OpenSceneGraph/include/osgViewer/api/Carbon/GraphicsWindowCarbon

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
* a guide to use of X11/GLX and copiying directly in the case of setBorder().
* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
*/
#ifndef OSGVIEWER_GRAPHICSWINDOWCARBON
#define OSGVIEWER_GRAPHICSWINDOWCARBON 1
#if defined (__APPLE__) && (!__LP64__)
#include <osgViewer/GraphicsWindow>
From Colin MacDonald, "In my application I have a custom graphics context class, derived from osg::GraphicsContext, in order to give good integration with the application's GUI toolkit. This works really well. However, I need to share OpenGL texture resources with the standard osgViewer GraphicsContext implementations, in particular the PixelBuffers. This is essential for my application to conserve graphics memory on low-end hardware. Currently the standard osg implementations will not share resources with another derived osg::GraphicsContext, other than the pre-defined osgViewer classes e.g. PixelBufferX11 is hardcoded to only share resources with GraphicsWindowX11 and PixelBufferX11 objects, and no other osg::GraphicsContext object. To address this in the cleanest way I could think of, I have moved the OpenGL handle variables for each platform into a small utility class, e.g. GraphicsHandleX11 for unix. Then GraphicsWindowX11, PixelBufferX11 and any other derived osg::GraphicsContext class can inherit from GraphicsHandleX11 to share OpenGL resources. I have updated the X11, Win32 and Carbon implementations to use this. The changes are minor. I haven't touched the Cocoa implmentation as I'm not familiar with it at all and couldn't test it - it will work unchanged. Without this I had some horrible hacks in my application, this greatly simplifies things for me. It also simplifies the osgViewer implementations slightly. Perhaps it may help with other users' desires to share resources with external graphics contexts, as was discussed on the user list recently." Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-22 00:41:02 +08:00
#include <osgViewer/api/Carbon/GraphicsHandleCarbon>
namespace osgViewer
{
From Colin MacDonald, "In my application I have a custom graphics context class, derived from osg::GraphicsContext, in order to give good integration with the application's GUI toolkit. This works really well. However, I need to share OpenGL texture resources with the standard osgViewer GraphicsContext implementations, in particular the PixelBuffers. This is essential for my application to conserve graphics memory on low-end hardware. Currently the standard osg implementations will not share resources with another derived osg::GraphicsContext, other than the pre-defined osgViewer classes e.g. PixelBufferX11 is hardcoded to only share resources with GraphicsWindowX11 and PixelBufferX11 objects, and no other osg::GraphicsContext object. To address this in the cleanest way I could think of, I have moved the OpenGL handle variables for each platform into a small utility class, e.g. GraphicsHandleX11 for unix. Then GraphicsWindowX11, PixelBufferX11 and any other derived osg::GraphicsContext class can inherit from GraphicsHandleX11 to share OpenGL resources. I have updated the X11, Win32 and Carbon implementations to use this. The changes are minor. I haven't touched the Cocoa implmentation as I'm not familiar with it at all and couldn't test it - it will work unchanged. Without this I had some horrible hacks in my application, this greatly simplifies things for me. It also simplifies the osgViewer implementations slightly. Perhaps it may help with other users' desires to share resources with external graphics contexts, as was discussed on the user list recently." Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-22 00:41:02 +08:00
class GraphicsWindowCarbon : public osgViewer::GraphicsWindow, public osgViewer::GraphicsHandleCarbon
{
public:
GraphicsWindowCarbon(osg::GraphicsContext::Traits* traits):
_valid(false),
_initialized(false),
_realized(false),
_ownsWindow(true),
_currentCursor(RightArrowCursor),
_currentVSync(true)
{
_traits = traits;
init();
if (valid())
{
setState( new osg::State );
getState()->setGraphicsContext(this);
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if (_traits.valid() && _traits->sharedContext)
{
getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
incrementContextIDUsageCount( getState()->getContextID() );
}
else
{
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
}
}
}
virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowCarbon*>(object)!=0; }
virtual const char* libraryName() const { return "osgViewer"; }
virtual const char* className() const { return "GraphicsWindowCarbon"; }
virtual bool valid() const { return _valid; }
/** Realise the GraphicsContext.*/
virtual bool realizeImplementation();
/** Return true if the graphics context has been realised and is ready to use.*/
virtual bool isRealizedImplementation() const { return _realized; }
/** Close the graphics context.*/
virtual void closeImplementation();
/** Make this graphics context current.*/
virtual bool makeCurrentImplementation();
/** Release the graphics context.*/
virtual bool releaseContextImplementation();
/** Swap the front and back buffers.*/
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
/** Set the window's position and size.*/
virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);
/** Set Window decoration.*/
virtual bool setWindowDecorationImplementation(bool flag);
// Override from GUIActionAdapter
virtual void requestWarpPointer( float x, float y);
/** Get focus.*/
virtual void grabFocus();
/** Get focus on if the pointer is in this window.*/
virtual void grabFocusIfPointerInWindow();
void requestClose() { _closeRequested = true; }
virtual void resizedImplementation(int x, int y, int width, int height);
virtual void setWindowName (const std::string & name);
virtual void useCursor(bool cursorOn);
virtual void setCursor(MouseCursor mouseCursor);
/** Set sync-to-vblank. */
virtual void setSyncToVBlank(bool on);
WindowRef getNativeWindowRef() { return _window; }
bool handleMouseEvent(EventRef theEvent);
bool handleKeyboardEvent(EventRef theEvent);
bool handleModifierKeys(EventRef theEvent);
/** WindowData is used to pass in the Carbon window handle attached the GraphicsContext::Traits structure. */
class WindowData : public osg::Referenced
{
public:
WindowData(WindowRef window, AGLDrawable* drawable=NULL ): //ADEGLI
_window(window), _AGLDrawable(drawable) ,_installEventHandler(false) {} //ADEGLI
WindowRef getNativeWindowRef() { return _window; }
void setInstallEventHandler(bool flag) { _installEventHandler = flag; }
bool installEventHandler() { return _installEventHandler; }
AGLDrawable* getAGLDrawable() { return _AGLDrawable; } //ADEGLI
private:
WindowRef _window;
AGLDrawable* _AGLDrawable; //ADEGLI
bool _installEventHandler;
};
/// install the standard os-eventhandler
void installEventHandler();
// get the pixelformat
AGLPixelFormat getAGLPixelFormat() { return _pixelFormat; }
void adaptResize(int x, int y, int w, int h);
protected:
void init();
void transformMouseXY(float& x, float& y);
bool _valid;
bool _initialized;
bool _realized;
bool _useWindowDecoration;
bool _ownsWindow;
WindowRef _window;
AGLPixelFormat _pixelFormat;
int _windowTitleHeight;
private:
/// computes the window attributes
WindowAttributes computeWindowAttributes(bool useWindowDecoration, bool supportsResize);
void handleModifierKey(UInt32 modifierKey, UInt32 modifierMask, osgGA::GUIEventAdapter::KeySymbol keySymbol);
bool _closeRequested;
UInt32 _lastModifierKeys;
MouseCursor _currentCursor;
bool _currentVSync;
};
}
#endif
#endif