OpenSceneGraph/include/osgPresentation/Action

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPRESENTATION_ACTION
#define OSGPRESENTATION_ACTION 1
#include <osgPresentation/Export>
#include <osg/NodeVisitor>
namespace osgPresentation
{
// forward declare osgPresention nodes
class Group;
class Element;
class Text;
class Volume;
class Model;
class Image;
class Movie;
class Section;
class Layer;
class Slide;
class Presentation;
/** Action base class that is a NodeVistor that addes osgPresentation node support.*/
class OSGPRESENTATION_EXPORT Action : public osg::NodeVisitor
{
public:
Action(osg::NodeVisitor::TraversalMode traversalMode=osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN):
osg::NodeVisitor(traversalMode) {}
virtual void apply(osgPresentation::Group& group);
virtual void apply(osgPresentation::Element& element);
virtual void apply(osgPresentation::Text& text);
virtual void apply(osgPresentation::Volume& volume);
virtual void apply(osgPresentation::Model& model);
virtual void apply(osgPresentation::Image& image);
virtual void apply(osgPresentation::Movie& movie);
virtual void apply(osgPresentation::Section& section);
virtual void apply(osgPresentation::Layer& layer);
virtual void apply(osgPresentation::Slide& slide);
virtual void apply(osgPresentation::Presentation& presentation);
};
struct OSGPRESENTATION_EXPORT LoadAction : public Action
{
void apply(osgPresentation::Element& element);
};
struct OSGPRESENTATION_EXPORT UnloadAction : public Action
{
void apply(osgPresentation::Element& element);
};
struct OSGPRESENTATION_EXPORT ResetAction : public Action
{
void apply(osgPresentation::Element& element);
};
struct OSGPRESENTATION_EXPORT PauseAction : public Action
{
void apply(osgPresentation::Element& element);
};
struct OSGPRESENTATION_EXPORT PlayAction : public Action
{
void apply(osgPresentation::Element& element);
};
}
#endif