2006-07-18 23:21:48 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2003-01-22 00:45:36 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2002-05-02 08:14:40 +08:00
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#ifndef OSG_CLIPNODE
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#define OSG_CLIPNODE 1
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#include <osg/Group>
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#include <osg/ClipPlane>
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namespace osg {
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2004-06-15 03:20:07 +08:00
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/** Node for defining the position of ClipPlanes in the scene.*/
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2005-04-12 01:14:17 +08:00
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class OSG_EXPORT ClipNode : public Group
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{
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public:
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typedef std::vector<ref_ptr<ClipPlane> > ClipPlaneList;
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ClipNode();
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ClipNode(const ClipNode& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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2002-06-06 21:25:36 +08:00
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META_Node(osg, ClipNode);
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2005-11-18 01:44:48 +08:00
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2008-12-19 23:29:59 +08:00
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enum ReferenceFrame
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{
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RELATIVE_RF,
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ABSOLUTE_RF
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};
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/** Set the light sources's ReferenceFrame, either to be relative to its
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* parent reference frame, or relative to an absolute coordinate
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* frame. RELATIVE_RF is the default.
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* Note: setting the ReferenceFrame to be ABSOLUTE_RF will
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* also set the CullingActive flag on the light source, and hence all
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* of its parents, to false, thereby disabling culling of it and
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* all its parents. This is necessary to prevent inappropriate
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* culling, but may impact cull times if the absolute light source is
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* deep in the scene graph. It is therefore recommended to only use
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* absolute light source at the top of the scene.
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*/
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void setReferenceFrame(ReferenceFrame rf);
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ReferenceFrame getReferenceFrame() const { return _referenceFrame; }
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2004-09-07 18:07:11 +08:00
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/** Creates six clip planes corresponding to the given BoundingBox. */
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void createClipBox(const BoundingBox& bb,unsigned int clipPlaneNumberBase=0);
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2002-05-02 08:14:40 +08:00
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2004-09-07 18:07:11 +08:00
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/** Adds the clipplane. Returns true on success, and false if the plane
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* has already been added, or if clipplane is NULL. */
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bool addClipPlane(ClipPlane* clipplane);
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/** Removes the clipplane. Returns true on success, false if clipplane
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* isn't in this ClipNode.*/
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bool removeClipPlane(ClipPlane* clipplane);
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2002-05-02 08:14:40 +08:00
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2004-09-07 18:07:11 +08:00
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/** Remove the ClipPlane with the given index. Returns true on success,
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* false if pos is not a valid plane index. */
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bool removeClipPlane(unsigned int pos);
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2004-09-07 18:07:11 +08:00
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/** Returns the number of ClipPlanes. */
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2004-09-30 03:10:00 +08:00
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inline unsigned int getNumClipPlanes() const { return _planes.size(); }
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/** Get ClipPlane at the given index position. */
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inline ClipPlane* getClipPlane(unsigned int pos) { return _planes[pos].get(); }
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/** Get const ClipPlane at the given index position. */
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inline const ClipPlane* getClipPlane(unsigned int pos) const { return _planes[pos].get(); }
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2004-12-17 09:06:33 +08:00
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/** Set the ClipPlaneList. */
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inline void setClipPlaneList(const ClipPlaneList& cpl) { _planes=cpl; }
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/** Get the ClipPlaneList. */
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inline ClipPlaneList& getClipPlaneList() { return _planes; }
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/** Get the const ClipPlaneList. */
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inline const ClipPlaneList& getClipPlaneList() const { return _planes; }
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2004-09-07 18:07:11 +08:00
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/** Set the GLModes for all ClipPlanes, on the StateSet. */
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void setStateSetModes(StateSet&,StateAttribute::GLModeValue) const;
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2004-09-07 18:07:11 +08:00
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/** Set up the local StateSet. */
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void setLocalStateSetModes(StateAttribute::GLModeValue=StateAttribute::ON);
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2005-05-12 22:03:22 +08:00
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virtual BoundingSphere computeBound() const;
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2002-05-02 08:14:40 +08:00
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protected:
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virtual ~ClipNode();
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2008-12-19 23:29:59 +08:00
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StateAttribute::GLModeValue _value;
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ClipPlaneList _planes;
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ReferenceFrame _referenceFrame;
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2002-05-02 08:14:40 +08:00
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};
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}
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#endif
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