OpenSceneGraph/examples/osgviewerWX/osgviewerWX.cpp

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// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "osgviewerWX.h"
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#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgDB/ReadFile>
#include <wx/image.h>
#include <wx/menu.h>
// `Main program' equivalent, creating windows and returning main app frame
bool wxOsgApp::OnInit()
{
// Create the main frame window
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MainFrame *frame = new MainFrame(NULL, wxT("wxWidgets OSG Sample"),
wxDefaultPosition, wxDefaultSize);
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// create osg canvas
// - initialize
int width = 800;
int height = 600;
GraphicsWindowWX* gw = new GraphicsWindowWX(frame, wxID_ANY, wxDefaultPosition,
wxSize(width, height), wxSUNKEN_BORDER);
osgViewer::Viewer *viewer = new osgViewer::Viewer;
viewer->getCamera()->setGraphicsContext(gw);
viewer->getCamera()->setViewport(0,0,width,height);
viewer->addEventHandler(new osgViewer::StatsHandler);
viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
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// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile("cow.osg");
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if (!loadedModel)
{
return false;
}
viewer->setSceneData(loadedModel.get());
viewer->setCameraManipulator(new osgGA::TrackballManipulator);
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frame->SetViewer(viewer);
/* Show the frame */
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frame->Show(true);
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return true;
}
IMPLEMENT_APP(wxOsgApp)
BEGIN_EVENT_TABLE(MainFrame, wxFrame)
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EVT_IDLE(MainFrame::OnIdle)
END_EVENT_TABLE()
/* My frame constructor */
MainFrame::MainFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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const wxSize& size, long style)
: wxFrame(frame, wxID_ANY, title, pos, size, style)
{
}
void MainFrame::SetViewer(osgViewer::Viewer *viewer)
{
_viewer = viewer;
}
void MainFrame::OnIdle(wxIdleEvent &event)
{
_viewer->frame();
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event.RequestMore();
}
BEGIN_EVENT_TABLE(GraphicsWindowWX, wxGLCanvas)
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EVT_SIZE (GraphicsWindowWX::OnSize )
EVT_PAINT (GraphicsWindowWX::OnPaint )
EVT_ERASE_BACKGROUND(GraphicsWindowWX::OnEraseBackground)
EVT_KEY_DOWN (GraphicsWindowWX::OnKeyDown )
EVT_KEY_UP (GraphicsWindowWX::OnKeyUp )
EVT_MOUSE_EVENTS (GraphicsWindowWX::OnMouse )
END_EVENT_TABLE()
GraphicsWindowWX::GraphicsWindowWX(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name)
: wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name)
{
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// default cursor to standard
_oldCursor = *wxSTANDARD_CURSOR;
_traits = new GraphicsContext::Traits;
_traits->x = pos.x;
_traits->y = pos.y;
_traits->width = size.x;
_traits->height = size.y;
init();
}
void GraphicsWindowWX::init()
{
if (valid())
{
setState( new osg::State );
getState()->setGraphicsContext(this);
if (_traits.valid() && _traits->sharedContext)
{
getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
incrementContextIDUsageCount( getState()->getContextID() );
}
else
{
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
}
}
}
GraphicsWindowWX::~GraphicsWindowWX()
{
}
void GraphicsWindowWX::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
/* must always be here */
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wxPaintDC dc(this);
}
void GraphicsWindowWX::OnSize(wxSizeEvent& event)
{
// this is also necessary to update the context on some platforms
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wxGLCanvas::OnSize(event);
// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
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int width, height;
GetClientSize(&width, &height);
// update the window dimensions, in case the window has been resized.
getEventQueue()->windowResize(0, 0, width, height);
resized(0,0,width,height);
}
void GraphicsWindowWX::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
{
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/* Do nothing, to avoid flashing on MSW */
}
void GraphicsWindowWX::OnKeyDown(wxKeyEvent &event)
{
#if 1
int key = event.GetUnicodeKey();
#else
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int key = event.GetKeyCode();
#endif
getEventQueue()->keyPress(key);
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// propagate event
event.Skip();
}
void GraphicsWindowWX::OnKeyUp(wxKeyEvent &event)
{
#if 1
int key = event.GetUnicodeKey();
#else
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int key = event.GetKeyCode();
#endif
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getEventQueue()->keyRelease(key);
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// propagate event
event.Skip();
}
void GraphicsWindowWX::OnMouse(wxMouseEvent& event)
{
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if (event.ButtonDown()) {
int button = event.GetButton();
getEventQueue()->mouseButtonPress(event.GetX(), event.GetY(), button);
}
else if (event.ButtonUp()) {
int button = event.GetButton();
getEventQueue()->mouseButtonRelease(event.GetX(), event.GetY(), button);
}
else if (event.Dragging()) {
getEventQueue()->mouseMotion(event.GetX(), event.GetY());
}
}
void GraphicsWindowWX::grabFocus()
{
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// focus this window
SetFocus();
}
void GraphicsWindowWX::grabFocusIfPointerInWindow()
{
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// focus this window, if the pointer is in the window
wxPoint pos = wxGetMousePosition();
if (this == wxFindWindowAtPoint(pos)) {
SetFocus();
}
}
void GraphicsWindowWX::useCursor(bool cursorOn)
{
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if (cursorOn) {
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// show the old cursor
SetCursor(_oldCursor);
}
else {
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// remember the old cursor
_oldCursor = GetCursor();
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// hide the cursor
// - can't find a way to do this neatly, so create a 1x1, transparent image
wxImage image(1,1);
image.SetMask(true);
image.SetMaskColour(0, 0, 0);
wxCursor cursor(image);
SetCursor(cursor);
}
}
bool GraphicsWindowWX::makeCurrentImplementation()
{
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SetCurrent();
return true;
}
void GraphicsWindowWX::swapBuffersImplementation()
{
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SwapBuffers();
}