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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_DisplaySettings
#define OSG_DisplaySettings 1
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#include <osg/Referenced>
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#include <osg/Matrixd>
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#include <osg/ref_ptr>
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#include <string>
#include <vector>
namespace osg {
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// forward declare
class ArgumentParser;
class ApplicationUsage;
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/** DisplaySettings class for encapsulating what visuals are required and
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* have been set up, and the status of stereo viewing.*/
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class OSG_EXPORT DisplaySettings : public osg::Referenced
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{
public:
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/** Maintain a DisplaySettings singleton for objects to query at runtime.*/
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static ref_ptr<DisplaySettings>& instance();
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DisplaySettings():
Referenced(true)
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{
setDefaults();
readEnvironmentalVariables();
}
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DisplaySettings(ArgumentParser& arguments):
Referenced(true)
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{
setDefaults();
readEnvironmentalVariables();
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readCommandLine(arguments);
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}
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DisplaySettings(const DisplaySettings& vs);
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DisplaySettings& operator = (const DisplaySettings& vs);
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void setDisplaySettings(const DisplaySettings& vs);
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void merge(const DisplaySettings& vs);
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void setDefaults();
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/** read the environmental variables.*/
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void readEnvironmentalVariables();
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/** read the commandline arguments.*/
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void readCommandLine(ArgumentParser& arguments);
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enum DisplayType
{
MONITOR,
POWERWALL,
REALITY_CENTER,
HEAD_MOUNTED_DISPLAY
};
void setDisplayType(DisplayType type) { _displayType = type; }
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DisplayType getDisplayType() const { return _displayType; }
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void setStereo(bool on) { _stereo = on; }
bool getStereo() const { return _stereo; }
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enum StereoMode
{
QUAD_BUFFER,
ANAGLYPHIC,
HORIZONTAL_SPLIT,
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VERTICAL_SPLIT,
LEFT_EYE,
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RIGHT_EYE,
HORIZONTAL_INTERLACE,
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VERTICAL_INTERLACE,
CHECKERBOARD
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};
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void setStereoMode(StereoMode mode) { _stereoMode = mode; }
StereoMode getStereoMode() const { return _stereoMode; }
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void setEyeSeparation(float eyeSeparation) { _eyeSeparation = eyeSeparation; }
float getEyeSeparation() const { return _eyeSeparation; }
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enum SplitStereoHorizontalEyeMapping
{
LEFT_EYE_LEFT_VIEWPORT,
LEFT_EYE_RIGHT_VIEWPORT
};
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void setSplitStereoHorizontalEyeMapping(SplitStereoHorizontalEyeMapping m) { _splitStereoHorizontalEyeMapping = m; }
SplitStereoHorizontalEyeMapping getSplitStereoHorizontalEyeMapping() const { return _splitStereoHorizontalEyeMapping; }
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void setSplitStereoHorizontalSeparation(int s) { _splitStereoHorizontalSeparation = s; }
int getSplitStereoHorizontalSeparation() const { return _splitStereoHorizontalSeparation; }
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enum SplitStereoVerticalEyeMapping
{
LEFT_EYE_TOP_VIEWPORT,
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LEFT_EYE_BOTTOM_VIEWPORT
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};
void setSplitStereoVerticalEyeMapping(SplitStereoVerticalEyeMapping m) { _splitStereoVerticalEyeMapping = m; }
SplitStereoVerticalEyeMapping getSplitStereoVerticalEyeMapping() const { return _splitStereoVerticalEyeMapping; }
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void setSplitStereoVerticalSeparation(int s) { _splitStereoVerticalSeparation = s; }
int getSplitStereoVerticalSeparation() const { return _splitStereoVerticalSeparation; }
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void setSplitStereoAutoAdjustAspectRatio(bool flag) { _splitStereoAutoAdjustAspectRatio=flag; }
bool getSplitStereoAutoAdjustAspectRatio() const { return _splitStereoAutoAdjustAspectRatio; }
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void setScreenWidth(float width) { _screenWidth = width; }
float getScreenWidth() const { return _screenWidth; }
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void setScreenHeight(float height) { _screenHeight = height; }
float getScreenHeight() const { return _screenHeight; }
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void setScreenDistance(float distance) { _screenDistance = distance; }
float getScreenDistance() const { return _screenDistance; }
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void setDoubleBuffer(bool flag) { _doubleBuffer = flag; }
bool getDoubleBuffer() const { return _doubleBuffer; }
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void setRGB(bool flag) { _RGB = flag; }
bool getRGB() const { return _RGB; }
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void setDepthBuffer(bool flag) { _depthBuffer = flag; }
bool getDepthBuffer() const { return _depthBuffer; }
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void setMinimumNumAlphaBits(unsigned int bits) { _minimumNumberAlphaBits = bits; }
unsigned int getMinimumNumAlphaBits() const { return _minimumNumberAlphaBits; }
bool getAlphaBuffer() const { return _minimumNumberAlphaBits!=0; }
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void setMinimumNumStencilBits(unsigned int bits) { _minimumNumberStencilBits = bits; }
unsigned int getMinimumNumStencilBits() const { return _minimumNumberStencilBits; }
bool getStencilBuffer() const { return _minimumNumberStencilBits!=0; }
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void setMinimumNumAccumBits(unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
unsigned int getMinimumNumAccumRedBits() const { return _minimumNumberAccumRedBits; }
unsigned int getMinimumNumAccumGreenBits() const { return _minimumNumberAccumGreenBits; }
unsigned int getMinimumNumAccumBlueBits() const { return _minimumNumberAccumBlueBits; }
unsigned int getMinimumNumAccumAlphaBits() const { return _minimumNumberAccumAlphaBits; }
bool getAccumBuffer() const { return (_minimumNumberAccumRedBits+_minimumNumberAccumGreenBits+_minimumNumberAccumBlueBits+_minimumNumberAccumAlphaBits)!=0; }
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void setMaxNumberOfGraphicsContexts(unsigned int num);
unsigned int getMaxNumberOfGraphicsContexts() const;
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void setNumMultiSamples(unsigned int samples) { _numMultiSamples = samples; }
unsigned int getNumMultiSamples() const { return _numMultiSamples; }
bool getMultiSamples() const { return _numMultiSamples!=0; }
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void setCompileContextsHint(bool useCompileContexts) { _compileContextsHint = useCompileContexts; }
bool getCompileContextsHint() const { return _compileContextsHint; }
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void setSerializeDrawDispatch(bool serializeDrawDispatch) { _serializeDrawDispatch = serializeDrawDispatch; }
bool getSerializeDrawDispatch() const { return _serializeDrawDispatch; }
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void setUseSceneViewForStereoHint(bool hint) { _useSceneViewForStereoHint = hint; }
bool getUseSceneViewForStereoHint() const { return _useSceneViewForStereoHint; }
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/** Set the hint for the total number of threads in the DatbasePager set up, inclusive of the number of http dedicated threads.*/
void setNumOfDatabaseThreadsHint(unsigned int numThreads) { _numDatabaseThreadsHint = numThreads; }
/** Get the hint for total number of threads in the DatbasePager set up, inclusive of the number of http dedicated threads.*/
unsigned int getNumOfDatabaseThreadsHint() const { return _numDatabaseThreadsHint; }
/** Set the hint for number of threads in the DatbasePager to dedicate to reading http requests.*/
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void setNumOfHttpDatabaseThreadsHint(unsigned int numThreads) { _numHttpDatabaseThreadsHint = numThreads; }
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/** Get the hint for number of threads in the DatbasePager dedicated to reading http requests.*/
unsigned int getNumOfHttpDatabaseThreadsHint() const { return _numHttpDatabaseThreadsHint; }
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void setApplication(const std::string& application) { _application = application; }
const std::string& getApplication() { return _application; }
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void setMaxTexturePoolSize(unsigned int size) { _maxTexturePoolSize = size; }
unsigned int getMaxTexturePoolSize() const { return _maxTexturePoolSize; }
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void setMaxBufferObjectPoolSize(unsigned int size) { _maxBufferObjectPoolSize = size; }
unsigned int getMaxBufferObjectPoolSize() const { return _maxBufferObjectPoolSize; }
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/**
Methods used to set and get defaults for Cameras implicit buffer attachments.
For more info: See description of Camera::setImplicitBufferAttachment method
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DisplaySettings implicit buffer attachment selection defaults to: DEPTH and COLOR
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for both primary (Render) FBO and secondary Multisample (Resolve) FBO
ie: IMPLICIT_DEPTH_BUFFER_ATTACHMENT | IMPLICIT_COLOR_BUFFER_ATTACHMENT
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**/
enum ImplicitBufferAttachment
{
IMPLICIT_DEPTH_BUFFER_ATTACHMENT = (1 << 0),
IMPLICIT_STENCIL_BUFFER_ATTACHMENT = (1 << 1),
IMPLICIT_COLOR_BUFFER_ATTACHMENT = (1 << 2),
DEFAULT_IMPLICIT_BUFFER_ATTACHMENT = IMPLICIT_COLOR_BUFFER_ATTACHMENT | IMPLICIT_DEPTH_BUFFER_ATTACHMENT
};
typedef int ImplicitBufferAttachmentMask;
void setImplicitBufferAttachmentMask(ImplicitBufferAttachmentMask renderMask = DisplaySettings::DEFAULT_IMPLICIT_BUFFER_ATTACHMENT, ImplicitBufferAttachmentMask resolveMask = DisplaySettings::DEFAULT_IMPLICIT_BUFFER_ATTACHMENT )
{
_implicitBufferAttachmentRenderMask = renderMask;
_implicitBufferAttachmentResolveMask = resolveMask;
}
void setImplicitBufferAttachmentRenderMask(ImplicitBufferAttachmentMask implicitBufferAttachmentRenderMask)
{
_implicitBufferAttachmentRenderMask = implicitBufferAttachmentRenderMask;
}
void setImplicitBufferAttachmentResolveMask(ImplicitBufferAttachmentMask implicitBufferAttachmentResolveMask)
{
_implicitBufferAttachmentResolveMask = implicitBufferAttachmentResolveMask;
}
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/** Get mask selecting default implicit buffer attachments for Cameras primary FBOs. */
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ImplicitBufferAttachmentMask getImplicitBufferAttachmentRenderMask() const { return _implicitBufferAttachmentRenderMask; }
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/** Get mask selecting default implicit buffer attachments for Cameras secondary MULTISAMPLE FBOs. */
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ImplicitBufferAttachmentMask getImplicitBufferAttachmentResolveMask() const { return _implicitBufferAttachmentResolveMask;}
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enum SwapMethod
{
SWAP_DEFAULT, // Leave swap method at default returned by choose Pixel Format.
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SWAP_EXCHANGE, // Flip front / back buffer.
SWAP_COPY, // Copy back to front buffer.
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SWAP_UNDEFINED // Move back to front buffer leaving contents of back buffer undefined.
};
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/** Select preferred swap method */
void setSwapMethod( SwapMethod swapMethod ) { _swapMethod = swapMethod; }
/** Get preferred swap method */
SwapMethod getSwapMethod( void ) { return _swapMethod; }
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/** Set whether Arb Sync should be used to manage the swaps buffers, 0 disables the use of the sync, greater than zero enables sync based on number of frames specified.*/
void setSyncSwapBuffers(unsigned int numFrames=0) { _syncSwapBuffers = numFrames; }
/** Set whether Arb Sync should be used to manage the swaps buffers.*/
unsigned int getSyncSwapBuffers() const { return _syncSwapBuffers; }
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/** Set the hint of which OpenGL version to attempt to create a graphics context for.*/
void setGLContextVersion(const std::string& version) { _glContextVersion = version; }
/** Get the hint of which OpenGL version to attempt to create a graphics context for.*/
const std::string getGLContextVersion() const { return _glContextVersion; }
/** Set the hint of the flags to use in when creating graphic contexts.*/
void setGLContextFlags(unsigned int flags) { _glContextFlags = flags; }
/** Get the hint of the flags to use in when creating graphic contexts.*/
unsigned int getGLContextFlags() const { return _glContextFlags; }
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/** Set the hint of the profile mask to use in when creating graphic contexts.*/
void setGLContextProfileMask(unsigned int mask) { _glContextProfileMask = mask; }
/** Get the hint of the profile mask to use in when creating graphic contexts.*/
unsigned int getGLContextProfileMask() const { return _glContextProfileMask; }
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/** Set the NvOptimusEnablement value. Default can be set using OSG_NvOptimusEnablement env var.*/
void setNvOptimusEnablement(int value);
/** Get the NvOptimusEnablement value. */
int getNvOptimusEnablement() const;
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enum VertexBufferHint
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{
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NO_PREFERENCE,
VERTEX_BUFFER_OBJECT,
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VERTEX_ARRAY_OBJECT
};
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void setVertexBufferHint(VertexBufferHint gi) { _vertexBufferHint = gi; }
VertexBufferHint getVertexBufferHint() const { return _vertexBufferHint; }
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enum ShaderHint
{
SHADER_NONE,
SHADER_GL2,
SHADER_GLES2,
SHADER_GL3,
SHADER_GLES3
};
void setShaderHint(ShaderHint hint) { _shaderHint = hint; }
ShaderHint getShaderHint() const { return _shaderHint; }
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void setKeystoneHint(bool enabled) { _keystoneHint = enabled; }
bool getKeystoneHint() const { return _keystoneHint; }
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typedef std::vector<std::string> FileNames;
void setKeystoneFileNames(const FileNames& filenames) { _keystoneFileNames = filenames; }
FileNames& getKeystoneFileNames() { return _keystoneFileNames; }
const FileNames& getKeystoneFileNames() const { return _keystoneFileNames; }
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typedef std::vector< osg::ref_ptr<osg::Object> > Objects;
void setKeystones(const Objects& objects) { _keystones = objects; }
Objects& getKeystones() { return _keystones; }
const Objects& getKeystones() const { return _keystones; }
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enum OSXMenubarBehavior
{
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MENUBAR_AUTO_HIDE,
MENUBAR_FORCE_HIDE,
MENUBAR_FORCE_SHOW
};
OSXMenubarBehavior getOSXMenubarBehavior() const { return _OSXMenubarBehavior; }
void setOSXMenubarBehavior(OSXMenubarBehavior hint) { _OSXMenubarBehavior = hint; }
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/** helper function for computing the left eye projection matrix.*/
virtual osg::Matrixd computeLeftEyeProjectionImplementation(const osg::Matrixd& projection) const;
/** helper function for computing the left eye view matrix.*/
virtual osg::Matrixd computeLeftEyeViewImplementation(const osg::Matrixd& view, double eyeSeperationScale=1.0) const;
/** helper function for computing the right eye view matrix.*/
virtual osg::Matrixd computeRightEyeProjectionImplementation(const osg::Matrixd& projection) const;
/** helper function for computing the right eye view matrix.*/
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virtual osg::Matrixd computeRightEyeViewImplementation(const osg::Matrixd& view, double eyeSeperationScale=1.0) const;
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protected:
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virtual ~DisplaySettings();
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DisplayType _displayType;
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bool _stereo;
StereoMode _stereoMode;
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float _eyeSeparation;
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float _screenWidth;
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float _screenHeight;
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float _screenDistance;
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SplitStereoHorizontalEyeMapping _splitStereoHorizontalEyeMapping;
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int _splitStereoHorizontalSeparation;
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SplitStereoVerticalEyeMapping _splitStereoVerticalEyeMapping;
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int _splitStereoVerticalSeparation;
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bool _splitStereoAutoAdjustAspectRatio;
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bool _doubleBuffer;
bool _RGB;
bool _depthBuffer;
unsigned int _minimumNumberAlphaBits;
unsigned int _minimumNumberStencilBits;
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unsigned int _minimumNumberAccumRedBits;
unsigned int _minimumNumberAccumGreenBits;
unsigned int _minimumNumberAccumBlueBits;
unsigned int _minimumNumberAccumAlphaBits;
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unsigned int _maxNumOfGraphicsContexts;
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unsigned int _numMultiSamples;
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bool _compileContextsHint;
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bool _serializeDrawDispatch;
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bool _useSceneViewForStereoHint;
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unsigned int _numDatabaseThreadsHint;
unsigned int _numHttpDatabaseThreadsHint;
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std::string _application;
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unsigned int _maxTexturePoolSize;
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unsigned int _maxBufferObjectPoolSize;
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ImplicitBufferAttachmentMask _implicitBufferAttachmentRenderMask;
ImplicitBufferAttachmentMask _implicitBufferAttachmentResolveMask;
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std::string _glContextVersion;
unsigned int _glContextFlags;
unsigned int _glContextProfileMask;
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SwapMethod _swapMethod;
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unsigned int _syncSwapBuffers;
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VertexBufferHint _vertexBufferHint;
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ShaderHint _shaderHint;
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bool _keystoneHint;
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FileNames _keystoneFileNames;
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Objects _keystones;
OSXMenubarBehavior _OSXMenubarBehavior;
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};
}
# endif