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< TITLE > namespace osgParticle< / TITLE >
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< H2 > namespace < A HREF = "#DOC.DOCU" > osgParticle< / A > < / H2 > < / H2 >
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class < B > < A HREF = "AccelOperator.html" > AccelOperator< / A > < / B > : public <!1> < A HREF = "Operator.html" > Operator< / A >
< DD > < I > An operator class that applies a constant acceleration to the particles< / I >
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class < B > < A HREF = "AngularAccelOperator.html" > AngularAccelOperator< / A > < / B > : public <!1> < A HREF = "Operator.html" > Operator< / A >
< DD > < I > An operator class that applies a constant angular acceleration to the particles< / I >
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class < B > < A HREF = "CenteredPlacer.html" > CenteredPlacer< / A > < / B > : public <!1> < A HREF = "Placer.html" > Placer< / A >
< DD > < I > An abstract placer base class for placers which need a < I > center point< / I > < / I >
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class < B > < A HREF = "Counter.html" > Counter< / A > < / B > : public osg::Object
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class OSGPARTICLE_EXPORT < B > < A HREF = "Emitter.html" > Emitter< / A > < / B > : public <!1> < A HREF = "ParticleProcessor.html" > ParticleProcessor< / A >
< DD > < I > An abstract base class for particle emitters.< / I >
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class OSGPARTICLE_EXPORT < B > < A HREF = "ExplosionEffect.html" > ExplosionEffect< / A > < / B > : public <!1> < A HREF = "ParticleEffect.html" > ParticleEffect< / A >
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class OSGPARTICLE_EXPORT < B > < A HREF = "FireEffect.html" > FireEffect< / A > < / B > : public <!1> < A HREF = "ParticleEffect.html" > ParticleEffect< / A >
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class OSGPARTICLE_EXPORT < B > < A HREF = "FluidFrictionOperator.html" > FluidFrictionOperator< / A > < / B > : public <!1> < A HREF = "Operator.html" > Operator< / A >
< DD > < I > An operator that simulates the friction of a fluid.< / I >
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class < B > < A HREF = "ForceOperator.html" > ForceOperator< / A > < / B > : public <!1> < A HREF = "Operator.html" > Operator< / A >
< DD > < I > An operator that applies a constant force to the particles.< / I >
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class < B > < A HREF = "Interpolator.html" > Interpolator< / A > < / B > : public osg::Object
< DD > < I > An abstract base class for implementing interpolators< / I >
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class < B > < A HREF = "LinearInterpolator.html" > LinearInterpolator< / A > < / B > : public <!1> < A HREF = "Interpolator.html" > Interpolator< / A >
< DD > < I > A linear interpolator< / I >
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class OSGPARTICLE_EXPORT < B > < A HREF = "ModularEmitter.html" > ModularEmitter< / A > < / B > : public <!1> < A HREF = "Emitter.html" > Emitter< / A >
< DD > < I > An emitter class that holds three objects to control the creation of particles.< / I >
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class OSGPARTICLE_EXPORT < B > < A HREF = "ModularProgram.html" > ModularProgram< / A > < / B > : public <!1> < A HREF = "Program.html" > Program< / A >
< DD > < I > A program class for performing operations on particles using a sequence of < I > operators< / I > .< / I >
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class OSGPARTICLE_EXPORT < B > < A HREF = "MultiSegmentPlacer.html" > MultiSegmentPlacer< / A > < / B > : public <!1> < A HREF = "Placer.html" > Placer< / A >
< DD > < I > A polyline-shaped particle placer.< / I >
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class < B > < A HREF = "Operator.html" > Operator< / A > < / B > : public osg::Object
< DD > < I > An abstract base class used by < CODE > ModularProgram< / CODE > to perform operations on particles before they are updated.< / I >
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class OSGPARTICLE_EXPORT < B > < A HREF = "Particle.html" > Particle< / A > < / B >
< DD > < I > Implementation of a < B > particle< / B > .< / I >
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class OSGPARTICLE_EXPORT < B > < A HREF = "ParticleEffect.html" > ParticleEffect< / A > < / B > : public osg::Group
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class OSGPARTICLE_EXPORT < B > < A HREF = "ParticleProcessor.html" > ParticleProcessor< / A > < / B > : public osg::Node
< DD > < I > A common base interface for those classes which need to do something on particles.< / I >
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class OSGPARTICLE_EXPORT < B > < A HREF = "ParticleSystem.html" > ParticleSystem< / A > < / B > : public osg::Drawable
< DD > < I > The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction.< / I >
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class OSGPARTICLE_EXPORT < B > < A HREF = "ParticleSystemUpdater.html" > ParticleSystemUpdater< / A > < / B > : public osg::Node
< DD > < I > A useful node class for updating particle systems automatically.< / I >
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class < B > < A HREF = "Placer.html" > Placer< / A > < / B > : public osg::Object
< DD > < I > An abstract base class for implementing < I > particle placers< / I > .< / I >
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class < B > < A HREF = "PointPlacer.html" > PointPlacer< / A > < / B > : public <!1> < A HREF = "CenteredPlacer.html" > CenteredPlacer< / A >
< DD > < I > A point-shaped particle placer.< / I >
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class OSGPARTICLE_EXPORT < B > < A HREF = "Program.html" > Program< / A > < / B > : public <!1> < A HREF = "ParticleProcessor.html" > ParticleProcessor< / A >
< DD > < I > An abstract < CODE > ParticleProcessor< / CODE > descendant for modifying particles "on the fly" during the cull traversal.< / I >
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class < B > < A HREF = "RadialShooter.html" > RadialShooter< / A > < / B > : public <!1> < A HREF = "Shooter.html" > Shooter< / A >
< DD > < I > A shooter class that shoots particles radially.< / I >
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class < B > < A HREF = "RandomRateCounter.html" > RandomRateCounter< / A > < / B > : public <!1> < A HREF = "VariableRateCounter.html" > VariableRateCounter< / A >
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template< class T_> struct < B > < A HREF = "range.html" > range< / A > < / B >
< DD > < I > A simple struct template useful to store ranges of values as min/max pairs.< / I >
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typedef <!1> < A HREF = "range.html" > range< / A > < float> < B > < A HREF = "rangef.html" > rangef< / A > < / B >
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< DD > < I > Range of floats< / I >
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typedef <!1> < A HREF = "range.html" > range< / A > < osg::Vec2> < B > < A HREF = "rangev2.html" > rangev2< / A > < / B >
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< DD > < I > Range of osg::Vec2s< / I >
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typedef <!1> < A HREF = "range.html" > range< / A > < osg::Vec3> < B > < A HREF = "rangev3.html" > rangev3< / A > < / B >
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< DD > < I > Range of osg::Vec3s< / I >
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typedef <!1> < A HREF = "range.html" > range< / A > < osg::Vec4> < B > < A HREF = "rangev4.html" > rangev4< / A > < / B >
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< DD > < I > Range of osg::Vec4s< / I >
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class < B > < A HREF = "SectorPlacer.html" > SectorPlacer< / A > < / B > : public <!1> < A HREF = "CenteredPlacer.html" > CenteredPlacer< / A >
< DD > < I > A sector-shaped particle placer.< / I >
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class < B > < A HREF = "SegmentPlacer.html" > SegmentPlacer< / A > < / B > : public <!1> < A HREF = "Placer.html" > Placer< / A >
< DD > < I > A segment-shaped particle placer.< / I >
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class < B > < A HREF = "Shooter.html" > Shooter< / A > < / B > : public osg::Object
< DD > < I > An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.< / I >
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class OSGPARTICLE_EXPORT < B > < A HREF = "SmokeEffect.html" > SmokeEffect< / A > < / B > : public <!1> < A HREF = "ParticleEffect.html" > ParticleEffect< / A >
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class < B > < A HREF = "VariableRateCounter.html" > VariableRateCounter< / A > < / B > : public <!1> < A HREF = "Counter.html" > Counter< / A >
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< A NAME = "DOC.DOCU" > < / A >
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< H2 > Documentation< / H2 >
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< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
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This page was generated with the help of < A HREF = "http://www.linuxsupportline.com/~doc++" > DOC++< / A > .
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