OpenSceneGraph/include/osg/GLObjects

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GLOBJECTS
#define OSG_GLOBJECTS 1
#include <osg/Export>
namespace osg {
/** Flush all deleted OpenGL objects within the specified availableTime.
* Note, must be called from a thread which has current the graphics context associated with contextID. */
extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime);
/** Flush all deleted OpenGL objects.
* Note, must be called from a thread which has current the graphics context associated with contextID. */
extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID);
/** Do a GL delete all OpenGL objects.
* Note, must be called from a thread which has current the graphics context associated with contextID. */
extern OSG_EXPORT void deleteAllGLObjects(unsigned int contextID);
/** Discard all OpenGL objects.
* Note, unlike deleteAllObjectObjects discard does not
* do any OpenGL calls so can be called from any thread, but as a consequence it
* also doesn't remove the associated OpenGL resource so discard should only be
* called when the associated graphics context is being/has been closed. */
extern OSG_EXPORT void discardAllGLObjects(unsigned int contextID);
}
#endif