OpenSceneGraph/include/osgProducer/GraphicsContextImplementation

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPRODUCER_GRAPHICSCONTEXTIMPLEMENTATION
#define OSGPRODUCER_GRAPHICSCONTEXTIMPLEMENTATION 1
#include <osg/GraphicsContext>
#include <Producer/RenderSurface>
#include <osgProducer/Export>
namespace osgProducer {
class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsContext
{
public :
/** Construct a graphics context to specified traits.*/
GraphicsContextImplementation(Traits* traits);
/** Construct a graphics context with specified RenderSurface.*/
GraphicsContextImplementation(Producer::RenderSurface* rs);
/** Return true of graphics context is realized.*/
/** Return the RenderSurface that implements the graphics context.*/
Producer::RenderSurface* getRenderSurface() { return _rs.get(); }
/** Return the const RenderSurface that implements the graphics context.*/
const Producer::RenderSurface* getRenderSurface() const { return _rs.get(); }
/** Realise the GraphicsContext.*/
virtual bool realizeImplementation();
/** Return true if the graphics context has been realised and is ready to use.*/
virtual bool isRealizedImplementation() const { return _rs.valid() && _rs->isRealized(); }
/** Close the graphics context.*/
virtual void closeImplementation();
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/** Make this graphics context current.*/
virtual void makeCurrentImplementation();
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/** Make this graphics context current with specified read context.*/
virtual void makeContextCurrentImplementation(GraphicsContext* readContext);
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/** Bind the graphics context to associated texture.*/
virtual void bindPBufferToTextureImplementation(GLenum buffer);
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/** swap the front and back buffers.*/
virtual void swapBuffersImplementation();
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protected:
virtual ~GraphicsContextImplementation();
bool _closeOnDestruction;
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osg::ref_ptr<Producer::RenderSurface> _rs;
};
}
#endif