OpenSceneGraph/include/osgTerrain/Renderer

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2003-11-26 03:42:35 +08:00
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_Renderer
#define OSGTERRAIN_Renderer 1
#include <osg/Object>
#include <osgUtil/UpdateVisitor>
#include <osgUtil/CullVisitor>
#include <osgTerrain/Export>
namespace osgTerrain {
class Terrain;
class OSGTERRAIN_EXPORT Renderer : public osg::Object
{
public:
Renderer();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Renderer(const Renderer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
Terrain* getTerrain() { return _terrain; }
const Terrain* getTerrain() const { return _terrain; }
virtual void initialize() = 0;
virtual void terrainHasBeenModified() = 0;
virtual void update(osgUtil::UpdateVisitor* nv) = 0;
virtual void cull(osgUtil::CullVisitor* nv) = 0;
protected:
virtual ~Renderer();
friend class osgTerrain::Terrain;
Terrain* _terrain;
};
}
#endif