle *diff_tex3,
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osg::TextureRectangle *agg_tex_in,
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osg::TextureRectangle *agg_tex_out,
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int width, int height,
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int start_disparity, int window_size);
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~AggregatePass();
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osg::ref_ptr<osg::Group> getRoot() { return _RootGroup; }
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osg::ref_ptr<osg::TextureRectangle> getOutputTexture() { return _OutTexture; }
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void setShader(std::string filename);
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private:
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osg::ref_ptr<osg::Group> createTexturedQuad();
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void setupCamera();
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osg::ref_ptr<osg::Group> _RootGroup;
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osg::ref_ptr<osg::Camera> _Camera;
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osg::ref_ptr<osg::TextureRectangle> _InTextureDifference[4];
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osg::ref_ptr<osg::TextureRectangle> _InTextureAggregate;
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osg::ref_ptr<osg::TextureRectangle> _OutTextureAggregate;
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osg::ref_ptr<osg::TextureRectangle> _OutTexture;
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int _TextureWidth;
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int _TextureHeight;
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int _StartDisparity;
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int _WindowSize;
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osg::ref_ptr<osg::Program> _FragmentProgram;
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osg::ref_ptr<osg::StateSet> _StateSet;
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};
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class SelectPass {
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public:
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SelectPass(osg::TextureRectangle *in_tex,
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int width, int height,
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int min_disparity, int max_disparity);
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~SelectPass();
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osg::ref_ptr<osg::Group> getRoot() { return _RootGroup; }
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osg::ref_ptr<osg::TextureRectangle> getOutputTexture() { return _OutTexture; }
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void setShader(std::string filename);
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private:
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osg::ref_ptr<osg::Group> createTexturedQuad();
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void createOutputTextures();
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void setupCamera();
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osg::ref_ptr<osg::Group> _RootGroup;
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osg::ref_ptr<osg::Camera> _Camera;
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osg::ref_ptr<osg::TextureRectangle> _InTexture;
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osg::ref_ptr<osg::TextureRectangle> _OutTexture;
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osg::ref_ptr<osg::Image> _OutImage;
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int _TextureWidth;
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int _TextureHeight;
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int _MinDisparity;
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int _MaxDisparity;
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osg::ref_ptr<osg::Program> _FragmentProgram;
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osg::ref_ptr<osg::StateSet> _StateSet;
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};
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class StereoMultipass {
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public:
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StereoMultipass(osg::TextureRectangle *left_tex,
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osg::TextureRectangle *right_tex,
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int width, int height,
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int min_disparity, int max_disparity, int window_size);
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~StereoMultipass();
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osg::ref_ptr<osg::Group> getRoot() { return _RootGroup; }
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osg::ref_ptr<osg::TextureRectangle> getOutputTexture() { return _SelectPass->getOutputTexture().get(); }
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void setShader(std::string filename);
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private:
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osg::ref_ptr<osg::Group> createTexturedQuad();
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void createOutputTextures();
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void setupCamera();
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osg::ref_ptr<osg::Group> _RootGroup;
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osg::ref_ptr<osg::Camera> _Camera;
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osg::ref_ptr<osg::TextureRectangle> _InTexture;
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osg::ref_ptr<osg::TextureRectangle> _OutTexture[2];
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int _TextureWidth;
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int _TextureHeight;
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osg::ref_ptr<osg::Program> _FragmentProgram;
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osg::ref_ptr<osg::StateSet> _StateSet;
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SelectPass *_SelectPass;
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int flip;
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int flop;
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};
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#endif //STEREOMULTIPASS_H
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