OpenSceneGraph/examples/osgviewerFOX/FOX_OSG_MDIView.cpp

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#include "FOX_OSG_MDIView.h"
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgDB/ReadFile>
// Map
FXDEFMAP(FOX_OSG_MDIView) FOX_OSG_MDIView_Map[] = {
//________Message_Type_________ ___ID___ ________Message_Handler________
FXMAPFUNC(SEL_CHORE, FOX_OSG_MDIView::ID_CHORE, FOX_OSG_MDIView::OnIdle)
};
FXIMPLEMENT(FOX_OSG_MDIView, FXMDIChild, FOX_OSG_MDIView_Map, ARRAYNUMBER(FOX_OSG_MDIView_Map))
FOX_OSG_MDIView::FOX_OSG_MDIView(FXMDIClient *p, const FXString &name,
FXIcon *ic, FXPopup *pup, FXuint opt,
FXint x, FXint y, FXint w, FXint h)
: FXMDIChild(p, name, ic, pup, opt, x, y, w, h)
{
// A visual to drag OpenGL in double-buffered mode; note the glvisual is
// shared between all windows which need the same depths and numbers of buffers
// Thus, while the first visual may take some time to initialize, each subsequent
// window can be created very quickly; we need to determine grpaphics hardware
// characteristics only once.
FXGLVisual* glVisual=new FXGLVisual(getApp(),VISUAL_DOUBLEBUFFER|VISUAL_STEREO);
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m_gwFox = new GraphicsWindowFOX(this, glVisual, NULL, 0, LAYOUT_FILL_X|LAYOUT_FILL_Y, x, y, w, h );
osgViewer::Viewer *viewer = new osgViewer::Viewer;
viewer->getCamera()->setGraphicsContext(m_gwFox);
viewer->getCamera()->setViewport(0,0,w,h);
viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile("cow.osg");
if (!loadedModel)
{
return ;
}
// add the stats handler
viewer->addEventHandler(new osgViewer::StatsHandler);
viewer->setSceneData(loadedModel.get());
viewer->setCameraManipulator(new osgGA::TrackballManipulator);
SetViewer(viewer);
getApp()->addChore(this,ID_CHORE);
}
FOX_OSG_MDIView::~FOX_OSG_MDIView()
{
}
long FOX_OSG_MDIView::OnIdle(FXObject *sender, FXSelector sel, void* ptr)
{
m_osgViewer->frame();
getApp()->addChore(this, ID_CHORE);
return 1;
}
void FOX_OSG_MDIView::SetViewer(osgViewer::Viewer* viewer)
{
m_osgViewer = viewer;
}