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// -*-c++-*-
# include <osgProducer/Viewer>
# include <osgDB/ReadFile>
# include <osg/Geode>
# include <osg/Geometry>
# include <osg/StateSet>
# include <osg/Material>
# include <osg/Texture2D>
# include <osg/TextureRectangle>
# include <osg/TexMat>
# include <osg/CullFace>
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# include <osg/ImageStream>
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# include <osgGA/TrackballManipulator>
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osg : : ImageStream * s_imageStream = 0 ;
class PostSwapFinishCallback : public Producer : : Camera : : Callback
{
public :
PostSwapFinishCallback ( ) { }
virtual void operator ( ) ( const Producer : : Camera & camera )
{
// osg::Timer_t start_tick = osg::Timer::instance()->tick();
osgProducer : : OsgSceneHandler * sh = const_cast < osgProducer : : OsgSceneHandler * > ( dynamic_cast < const osgProducer : : OsgSceneHandler * > ( camera . getSceneHandler ( ) ) ) ;
if ( s_imageStream & & s_imageStream - > getPixelBufferObject ( ) ) s_imageStream - > getPixelBufferObject ( ) - > compileBuffer ( * ( sh - > getSceneView ( ) - > getState ( ) ) ) ;
// glFinish();
//osg::notify(osg::NOTICE)<<"callback after PBO "<<osg::Timer::instance()->delta_m(start_tick,osg::Timer::instance()->tick())<<"ms"<<std::endl;
}
} ;
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class MovieEventHandler : public osgGA : : GUIEventHandler
{
public :
MovieEventHandler ( ) { }
void set ( osg : : Node * node ) ;
virtual void accept ( osgGA : : GUIEventHandlerVisitor & v ) { v . visit ( * this ) ; }
virtual bool handle ( const osgGA : : GUIEventAdapter & ea , osgGA : : GUIActionAdapter & ) ;
virtual void getUsage ( osg : : ApplicationUsage & usage ) const ;
typedef std : : vector < osg : : ref_ptr < osg : : ImageStream > > ImageStreamList ;
protected :
virtual ~ MovieEventHandler ( ) { }
class FindImageStreamsVisitor : public osg : : NodeVisitor
{
public :
FindImageStreamsVisitor ( ImageStreamList & imageStreamList ) :
_imageStreamList ( imageStreamList ) { }
virtual void apply ( osg : : Geode & geode )
{
apply ( geode . getStateSet ( ) ) ;
for ( unsigned int i = 0 ; i < geode . getNumDrawables ( ) ; + + i )
{
apply ( geode . getDrawable ( i ) - > getStateSet ( ) ) ;
}
traverse ( geode ) ;
}
virtual void apply ( osg : : Node & node )
{
apply ( node . getStateSet ( ) ) ;
traverse ( node ) ;
}
inline void apply ( osg : : StateSet * stateset )
{
if ( ! stateset ) return ;
osg : : StateAttribute * attr = stateset - > getTextureAttribute ( 0 , osg : : StateAttribute : : TEXTURE ) ;
if ( attr )
{
osg : : Texture2D * texture2D = dynamic_cast < osg : : Texture2D * > ( attr ) ;
if ( texture2D ) apply ( dynamic_cast < osg : : ImageStream * > ( texture2D - > getImage ( ) ) ) ;
osg : : TextureRectangle * textureRec = dynamic_cast < osg : : TextureRectangle * > ( attr ) ;
if ( textureRec ) apply ( dynamic_cast < osg : : ImageStream * > ( textureRec - > getImage ( ) ) ) ;
}
}
inline void apply ( osg : : ImageStream * imagestream )
{
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if ( imagestream )
{
_imageStreamList . push_back ( imagestream ) ;
s_imageStream = imagestream ;
}
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}
ImageStreamList & _imageStreamList ;
} ;
ImageStreamList _imageStreamList ;
} ;
void MovieEventHandler : : set ( osg : : Node * node )
{
_imageStreamList . clear ( ) ;
if ( node )
{
FindImageStreamsVisitor fisv ( _imageStreamList ) ;
node - > accept ( fisv ) ;
}
}
bool MovieEventHandler : : handle ( const osgGA : : GUIEventAdapter & ea , osgGA : : GUIActionAdapter & )
{
switch ( ea . getEventType ( ) )
{
case ( osgGA : : GUIEventAdapter : : KEYDOWN ) :
{
if ( ea . getKey ( ) = = ' s ' )
{
for ( ImageStreamList : : iterator itr = _imageStreamList . begin ( ) ;
itr ! = _imageStreamList . end ( ) ;
+ + itr )
{
std : : cout < < " Play " < < std : : endl ;
( * itr ) - > play ( ) ;
}
return true ;
}
else if ( ea . getKey ( ) = = ' p ' )
{
for ( ImageStreamList : : iterator itr = _imageStreamList . begin ( ) ;
itr ! = _imageStreamList . end ( ) ;
+ + itr )
{
std : : cout < < " Pause " < < std : : endl ;
( * itr ) - > pause ( ) ;
}
return true ;
}
else if ( ea . getKey ( ) = = ' r ' )
{
return true ;
}
else if ( ea . getKey ( ) = = ' l ' )
{
return true ;
}
return false ;
}
default :
return false ;
}
}
void MovieEventHandler : : getUsage ( osg : : ApplicationUsage & usage ) const
{
usage . addKeyboardMouseBinding ( " p " , " Pause movie " ) ;
usage . addKeyboardMouseBinding ( " s " , " Play movie " ) ;
usage . addKeyboardMouseBinding ( " r " , " Start movie " ) ;
usage . addKeyboardMouseBinding ( " l " , " Toggle looping of movie " ) ;
}
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osg : : Geometry * createTexturedQuadGeometry ( const osg : : Vec3 & pos , float width , float height , osg : : Image * image )
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{
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bool useTextureRectangle = true ;
if ( useTextureRectangle )
{
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osg : : Geometry * pictureQuad = createTexturedQuadGeometry ( pos ,
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osg : : Vec3 ( width , 0.0f , 0.0f ) ,
osg : : Vec3 ( 0.0f , 0.0f , height ) ,
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0.0f , image - > t ( ) , image - > s ( ) , 0.0f ) ;
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pictureQuad - > getOrCreateStateSet ( ) - > setTextureAttributeAndModes ( 0 ,
new osg : : TextureRectangle ( image ) ,
osg : : StateAttribute : : ON ) ;
return pictureQuad ;
}
else
{
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osg : : Geometry * pictureQuad = createTexturedQuadGeometry ( pos ,
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osg : : Vec3 ( width , 0.0f , 0.0f ) ,
osg : : Vec3 ( 0.0f , 0.0f , height ) ,
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0.0f , 0.0f , 1.0f , 1.0f ) ;
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pictureQuad - > getOrCreateStateSet ( ) - > setTextureAttributeAndModes ( 0 ,
new osg : : Texture2D ( image ) ,
osg : : StateAttribute : : ON ) ;
return pictureQuad ;
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}
}
int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
arguments . getApplicationUsage ( ) - > setApplicationName ( arguments . getApplicationName ( ) ) ;
arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is the standard OpenSceneGraph example which loads and visualises 3d models. " ) ;
arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
// construct the viewer.
osgProducer : : Viewer viewer ( arguments ) ;
// set up the value with sensible default event handlers.
viewer . setUpViewer ( osgProducer : : Viewer : : STANDARD_SETTINGS ) ;
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// register the handler to add keyboard and mosue handling.
MovieEventHandler * meh = new MovieEventHandler ( ) ;
viewer . getEventHandlerList ( ) . push_front ( meh ) ;
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// get details on keyboard and mouse bindings used by the viewer.
viewer . getUsage ( * arguments . getApplicationUsage ( ) ) ;
// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
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osg : : Geode * geode = new osg : : Geode ;
osg : : Vec3 pos ( 0.0f , 0.0f , 0.0f ) ;
for ( int i = 1 ; i < arguments . argc ( ) ; + + i )
{
if ( arguments . isString ( i ) )
{
osg : : Image * image = osgDB : : readImageFile ( arguments [ i ] ) ;
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osg : : ImageStream * imagestream = dynamic_cast < osg : : ImageStream * > ( image ) ;
if ( imagestream ) imagestream - > play ( ) ;
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geode - > addDrawable ( createTexturedQuadGeometry ( pos , image - > s ( ) , image - > t ( ) , image ) ) ;
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geode - > getOrCreateStateSet ( ) - > setMode ( GL_LIGHTING , osg : : StateAttribute : : OFF ) ;
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pos . z ( ) + = image - > t ( ) * 1.5f ;
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}
}
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// pass the model to the MovieEventHandler so it can pick out ImageStream's to manipulate.
meh - > set ( geode ) ;
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// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
if ( arguments . argc ( ) < = 1 )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout , osg : : ApplicationUsage : : COMMAND_LINE_OPTION ) ;
return 1 ;
}
// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
}
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// set up a post swap callback to flush deleted GL objects and compile new GL objects
for ( unsigned int cameraNum = 0 ; cameraNum < viewer . getNumberOfCameras ( ) ; + + cameraNum )
{
Producer : : Camera * camera = viewer . getCamera ( cameraNum ) ;
camera - > addPostSwapCallback ( new PostSwapFinishCallback ( ) ) ;
}
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// set the scene to render
viewer . setSceneData ( geode ) ;
// create the windows and run the threads.
viewer . realize ( ) ;
while ( ! viewer . done ( ) )
{
// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer . update ( ) ;
// fire off the cull and draw traversals of the scene.
viewer . frame ( ) ;
}
// wait for all cull and draw threads to complete before exit.
viewer . sync ( ) ;
return 0 ;
}