89 lines
2.5 KiB
Plaintext
89 lines
2.5 KiB
Plaintext
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGPRESENTATION_ACTION
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#define OSGPRESENTATION_ACTION 1
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#include <osgPresentation/Export>
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#include <osg/NodeVisitor>
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namespace osgPresentation
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{
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// forward declare osgPresention nodes
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class Group;
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class Element;
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class Text;
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class Volume;
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class Model;
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class Image;
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class Movie;
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class Section;
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class Layer;
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class Slide;
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class Presentation;
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/** Action base class that is a NodeVistor that addes osgPresentation node support.*/
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class OSGPRESENTATION_EXPORT Action : public osg::NodeVisitor
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{
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public:
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Action(osg::NodeVisitor::TraversalMode traversalMode=osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN):
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osg::NodeVisitor(traversalMode) {}
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virtual void apply(osgPresentation::Group& group);
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virtual void apply(osgPresentation::Element& element);
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virtual void apply(osgPresentation::Text& text);
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virtual void apply(osgPresentation::Volume& volume);
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virtual void apply(osgPresentation::Model& model);
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virtual void apply(osgPresentation::Image& image);
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virtual void apply(osgPresentation::Movie& movie);
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virtual void apply(osgPresentation::Section& section);
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virtual void apply(osgPresentation::Layer& layer);
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virtual void apply(osgPresentation::Slide& slide);
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virtual void apply(osgPresentation::Presentation& presentation);
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};
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struct OSGPRESENTATION_EXPORT LoadAction : public Action
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{
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void apply(osgPresentation::Element& element);
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};
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struct OSGPRESENTATION_EXPORT UnloadAction : public Action
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{
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void apply(osgPresentation::Element& element);
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};
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struct OSGPRESENTATION_EXPORT ResetAction : public Action
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{
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void apply(osgPresentation::Element& element);
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};
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struct OSGPRESENTATION_EXPORT PauseAction : public Action
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{
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void apply(osgPresentation::Element& element);
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};
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struct OSGPRESENTATION_EXPORT PlayAction : public Action
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{
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void apply(osgPresentation::Element& element);
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};
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}
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#endif
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