2006-07-18 23:21:48 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2004-07-30 23:44:59 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2004-08-30 18:03:18 +08:00
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#ifndef OSGGA_NODETRACKERMANIPULATOR
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#define OSGGA_NODETRACKERMANIPULATOR 1
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#include <osgGA/MatrixManipulator>
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#include <osg/Quat>
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#include <osg/observer_ptr>
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namespace osgGA{
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class OSGGA_EXPORT NodeTrackerManipulator : public MatrixManipulator
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{
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public:
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NodeTrackerManipulator();
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virtual const char* className() const { return "NodeTrackerManipulator"; }
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2007-07-12 00:06:04 +08:00
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typedef std::vector< osg::observer_ptr<osg::Node> > ObserverNodePath;
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2006-08-02 18:43:26 +08:00
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void setTrackNodePath(const osg::NodePath& nodePath)
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{
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_trackNodePath.clear();
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_trackNodePath.reserve(nodePath.size());
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std::copy(nodePath.begin(), nodePath.end(), std::back_inserter(_trackNodePath));
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}
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2007-07-12 00:06:04 +08:00
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void setTrackNodePath(const ObserverNodePath& nodePath) { _trackNodePath = nodePath; }
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ObserverNodePath& getTrackNodePath() { return _trackNodePath; }
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void setTrackNode(osg::Node* node);
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osg::Node* getTrackNode() { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); }
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const osg::Node* getTrackNode() const { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); }
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enum TrackerMode
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{
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/** Track the center of the node's bounding sphere, but not rotations of the node.
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* For databases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
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*/
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NODE_CENTER,
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/** Track the center of the node's bounding sphere, and the azimuth rotation (about the z axis of the current coordinate frame).
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* For databases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
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*/
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NODE_CENTER_AND_AZIM,
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/** Tack the center of the node's bounding sphere, and the all rotations of the node.
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*/
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NODE_CENTER_AND_ROTATION
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};
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void setTrackerMode(TrackerMode mode);
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TrackerMode getTrackerMode() const { return _trackerMode; }
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enum RotationMode
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{
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/** Use a trackball style manipulation of the view direction w.r.t the tracked orientation.
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*/
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TRACKBALL,
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/** Allow the elevation and azimuth angles to be adjust w.r.t the tracked orientation.
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*/
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ELEVATION_AZIM
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};
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void setRotationMode(RotationMode mode);
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RotationMode getRotationMode() const { return _rotationMode; }
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrixd& matrix);
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
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/** get the position of the manipulator as 4x4 Matrix.*/
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virtual osg::Matrixd getMatrix() const;
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
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virtual osg::Matrixd getInverseMatrix() const;
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/** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; }
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/** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/
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virtual float getFusionDistanceValue() const { return _distance; }
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/** Attach a node to the manipulator.
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Automatically detaches previously attached node.
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setNode(NULL) detaches previously nodes.
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Is ignored by manipulators which do not require a reference model.*/
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virtual void setNode(osg::Node*);
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/** Return node if attached.*/
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virtual const osg::Node* getNode() const;
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/** Return node if attached.*/
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virtual osg::Node* getNode();
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virtual void computeHomePosition();
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/** Move the camera to the default position.
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May be ignored by manipulators if home functionality is not appropriate.*/
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virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** Start/restart the manipulator.*/
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virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** handle events, return true if handled, false otherwise.*/
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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virtual ~NodeTrackerManipulator();
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osg::NodePath getNodePath() const;
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bool validateNodePath() const;
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/** Reset the internal GUIEvent stack.*/
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void flushMouseEventStack();
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/** Add the current mouse GUIEvent to internal stack.*/
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void addMouseEvent(const GUIEventAdapter& ea);
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void computeNodeWorldToLocal(osg::Matrixd& worldToLocal) const;
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void computeNodeLocalToWorld(osg::Matrixd& localToWorld) const;
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void computeNodeCenterAndRotation(osg::Vec3d& center, osg::Quat& rotation) const;
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void computePosition(const osg::Vec3d& eye,const osg::Vec3d& lv,const osg::Vec3d& up);
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/** For the give mouse movement calculate the movement of the camera.
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Return true is camera has moved and a redraw is required.*/
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bool calcMovement();
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void trackball(osg::Vec3& axis,double& angle, double p1x, double p1y, double p2x, double p2y);
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double tb_project_to_sphere(double r, double x, double y);
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/** Check the speed at which the mouse is moving.
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If speed is below a threshold then return false, otherwise return true.*/
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bool isMouseMoving();
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void clampOrientation();
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// Internal event stack comprising last two mouse events.
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osg::ref_ptr<const GUIEventAdapter> _ga_t1;
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osg::ref_ptr<const GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
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ObserverNodePath _trackNodePath;
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TrackerMode _trackerMode;
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RotationMode _rotationMode;
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bool _thrown;
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osg::Quat _nodeRotation;
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osg::Quat _rotation;
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float _distance;
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};
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}
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#endif
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